Can we PLEASE just have a portal NPC? It makes no sense at this point

So instead of just clicking on a portal, you want me to click on a dude, click a choice in the menu he pops up, and THEN click on a portal? No thanks. I’d rather just run up to the portal and click on it directly. Besides, I like the flavor NPCs running in and out of the portals, and that you can “see” the destination through them.

This does annoy me, though. They really should have moved the Legion portal downstairs to make room for the Dornogal one. I mean, how many people are wanting to portal to Azuna instead of using their Dalaran hearthstone?

I have a completely different issue with portals in WoW, though - it’s their lack of consistency.

  • Some you have to click on, some you have to walk into.
  • Some of the ones you click on will dismount you, some won’t.
  • Some you can click on while flying, some you have to land
  • Some of the ones you click on you can do it while mounted, some you have to dismount.
  • Some of the big ones you can fly into the top part - but some you can’t.
  • The Dark Portal to Outlands you can fly through any part of the portal, but the Dark Portal to Draenor you have to go through at about ground level.

I think the ones that annoy me the most are the ones that make you land first, and the ones that dismount you even though you’re going to a place that you can be riding a mount.

I wish they weren’t in buildings just dismount people near portals if they don’t port within a very short period of time, the current rooms kinda suck, at the very least could they just give us like a run speed buff within them. I’d 100% take a teleport NPC at this rate for anything that isn’t the most recent xpacks, like portals for BFA and up and everything else is on an NPC then move BFA onto the NPC next xpack. But being that dungeon teleports are 8h cd without completing a key I doubt they care to make travel a bit more convenient because of the rp folks.

At the end of the day, there is no place in WoW you can’t reach from any other place in WoW within 2 minutes or less. There are people in the world with real problems.

The portal room in Stormwind has a portal to Exodar, but none to Ironforge. So you have to take the portal to Boralus, and there is a portal to Ironforge…

Portals for the last expansion packs should be in the primary portal room, without need of a secondary room. Other teleports should be provided by NPCs, one for the cities, one for expansions, and one for Chromie’s start quests, replacing the Thrallmar Mage.

Pathfinder’s Den in Orgrimmar should have seven portals:

  • (0, current) Dornogal
  • (-1, last) Valdrakken
  • (-2) Oribos
  • (-3) Dazar’alor
  • (-4) Azsuna
  • (-5) Warspear
  • Cavern of Time

When a new expansion is released, the current portals rotate, and the oldest one (Warspear) moves to the Expansion Teleport Mage. The portal to the Caverns of Time should always be there (“absolute point in time”).

City Teleport Mage:

  • Undercity
  • Thunderbluff
  • Stonard
  • Booty Bay
  • Bel’ameth

Expansion Teleport Mage:

  • Silvermoon
  • Shattrath
  • Dalaran (Northrend)
  • The Western Earthshrine
  • Vale of Eternal Blossoms
  • Dalaran (Legion)
  • The Great Seal (Dazar’alor)

Quest Teleport Mage:

  • The Dark Portal (BC, automatic timeline switch @ Zidormi)
  • The Red Portal (Draenor, automatic timeline switch @ Zidormi)
  • Jade Forest
  • Port of Zandalar

And… Stoki Wonderwand should be promoted to innkeeper.

It seems we’ve forgotten Boralus/Zuldazar

Usually with an associated cooldown and/or gold cost.

I kind of like the portal rooms. Gives more detail to a word where portal travel is a thing.

2 Likes

Let’s make it work, how about selling a pet on the site that can teleport you to any place?

Perhaps if blizzard sees they can make money we will get it.

You make fun of this, but the differences between Classic and Retail regarding an immersion standpoint are vastly different. The only time someone feels like time flies is when they’re focused on the fight for Retail but you move to Classic and it’s not just the fight, it’s the entire journry for 60 levels that keeps reeling you back in and always enjoying the next thing around the corner. Mages getting portals, hunters and shamans upgrading to Mail armor, Warriors and Paladins upgrading to plate, the slow grind for cash so that at level 40 you can buy your first ever mount that feels earned and warranted. These things matter in an RPG game, and yet Retail has chosen to essentially opt-out in order to appease convenience.

I enjoy a lot of the Quality of Life changes that have happened over the years, but even I can recognize that we opened Pandora’s Box and it cheapens the experience for everyone along the way. The things that REALLY hooked people are gone and now the questions aren’t about how you feel, who you are and what class best suits you. Now the questions are “how big do I wanna see the numbers go?” and “what color spells do I want to see fly across my screen?”

Mounts are cheap, Talents freely customizable, leveling is an absolute freefall of a joke, skills are magically learned upon a new level like you’re part of the Matrix “I know Kung Fu…” “Show me”-style without a rhyme or reason. Flying completely bypasses tbe struggles of the game on the ground and virtually sollves all annoying problems along the way. In every single aspect of world of warcraft, it has been degraded, cheapened, convenienced out, deleted, pruned, and made easy for the vast majority to feel that they can hop in and theme park around for hours.

The reasons why we stay are sometimes personal, like we invested in these characters so we want to see their story come to an end, sometimes it’s just the speed at which the game plays, sometimes its generally easier when the comparison of time versus reward comes into play, and those are all okay.

However, what we absolutely should not be doing is going onto any forum and mocking the “immersion” of the game or the lack of it. Your immersion is what makes you forget you are on Earth if only for a few moments. Immersion is what makes you FEEL like the Death Knight or the Demon Hunter you are meant to be role playing as and is at the center of nearly all RPGs and by mocking it and acting like it isn’t important, it sets the precedent that we as players don’t want to feel immersed, that we just want to click the big flashy squares and see big numbers and then collectively say “oooooh,” and “ahhhhhh,” like the pizza aliens in Toy Story.

So say what you want, do as you please, but I am begging you, please do NOT mock immersion or the core elements of an MMORPG or we’ll soon end up with a mode called Call of Azeroth: Murloc Ops and it’ll be a first person spell slinging battle royale that literally no one wanted but Blizzard interpretted that we did by asking for a bland “shoot them and they die” style game.

Some of us have asked for QoL changes in the past and now we see just how far we have fallen and wish that it was challenged more, taken far more seriously, and in some ways, Blizzard should have stomped their foot down on our neck and said “try again, nerd, this isnt Runescape” and sent us packing. Instead, we opened the gates to Candyland and Shoots and Ladders and are surprised that WoW is just an empty tbeme park of pop culture memes and shiny buttons.

Is it really that difficult running up or down two sets of stairs…in a video game?

5 Likes

I’d just be happy if the Tirisfal Glade portal to Orgrimmar and Zidormi interaction to get that portal was present for all characters.

Blizz sould lower the CD on the guild cloaks, but that should be fine to cover fast travel.

I dont mind current portal system.

There are more stuff that can be improved in the game.

Are you suggesting replacing a click on the portal with a click on an NPC, selecting a destination, and waiting for a portal cast?

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Modern doesn’t mean good.

Modern appliances are explicitly designed to fail, usually after whatever lame warranty came with them. Same with modern electronics.

Most modern games are just slop imitations of significantly better games of the past, but with significantly more effort spent on psychological tricks to “engage” it’s audience.

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It’s a decent ask, although I think it works “fine” as is, it could be better. As someone who plays both Horde and Alliance, it can definitely get confusing as to where the portals are.

P.S. To keep it fancy they could have the npc actually create a portal (like a real mage but without the cast time, preferably) after you make a selection, instead of just instantly teleporting you somewhere. I would probably prefer that over just clicking a button and being teleported.

This is why everyone should keep a Mage.

God forbid you have a little bit of immersion in your mmo.

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This…is actually the moment I might actually give up on the community.

This is an unbelievably bad idea.

I am not really a big fan of telling players of MMOs to go to portals whenever they want to go anywhere. I’d rather we be able to TRAVEL to places ourselves.

But let’s put that aside.

I really like the portal rooms. Like I ASSUME that we move massive amounts of people and cargo through these portals so it makes sense why there would be industrial sized portals. It makes a world as high fantasy as warcraft feel a bit more alive.

Having just an NPC we go to who takes us wherever we ask is unbelievably cynical.

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Yeah it’s a bad idea when they did it too.

It reflects a mindset that says that content is meant to be skipped.

Actually why don’t we just put in a win button? Like instead of dealing with raids and dungeons, not just put in a button that automatically kills everything and dishes out loot? If we’re just gonna skip the game.

This is the WORLD of warcraft not the Dungeons of Warcraft. There should be a world and we should be a part of it.

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