Can we please not force dancing rune weapon on San'layn

The Art team aren’t the one fixing bugs, you know this right? Even if blizzard were to humor my complaint, it literally wouldn’t take anyone away from fixing those problems

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ok, so… would you be happier with it if the DRW’s acted like say… Remornia?

Why is that lazy? The spell in both its description and mechanics has you summon floating weapons to mimic your own attacks, and that’s a perfect method to visually depict that. There’s not really any reason to make a new animation for it when we already have something that matches the aesthetic and mechanic of what the spell is going for.

I do think it looks a little silly that Bone Shield will pop up on them, though. Since they aren’t actual entities that mobs/players can attack/kill like they used to be and BS has no real benefit to provide them, I’d be fine if it was tweaked to get rid of that.

Even if they just floated behind me and impaled when i auto’d i’d be happier, but acting like Remornia would also be a cool idea

there is just many better ways to execute it with the technology Blizzard has in modern wow that could be completed within an afternoon, i can understand it back in wrath with the hoops they had to jump through to get things to work, but now a day’s warlocks can literally summon greater demons to aid them…while druids can drag the very stars from the heavens to annihilate their enemies…and priests literally spawn a black hole…but you’re telling you can’t create a more appealing variation of this skill that say, floats behind you and mimics you’re attacks in a satisfying fashion?

DK isn’t a class that is very heavy on the flashy/shiny visuals, Frost is probably our most visual spec. if you want the mega cool ultra flashy animated spell, i would suggest a paladin or a priest.

most DKs care more about the mechanics of spells than the visual animation. (not like we can see it under the UI)

Did i say it had to be flashy? the weapon could literally just float behind you and rend through the enemy whenever you auto, and come enough attack speed, the weapon would be moving in such a way that it would…oh it don’t know, look like it’s dancing?

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it already does that

no it doesnt, it looks like i spawned an invisible version of myself that is holding the weapon…

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that’s probably how it works in the background

and that’s only when you get to see it, in raid/dungeon scenarios you don’t even get that, it just vanishes in the crowd of pets, the only time i even know its active rn in group content is via gift of the san’layn…it doesn’t feel satisfying as an ability and could be done better, this is my criticism, and as both a game dev and artist, i understand that without criticism, nothing will improve, hence why I’m bringing it up, like i said earlier, improving this ability would not take more than an afternoon, and after all, it’s name is “Dancing Rune Weapon” not “Floating Rune Weapon”

i would say that’s valid criticism up to a point, because most players resolve this with a weak aura and focus on the mechanics of the spell not the animation, so its really a non issue. that said the game shouldn’t require weakauras to play and many players prefer a minimalist approach to their UI, however, with enough time you will be able to spot the weapons visually.

Well, pick your poison then OP. Because those are the cards that has been dealt to you.

I firmly believe that both San’layn and RotA could use some overall touchups since Deathbringer just blows them both out of the park… in my opinion.

But… side note, would you rather have the San’layn Hero Talent tie to your Vampiric Blood? Because if so, that sort of agency I feel what’s been lacking behind this game sometimes.

i would fully suggest giving sanlayn a try with blood’s deathstrike/sanguination build.

Best way i can explain it, there’s just better ways that would be more satisfying for using it, and thats exactly how i play, i only use DBM and auctioneer, i hate addon bloat

I have, atm i’m sucking it up rn and using DRW, but i would like changes
However, Vampiric blood is totally another alternative i would get behind, perhaps make it so vampiric blood gives us an AoE drain on rune usage?

That’s… unfortunate for you. Gift of the San’layn used to work with Vampiric Blood. Now works with DRW since DRW is more offensive cooldown rather than defensive. I’m sure you know that.

If you had an option to make it work with VB, it sounds like you would take it. While valid, Blizzard decided to force you to use DRW to benefit from the San’layn. An ability you don’t seem to like for some reason.

So… :frowning:

At least DRW isn’t all that bad. But on a flipside, you can do some interesting stuff with it as Blood. You can apply Soul Reaper 3 times! Blood Plague 3 times! Consumption works with it as well!

Something that would make the ability a shed of spotlight. It used to work with Army of the Dead btw!

I understand, however i did not know that it used to work with VB, and yeah, I don’t like DRW because it’s not satisfying as an ability, if the ability was satisfying to use, I wouldn’t have this issue, but atm, it just not, and as a core ability, that’s not good, compare it to say, the warlocks Hand of Gul’dan, or demonic tyrant, both abilities are satisifying to use, even though their forced
Another is Mountian thane prot warrior, the empowered thunderclap is such a satisfying ability to use, as is avatar and shield wall, it just feels like every other tank has satisfying build paths, except DK

I am trying to understand what is it about that you don’t like about DRW.

I find it applying 3 Soul Reapers is interesting… along with Blood Plague and Consumption.

What would you have done to make it more satisfying and appeasing?

I’ve said it a few times in this post now, but I will explain again
Assuming i have to keep the ability on theme with what it is, instead of spawning an invisible copy of myself holding the weapon, the weapon would float behind me on cast (think like mage ice lance) then on auto attack, it would rip through the enemy (potentially with red particles to to match the blood theme) before returning behind me, allowing the blades to attack in sort of a dancing motion, literally nothing would be changed about how it functions ability wise, still mimicking auto attacks and giving parry (potentially having a response animation if you parry while the blade is idle behind), on top of that, none of the talents would change, meaning it still very much does what you find interesting, but in a much more fashionable sense, that fits better with the name “Dancing Rune Weapon”

Soo… Remornia. Think you had that discussion with Tanakar.

But then again, I do agree that DRW could look a bit flashier. But it does its job.

Tying San’layn with DRW also make a bit more sense since I think the Floating Rune Weapons (as you so affectionally call them) triples your chance to get a Blood Beast as it also replicates your Vampiric Strike.*

* - Please tell me that's how it works... If not, I will be miffed with constant Blizzard Inconsistencies.

I mean, I figured that’s how the “Dancing Rune Weapon” Worked…a soul is bound by the runes on you’re blade, allowing you the animate it as an independent entity, in fact, i kinda just assumed Denathrius/Remornia was designed after the blood death knight tbh