Can we now get AOE looting in TBC

Everyone said #nochanges it would not be needed in classic because you only kill and loot 1 mob at a time…

I think we can all admit they were wrong…

Can we get AOE looting please

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While the spell batching has been removed looting was far better in my experience but AoE looting might be interesting but not really needed.

I was killing the harpies in 1k needles on my lowbie mage the other day. They flee when they’re below a certain amount of health and like 3 of them died midway down the hill, too high up to loot from the ground, and too far down to loot from the top and nowhere to stand in between. On that day, I really wanted AOE loot.

AoE loot is a nice quality of life feature and I would support it.

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I whole heartedly support aoe looting, my paladin that enjoys SM farming would live a much happier existence and it takes nothing away from the essence of BC

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Can we get that can we get this… go back to retail please.

You guys are the reason blizzard feels obligated not to release fresh servers on launch because they are afraid of the backlash of the no life crowd that’s scared of losing their progress. Bro this was vanilla progress, now it’s a new time, FRESH.
Let’s face it, there is no logical argument to not have a few fresh realms except than that means less level 58 boosts and character copies sold.

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AoE loot was introduced in MoP. Don’t get me wrong, it would be useful for the paladin I’m going to play, but that’s way out of era and should stay out of era.

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I would not argue with you on this. I was actually hoping there would be new servers without all the gold that has been farmed. But, that has nothing to do with AoE looting.

Even when TBC came out, you could AoE down a lot of mobs at once. Paladins excelled at this, but I did it on my mage. I did it on my feral here. I did it on a warrior. I even did it on my warlock.

AoE looting does not significantly, or even minorly, change gameplay. Well, except when you have a paladin tank who pulls an entire room and now you get to spend more time looting than you spent fighting.

Wasn’t in the game back then, so no.

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I agree, it doesn’t change much to the gameplay. I love to AoE aswell, I leveled a mage in TBC from 0-70 only with AoE, even with the new AoE cap that came in TBC. But if we start to change little things like this, wouldn’t it hurt the “era” that we are trying to replicate?

no thats a bad idea.

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I think Blizzard has changed that mindset.

They are changing how leather drums work. The change is going to be a major change in how they are looked at and how they are used.

When we look at how things were used and abused in Classic, it is probably because of that, that they are actually changing things this time.

Facts! But those changes are needed in order to have an healthy experience in the Burning Crusade due to the fact that the player base is so much more informed than it was back in 07.

Changing the AoE loot cap is a quality of life change. Changing how the drums work is simply a logic change for an healthy PvE ecosystem, get what I mean?

I wouldn’t mind the changes, as long as at least one fresh server without boost comes along… which I’m scared won’t happen.

In that case, I’m sure a dedicated TBC fan will release a fresh private server, allowing us vanilla and tbc lovers to embrace the experience we asked for years back when Vanilla classic was announced.

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Drums, seals, and a few others things (like mage spellpower coefficients), these were glaring and obvious design flaws resulting from bad math. They really should be fixed. Quality of life changes like AoE loot are a different category.

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And yet we’re getting lvl58 boosts, a reskinned and probably upgraded LFG tool, and the removal of batching.

QoL changes for the sake of QoL aren’t off the table in the slightest.

Well, if you want to talk number changes, those also QoL changes. If drums bet nerfed, then it lowers quality of life for leatherworkers while increasing it for shamans. The seals change is a massive change in QoL for paladins. Any change is inherently going to be a QoL change.

If they had offered a version of Karazhan that was as fun as it was in TBC, I would play it on retail. But there has been so many class mechanic changes that has made it impossible. I have yet to play as cohesive and fun raid since.

Things like xmog and AoE looking will not change how the classes interact with it. So, to me, there is no major sign either will break the game. The number changes can and possibly will. There is an important difference between QoL that does not change how a fight plays out and a QoL change that may break an encounter.

Oh, and retail does have an option to turn off AoE loot for yourself.

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