Can we please give Survival hunters DUAL WIELD, it won't take much!

Hey there! I have been playing since 2004 pretty much hunter through out all the years. Love the recent changes but can we PLEASE give survival back DUAL WIELD. Papa Rexxar will approve. It already is part of the Fantasy of the SURV hunter. the Slot exists and you really only have to change the wording in 2-3 spells… I believe A LOT of players will be extremely happy and will probably even come to re-sub to the game. It really wont take much effort to make that happen, and it will further the hunter class flavor.
Please consider as i know there is an entire community begging for it.

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What recent changes do you like?

I play since 2004 as well, Hunter too… but BM as well as MM have quite allot that does not make me enjoy playing them.

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I meant the changes for War within lol Currently hunter overall is depression yeah

I just have to agree and bump here!

SV hunters have been constantly asking for dual-wield back and I think TWW is the perfect time to give us it. As Sentinel we’d be able to dual-wield 2 glavies for example. It’s very much reasonable.
It’s there in the lore. It’s there in the game in the past (we the players could dual-wield as hunters) and currently in NPCs and it’s a very requested thing.
I don’t really care how it’s implemented. Just please give us dual-wield back!

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I agree. I think SV might be the easiest class to implement this as they have very few melee abilities. As much as I would love to see 2H Enh, I have to admit it would cause a lot of problems with that spec design.

Not here with SV. Just a damage mod on mongoose and butchery. Ez.

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Exactly ! thank you gang! Spread the word!

too much weapon competition. how about make it a single 1 hand so it can be a one of a kind playstyle

The only way that would be cool is in the second hand there’s something else that fires ranged attacks/spells

survival alrdy does that…

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You also can’t say weapon competition for 1H when literally everyone and they mum uses 2H that hunter can use from Sword to Staff…so that’s a load a crap
HENCE why bottom line, I couldn’t care less about what other classes might want, just give us 1H weaps: axes, swords, daggers. That’s it that’s all folks!

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I hate this argument. There’s only weapon competition in raiding anyway, nowhere else. And between crafting and just flat out giving away weapons (see S4) competition is hardly an issue.

And we already have 2h weapon competition with monks and druids, which would ease up on them if we were using 1h dw.

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I think that cosmetic glyphs that enable certain changes, like making a 2h user able to transmog a couple of 1h weapons instead, are a good idea for the game and I am surprised that something of this sort has not already been added to the game. It would make things like the balancing of Single Minded Fury for Fury Warriors easier to tackle, for example.

Mechanically, Survival has CDR hooks tied to auto-attack. In DF, when the Auto-attack CDR for bombs was added to Lunge, PTR testers found that by using daggers one could gain an enormous amount of extra bomb changes to use. If Survival was able to DW, I expect the balance of how much CDR players would have access to would be negatively impacted, especially considering how much more CDR for multiple aspects of the spec Survival has going into TWW.

The simplest solution to asks like this is for Blizzard to work on embellishing the Glyph system and the variety of options that players have access to. Seems like a really good way to enhance Inscription, as well.

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I mean even if it Was an issue I’d still prefer the option for dual-wield. There is nothing stopping you from using 2h weapons if you’d like.

Also, come on. weapon competition? That is a non-issue for for vast majority of the game and the vast majority of the players. And it’s not even really a new issue at, for example, mythic raiding because it’s either 1h weapon competition or 2h weapon competition…
And as some people love to mention, it’s harder/more time consuming to get two 1h weapons than one 2h weapon. I tend to disagree but can see the point. But again, I would like dual-wield as an option. If you feel like you prefer the “ease” of one 2h then by all means use that.

I mean Blizzard uses a very simple trick to prevent this from happening in other parts of the game. Just add a internal CD to the effect and voila, not an issue any more. Both 2h and dual-wield would proc the same amount of CDR per X time.

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I did play last in mid-BfA after I cleared the last raid tier, which was a good 6 months away from Shadowlands release and then skipped Shadowland completely.

When I came back to my Hunter… it felt odd. First the pet is reacting less then it used to, I remember you could set it to “defensive” and it would attack enemies that hit you, not anymore. Those three buttons don’t do anything anymore, if you not call that broken then what to call it?

I am probably all alone in this, but I do not like BM gameplay in Dragonflight right now. In BfA you already had to keep Serrated Shot up for the Frenzy buff, but at least then you would cast allot Cobra Shots and Kill Command would be the heavy hitting ability… now I feel like I have no real rotation. at a Hunter with just an iLevel of 490-something… all I do is cast Serrated Shot, Kill Commands and in AoE situations a Multi Shot. Yeah for burst Bestial Rage with one more skill.
I don’t know that is not as enjoyable for me as having to Steady Shot to gain focus, using Cobra Shot to help Kill Command getting off-cd and then using Kill Command occasionally.

So then I tried to play Marksman for prolonged time, the gameplay is not bad… but you cast Steady Shot really very very few times, most often you cast Rapid Fire. Now I don’t hate Rapid Fire, but Rapid Fire feels bad to use if the targets don’t have allot HP. If you try to AoE and all the targets are low-HP targets because they are all not Elite and in a Dungeon/Raid then the first one will die before you can finish it. That feels bad.
Aimed Shot is ok, but I find what would feel better is if Aimed Shot would be cast more sparingly and not as main ability. Similar to BM, what would be better is if you cast something faster like a 1.5 sec Steady Shot which then reduces the CO on Aimed Shot which then need to be your heavy hitter skill.
I also dislike that you can’t get that +10% Aimed Shot critical hit chance without taking Lone Wolf… what if I like to run with a pet… like in an outdoor environment? Then I am forced to pick that talent…

So yeah I lean towards Survival right now, for leveling it was way more relaxed especially because you not have too few critical hit chance to gain more Serrated Shot charges or have way to little Haste so casting Aimed Shot takes a eon. And since the Pet AI is honestly trash now I have a hard time really enjoying my Hunter.

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What I don’t get is? Why didn’t they change it after legion. Using a spear made somewhat sense in legion, due to the artifact weapon system. Plus, trying to move each spec into using a certain weapon type/styles (dual wielding one handers versus using two handers on some specs).

But once legion ended and spec’s where no longer tied to artifacts. It makes no sense why, they didn’t change it to dual wielding. Rexxar is the supposed inspiration for the spec (unless it’s Huln? But then why not use him as the background for the talent tree?). He is even the spec tree’s background. Rexxar doesn’t use a spear, he dual wields one handed axes. So why does the spec use a spear/two hander? Why they seem so married to the idea of a spear/two hander is beyond me. Like at least retcon/change the lore character you shoehorned the survival spec onto.

What makes matter’s worse is they, are removing the added melee range talents. I know it generally balances out in the end, with a base increase to melee range across the board. But, spear’s aren’t exactly small compact weapons. If any spec in the game should get increased melee range. Wouldn’t it be the spec that is using a spear?

So it doesn’t make much sense lore wise to use a spear. It’s not giving any gameplay benefit’s. What’s the point of the spear exactly?

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Feral. You mean feral. And possibly BM (faintly better AoE if benefitting little from chants but lesser ST).

  • All other Agility users prefer or require DW.
  • All other 2H users prefer or require Strength.

2H also makes a hell of a lot more sense just in terms of having a hand free with which to pull a pocket pistol/crossbow.

  • Outlaw’s offhand weapon teleporting from hand to sheath is just odd, to the point I kind of wish it could straight choose between two melee weapons vs. melee 1H and ranged 1H.

That said, I wouldn’t hate the idea of permitting dual-wield so long as it didn’t then become optimal to need to farm and enchant twice the number of weapons.

Better still though, IMHO, would just me to scale auto-attacks with weapon appearance and allow DW to be transported over a 2H.

  • Then, even if you wanted to later add gameplay differences between the two, you wouldn’t need 3x the weapons to play either form of the spec, but instead merely to swap transmogs.
  • It would also allow easier swaps between benefits of talents with buffs from specific weapon types, such as attack range from staves and polearms, an extra enemy before Butchery target cap for 2H swords and axes, movement speed from each enemy struck in the last 2 seconds for 1H weapons, etc.
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Oh yeah agreed 100% BM way too generic and uninspiring. I wish there was more pet control like you said. MM compared to BM mobility is simply bad in today’s constantly on the move fights standing there like a shmuck casting aimed shot doest feel good. AT ALL.

And to the point farming 2 enchants and wtvr is not the end of the world lol multiple classes have to, big deal.

The larger scope here is that gad damn Rexxar who is on the survival talent page background, is holding 1 Handed Axes, lets be real here. It was in the game before, im sure its still very possible to switch back on.

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Not outside of, at best, Need vs. Greed (or theoretically Master Loot) and only when lacking any competing 1H agi classes and having no 2H agi weapons in the loot pool for remaining bosses. Else you’re now just eating up double the drops to get geared.

Unless you change how Loot Specializations work, this would only be an added annoyance (making all SV hunters take longer to gear from poor luck and consequent wasted pick-ups) compared to simply broadening transmogs options.

Again getting gear with crafting and the way they made the recent gearing system, obtaining a 1H would be easy. If the argument is that hunter will gear slower for weapons, it’s pretty weak, considering you still have option to use a 2H and go for wtvr your heart desires.

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Again, though, the options ultimately come down to this:

  1. Restrict the choice of DW appearance (and potential gameplay) to those who farm twice as many weapons. If they simultaneously want access to 2H appearance, they must farm three times as many weapons.
    —vs—
  2. Let anyone play with whatever visuals (and potential gameplay) from between DW and 2H as they please, requiring only a change in transmog to make the swap.

…I’d have to side with the latter, even if the first somehow didn’t require changes to Loot Specialization, screwing over DW Agi’s, and/or occasional gold-farming to make work.