Ok delusional man, with the power of incredible foresight and massive delusion.
i believe i used the word “relevant” twice in my post, sir.
Oh, maybe you should define “relevant” in the context of people playing Classic.
in today’s day and age, defining ‘relevant’ is a bad idea, sir.
at this point its feeling like its purposeful to push people to retail with the upcoming xpack. the difference in support for retail vs classic is like night and day.
wouldn’t the GMs have to be layed off in a year when classic’s dead?
It was done in Vanilla/TBC and it worked fine.
Yes, but herbs and nodes are camped by non players. The mats are sold for gold from players and the gold is sold back to the players for real money.
Yep. Back when there were 12 million players Blizzard managed to have a cleaner game than this, with human beings taking care of things.
If a thing isn’t working, do another thing.
100%. I can’t really blame people for buying gold when potions cost 30-50g a stack. Some ignorant people might think that the costs are going up because people buy gold, but they’re wrong. It’s simply scarcity. Herb resources are far too rare for the demand. Throw in gold inflation and of course inflation and ever increasing demand from raids getting harder and prices are going to continue to sky rocket. Stopping gold selling wouldn’t curb this problem. IT would only make it worst.
The few fixes that should happen are as follows.
-High level herbs now always grant 3 instead of a random amount.
-Herbs can be tapped by up to 5 other players before they despawn.
-Herb respawn timers are increased slightly.
Whos’ to blame for this situation? The ‘no changers’. Blizzard listened to them. Unfortunately. IT’s beyond stupid that they’d listen to some of the most ignorant players who play the game, but that’s how it is.
Not really. Blizzard decided to roll out servers that hold 5X the players of Vanilla servers. They did this without adjusting gathering problems that mega servers create.
It’s the most ridiculous thing blizzard has ever posted. Of 235 countries all but 1, the Holy See, has a population larger then the classic player base. If you exclude children it’s about 5 countries with a population less than the classic players.
Servers haven’t had that many concurrent players for about a year now.
Arugal would like a word with you.
Arugal doesn’t have 15,000 concurrent players.
Sure facts in your head work great. I would also suggest trying to use something other than your own anecdotal evidence for anything but that would be tough. Oh no someone called me out on something. Better deflect.
Do you believe Arugal currently has 5x the concurrent online players of Vanilla servers? Vanilla servers were capped at 3,000 for most of the time.
Instead of looking at what I was posting against, you decided to attack me. Do you think Arugal is currently experiencing online player counts of 15,000?
Arugal has 9,000 recorded active raiding toons. https://ironforge.pro/servers/
It’s not infeasible that there are 15,000 active individual players on Arugal.
15,000 individual active players is different from 15,000 concurrent players. Vanilla servers had far more than 15,000 active players on average. The person I was responding to said:
I responded with:
They responded with:
Vanilla servers could “hold” 3,000 players. Their response indicates they believe Arugal is reaching concurrent player counts of 15,000 players.
Right but you know you are cutting hairs. Vanilla servers had player bases of 5,000 and could hold 3,000 – large Classic servers have player bases of 10-15k and can hold 10k. The resource nodes, however are largely unchanged. This is an indisputable fact and you are just trolling.