Can we please get some GMs before the game dies?

Yea I’d agree with that. I’ve had a pretty good experience with support so far. I even got a raid instance unlocked in classic, something people swore couldnt be done! Lol

I remember how long it took for my character that was bugged out under the world to get help in Vanilla.

I was in the Wetlands and fell through the world. I died and every time I released I would fall through the world again and my GHOST would die from fatigue. The GM that helped me had to teleport me to various zones and I continued to fall through the world until he teleported me to Tanaris.

I haven’t even had to open a ticket in forever because things are just better now. When I appealed my forum suspensions, I was answered in FIVE minutes once.

People are spoiled, have terrible memories and a lot are just plain liars.

P.S. I remember asking if I could have a gold for my repairs and I was denied.

Self help automation is cool because they don’t need to employ as many in game assets any more. But having in game assets is rather nice because they can do a fine job of policing hacks, cheats, and stuff like that. Automated things like Warden are amazing, but nothing beats boots on the ground.

They can say a lot of things, but the only thing that matters is how the community sees it. I have submitted GM tickets for in game hickups, and in the past like in TBC if you encountered a broken quest that just didn’t work you could submit a ticket and a real GM would actually whisper you in game and help you with the thing if it was not broken, and this was just amazing. They would not directly say what to do, but inform you that you were just doing it wrong. OR they would say hey thank you for showing us where things were broken and then do a little role play and vanish into the nether.

I got hacked in Season 2 after I completed getting my PVP mount. My account login got changed, and it was rather freaky. Back then security was no place as good as it is now. We have cool authenticators and everything awesome, but back then not good. I contacted Blizzard support and in short order I was right back on my character and to even make the deal even more amazing, Blizzard’s in game GM also was so kind as to restore all the bank items that got stolen and moved off my account. I got everything back in the mail, and the in game GM was there helping me though the process.

Their customers service was no less than outstanding in Vanilla and TBC, so when they claim its better now I disagree, there is no way its better.

Wow, way to take my post completely out of context.

And as I said, these rough calculations are all we have in lieu of formal releases from Blizzard. So at the very best, your claims on numbers are equally as meaningless and unsubstantiated.

This is moving the goalposts. A more stable game =/= better response to botting.

That’s interesting, because the post you quoted immediately before that statement was a rep explaining that due to Covid-19, Blizzard’s customer service response has faltered under increasing pressure and reduced resources. Might want to get your story right.

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No it doesnt. retail is 10x a better game in the long run.
Classic takes waaaaaaay to much time to get anything done, ESPECIALLY now with all the bots and since people dont actually run content now they just pay for boosts… its not at all like this on retail.

Classic was great in phase 1 but almost a completely different game now thanks to the community

I’m not taking anything out of context. Your “estimation” is laughable as is any post claiming that:

Try millions.

Are you kidding me right now?

We know how many subs there were at the end of Vanilla.
We know how many servers there were at the end of Vanilla.
It’s simple math to determine the number of subs averaged across all servers at the time.

We know that the 10k number you stated is simply raiding characters that happen to be logged by warcraftlogs in a 2 week period. We know that not everyone raids and not everyone logs their raids.

If the claim is that servers are massively larger than they were in Vanilla, then we know that those servers must have far more than 20,000 active subs per server on average.

It was a demonstration to illuminate that the money is there, not to say there is only this number of players or that Classic is only so much successful, it had nothing to do with the popularity of Classic, I know Classic is tremendously popular, and I love the hell out of it. I haven’t been so in love with wow in years, and I am on daily.

The point was not the number being set at a certain rate, but that it needed to be fairly conservative so that people can see there is money there for more focused in game Game Masters to be paid a good wage to do a job that the players really want.

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It’s “laughable”? I’m sorry, I didn’t realise you were privy to to real stats. Please share.

Unless, if course, you are

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Wait, I’ll fix that for you.

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I have never bought gold in WoW - then or now. So, not everyone. Just those of dubious ethics - which is likely a lot of people still.

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You’re just trolling now.

You realize Blizzard used to announce subscriber counts, right? I’m sorry you can’t divide the number of subscribers we KNOW they had in 2006 by the number of servers we KNOW existed in 2006.

I’m sorry you don’t realise applying 14 year old data to modern trends isn’t a wise thing to do. Socio-economic circumstances are different now. Technology is more readily available. People who played then have moved on to other endeavours, or died, or moved to different regions. As you quoted from a Bliz rep, Covid-19 has increased player count. It’s not “simple math”, it’s a gross misunderstanding and generalisation.

All I know for certain is that neither you nor Khlause has the correct number. But only one of you has the audacity to call the other one out for spreading misinformation whilst posting equally meaningless numbers.

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I agree but it would dissuade violations of ToS.

The gold is being purchased anyway.

People trade retail gold for classic gold too. And that isn’t a violation of ToS.

https://web.archive.org/web/20061205093406/http://www.blizzard.com/press/061109.shtml

Blizzard today announced that the subscriber base for World of Warcraft has reached a new milestone, with 7.5 million players worldwide.

Listen, I’m going to ignore your blatant bait and challenge you to divide that number by the number of servers Blizzard had outside of China at the time (China didn’t have a subscription based service at the time.)

When you have that number, you have the average number of active subcribers in November of 2006 across all servers. To claim, like Khlause did, that Classic currently has a “”"“rough”""" estimate of 3,000 players per server is asinine.

WoW Subscribers =/= Classic WoW Players.

You can’t provide a number because Blizzard doesn’t release them. You’re speculating - whether you think you have the math to back it up or not. At the end of the day, all you’re doing is speculating and you have no right to moral superiority over anybody else, including Khlause.

All I’m doing is calling you out on your gross double standards.

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Yeah, you’re definitely trolling. He was using the S U B S C R I B E R count as a way of determining the amount of money Blizzard was making off of Classic. Have fun, I’ve got a raid to prepare for.

:wave:

Just conveniently ignore this part

:wink:

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Economies are complex and multiple forces are at play. The complaints you hear about items getting cheaper are particular mats – arcane crystals, primarily. I don’t hear anyone claiming plague bloom is too cheap, for example.

Certain mats may have supply shocks or demand shocks, and that may result in people showing up to complain – certainly fire resist gear isn’t expensive any more, while nature resist is more expensive than ever. Those are demand shocks. The arcane crystal complainers are suggesting that the supply of arcane crystals is inflated by flyhacking DM:E nodes – this may be true, but there is also more supply of arcane crystals coming from the nodes that spawn in aq20/aq40 and also the supply of arcane crystals in rich thorium veins inside the hives of silithus is more accessible than before. So might be botting, might just be increased supply, might be folks bringing arcane crystals in when they transfer – nonetheless it’s clear the change is a dramatic increase in supply, a supply shock.

Inflation, however, is not about the market of any one item. It’s actually about the supply of gold in the system. WoW Classic lacks gold sinks – mechanisms that take gold out of the economy permanently (think: epic mount costs). All the gold generated by player activity and bots generating raw gold by killing mobs just stays in circulation for the most part. The supply of gold increases, the value of gold decreases – inflation – every item across the board becomes more expensive as a general rule. Which is why Mana Pots are 4 gold instead of 2 gold now, and why warlocks want 5 gold for a summons instead of 2 gold, etc.

The pain of inflation is relative to the ability of a player to generate income to pay for the items they want – if you can make more gold than before, it’s no big deal if the gold is worth less than before. The problem is, that most of the ways to make more gold than before involve exploits – from exploiting pathing, to botting, to boosting (while exploiting pathing to be competitive on time), to buying gold, etc. The players that are just fishing, grinding mobs, looking for herbs/mining, etc. aren’t seeing their income increase to meet inflation.

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In theory though, shouldn’t inflation drive up the value of mundane items acquired through mining/ herbalism?

Grinding / questing is the only avenue which really suffers.