Do you mean like a pocket mage who hangs out in your horse pocket, or some guy that the mailbox blockers can go stand on and afk?
I suddenly feel like we are talking about “Enshrouded,” and not WoW.
GW2 you can open the map and just portal to a way point. Way points can just be out in the open like a field, not just a city. You still have the find the way points in order to use them, like with flightmasters.
I personally like the portal room, it adds an element of RPG in this MMORPG. A compromise is just let the mage that teleports you to the Dark Portal also offer options. If he does one place can do do other places as well.
Might be a different type of game setup concerning how they do zones, then.
Anywho… most of the MMOs I play require main city/zone changes to happen through a portal, gateway, board, etc. and not open a map.
No, I mean there are two different types of traveling: in zone traveling and main city/zone changes.
I just kind of wish the portal room(s) in Org were… better(?)
Going downstairs to the caverns/shat area to go to a current expansion feels really dumb imo. I mean, do some excavation and make on big room with all the active portals in it…
Idk. I’m torn on this idea.
On one hand, all the portals are getting a little silly.
But if they replace them with just an NPC I think that is too simplistic?
I don’t have any ideas myself, but I think something between what we have and your idea would be better.
nah, ESO and GW2 you just click the destination and go, it’s all one travel system.
ew, doesn’t sound like an MMO with a persistent world.
I haven’t played those games but FF14 has something that sounds similar. Once you have reached their “flight point” you can click on them via the map from anywhere in the world and you are ported there. I liked it.
not sure what you mean here. because everyone can teleport, that means it’s not a persistent world?
ESO and GW2 have two of the best persistent Open Worlds in the genre.
imo, GW2 is the gold standard for Open World content.
I like going to the portal room. Makes me feel like there is effort being put in by our factions to allow us access to the world. Just throwing an NPC with fast travel options on it would cheapen that small part of the game to me. Agree big time with you here.
I don’t really see how it would be much faster either. We’d still need to locate and travel to said NPC just like we travel to our portal rooms.
It’s for immersion and the world-building. It would be sterile to just have NPCs with large menus. One could argue, for example, why have different NPCs for different quests, and not just one you can select anything from? I like the details they put into the portal rooms, like NPCs acting like players going to and fro’. I don’t like that Orgrimmar’s has two levels and having to remember which is on what level, but things just a bit more cumbersome and challenging is normal for anything Horde.
I disagree, personally. Neither game kept my interest and I stopped playing pretty quickly. Not as quickly as I stopped playing Final Fantasy, but I tried to give both a shot a few times. Not my cup of tea.
SWTOR is trying to make open world better with new planetary events, but it was one of the worst for that type of stuff for a while.
One thing I did like about SWToR open world was hunting down the codexes. Idk if that’s still a thing but that was really fun finding the little easter egg parts of the world.
Not a long lasting experience but fun regardless.
The portals are pretty dumb at this point but knowing Blizzard, they wouldn’t replace them, they would just remove them entirely lol.
I do not even consider GW2 an MMO; I also do not care if you or anyone else attempts to convince me it is… IMO, it is not.
They still exist! I enjoy those. The holocrons took a backseat, though. They revamped the stats you get from them and I think stopped putting in new ones.
Oh, it’s definitely an MMORPG. Has all the elements of one. Its intro wasn’t even that different from a WoW starting zone, imo. At least, the last time I played it. Has all of the similar mounts, companion pets, open world zone events, spells, casting, etc. Just a little different in variation.
… oooookay then. Nevermind. lol
Sadness. Still a cool part of that game though.
It’s absolutely, 100% a MMORPG, full stop.
but yeah alright, whatever.
Most wise part of all. lol Have a nice day Sendryn.