Can we reduce visual clutter

None of the mechanics are the same color as the floor that would make them invisible.

Maybe you’re a bit colorblind yourself ? I hated when they made the maze easier to see on that Eyeball in ToT. It was already easy to see. They just made it super bright and obvious, and lo’ and behold, the people who failed it prior still failed it. That says to me the visual wasn’t the issue at all.

Hostile ground Starfalls and other AoEs are tinged red. That’s your visual cue you’re inside something you shouldn’t be.

Yep, and that works great in smaller form PvP, but it falls apart in 40v40 because most of the time the ground is covered with other players and 15 other ground spell effects, half friendly and half hostile.

But the problem I was addressing goes beyond AoEs, it’s the mass visual chaos. It creates an environment where you can have 3 mages charging up greater pyros on you and you’d never pick up on it, because visually they’re not even footnotes compared to everything else on screen.

I’d considered this myself, even got tested - but no, I don’t have that as an excuse to fall back on.

There are mechanics that are far too similar to the area in which they’re projected. I wish I could think of a couple examples, but I will say WoW’s not the only game guilty of doing this - I feel like Blizzard used to be more careful about it, however.

I’m not saying they’re literally matching the floor and becoming completely invisible, just that they’re so close in hue, you have to spend those extra couple seconds to try and figure out what you’re looking at, especially amidst everything else going on.

Great visual clairty is what makes Blizzard games so easy to play, really - in a game of StarCraft, you can always tell what’s going on, even in the most heated battles, because things are perfectly sillhoutted and coloured distinctly from one-another. It just seems odd to see that same company not extend a similar level of care to spells.

I have no issues noticing the red tinged in AV.

Kinda of a strange complaint, when you’re standing in a big melee pile up, and your concern isn’t the Fan of Knives, the Bladestorms, the Death Sweeps, the Divine Storms… it’s that you might also be getting tickled by a crappy spell like Starfall that isn’t even a DPS gain unless there’s like 2 gazillion targets.

Uh… you’re in a massive battle, you shouldn’t be able to easily spot a mage in the backline casting a greater Pyro on you. But in fact, if your UI is setup properly, you will, and you will be able to target him specifically, and interrupt it easily. Use something like Plater my man.

I was about to post that I thought there was a setting for this, but I couldn’t find it. Aren’t there other things you can do which turn down all spell effects?

Also, it’s possible the original setting to reduce other players’ spell visuals is still in the game, just not listed on the interface anymore. You can sometimes still change things like that if you know the text command to do it.

I actually agree that there should be a slider to “reduce other player’s spell effects.” Playing melee I can actually lose track of my character in all the new spell effects. I like them. It’s cool… but just a slider to tone it down a bit to personal preference would be kinda nice.

2 Likes

Gee, I wish I had access to that spell. Sometimes I lose seconds looking for my cursor through all the visual clutter. I never knew other people would get all passive aggressive about it since I think this is the first topic I have ever seen posted on it, and it’s posted by a known troll, err… I mean rp elite.

I sometimes lose my cursor as well, I’ve found that an addon or weakaura to make it a bit easier to find quickly helps:

https://www.curseforge.com/wow/addons/starcursor

or a weak aura:
https://wago.io/Hklr0dCdf

and to the topic:

no. we don’t need to across the board remove visual clutter.

There’s nothing wrong, however, with putting a slider in-game so individuals can tone it down if they so wish. similar to ground clutter.

1 Like