Can we not nerf holy into oblivion?

Please, we're already lowest in M+... We don't need to be crushed... I don't want to play disc.
P.S.- Unsubbed as of 11/11 now. Please reconsider what you're doing.
4% buff to all heals, nerf to binding heals efficiency... doesn't seem like the sky is falling, did I miss something?
Where do you see +4%? because i'm seeing buffs to spells I never cast. Also +4% puts me at 1% above where I was 6 weeks ago before being nerfed so....
Seems...strange. What meters were holy blowing up?
10/23/2018 05:29 PMPosted by Euphoriâ
i'm seeing buffs to spells I never cast.


I think that's the point. They seem to want to give us a reason to cast those spells, so they're nerfing some other spells that interact with those to kinda balance it out.

I'm not really a fan of the change to Trail of Light, though. Even with the buff to heal, the cast time alone makes it something that I don't really want to be casting much in M+.
We're lowest represented in Mythic raiding atm because we don't have the utility of other classes. We have no defensive CDs so we get gibbed at the drop of a hat. Which also hurts us immensely in M+. We do massive healing in normal content and everyone is up in arms.
Dont be so hyperbolic, that doesn't help anyone.

The Binding Heal nerf was easy to see, as it is simply too efficient. This will make the choice on that tier more difficult to make, without making people who are married to Binding Heal feel punished. The buff to Heal will offset this in a way, and gives you a reason to actually use Heal if BH is taken.

The Benediction nerf was something I didn't really see coming, and I don't particularly think it was warranted, but again its not a SUPER big deal.

That trail of Light change is really cool, though- Ill gladly sacrifice 10% off the free heal to have it also carry over Heals heal. I mean Think about how nice that will be for keeping two tanks healthy!

I would have honestly liked to see a replacement for Enduring Renewal, as well as some changes to the 45 talent tier, but overall I think these changes will be healthy for the spec.

(That Salvation change is also kinda odd.. It could only ever be used once a fight usually anyways, so whats wrong with letting it heal more?)
10/23/2018 05:46 PMPosted by Aryys
Dont be so hyperbolic, that doesn't help anyone.

The Binding Heal nerf was easy to see, as it is simply too efficient. This will make the choice on that tier more difficult to make, without making people who are married to Binding Heal feel punished. The buff to Heal will offset this in a way, and gives you a reason to actually use Heal if BH is taken.

The Benediction nerf was something I didn't really see coming, and I don't particularly think it was warranted, but again its not a SUPER big deal.

That trail of Light change is really cool, though- Ill gladly sacrifice 10% off the free heal to have it also carry over Heals heal. I mean Think about how nice that will be for keeping two tanks healthy!

I would have honestly liked to see a replacement for Enduring Renewal, as well as some changes to the 45 talent tier, but overall I think these changes will be healthy for the spec.

(That Salvation change is also kinda odd.. It could only ever be used once a fight usually anyways, so whats wrong with letting it heal more?)


I think the Benediction nerf is just to balance out the buff that they're giving to renew. Maybe part of the Salvation nerf is for the same reason, though that CD is pretty OP anyway (and it can often be used twice on fights if you cast it soon enough.)
10/23/2018 05:52 PMPosted by Evive
10/23/2018 05:46 PMPosted by Aryys
Dont be so hyperbolic, that doesn't help anyone.

The Binding Heal nerf was easy to see, as it is simply too efficient. This will make the choice on that tier more difficult to make, without making people who are married to Binding Heal feel punished. The buff to Heal will offset this in a way, and gives you a reason to actually use Heal if BH is taken.

The Benediction nerf was something I didn't really see coming, and I don't particularly think it was warranted, but again its not a SUPER big deal.

That trail of Light change is really cool, though- Ill gladly sacrifice 10% off the free heal to have it also carry over Heals heal. I mean Think about how nice that will be for keeping two tanks healthy!

I would have honestly liked to see a replacement for Enduring Renewal, as well as some changes to the 45 talent tier, but overall I think these changes will be healthy for the spec.

(That Salvation change is also kinda odd.. It could only ever be used once a fight usually anyways, so whats wrong with letting it heal more?)


I think the Benediction nerf is just to balance out the buff that they're giving to renew. Maybe part of the Salvation nerf is for the same reason, though that CD is pretty OP anyway (and it can often be used twice on fights if you cast it soon enough.)


Fair point, totally wasn't thinking of the Renew change in regards to Bene and Salvation. The changes are much more sensible to me now :)
TLDR Changes:

Heal spell power increased ~9%
Renews initial heal hits for ~15% more
Benediction lowered to 25% chance to land renew from 30%
Binding Heal spell power reduced ~12%
Holy Word Salvation initial heal reduced ~35%
Trail of Light now works with Heal, but replicated healing is reduced from 40% to 30%

Overall a reduction in raid/group healing, but potential boost to single target heals depending on how Heal does after the buff....maybe it's a worthwhile cast now!

I personally don't see the renew change making any difference, but we'll see.
TLDR Changes:

Renew initial heal hits for ~15% more.
Benediction lowered to 25% chance to land renew from 30%
Binding Heal spell power reduced ~12%
Holy Word Salvation initial heal reduced ~35%
Trail of Light now works with Heal, but replicated healing is reduced from 40% to 30%

Overall a reduction in raid/group healing, but potential boost to single target heals depending on how Heal does after the buff....maybe it's a worthwhile cast now!

I personally don't see the renew change making any difference, but we'll see.


It hardly matters, the cast time is too long. And the renew change probably won't make it castable.
So the nerf to the coefficient on trail for flash is crushing for M+ considering flash is one of our least powerful tools to begin with. Unless there are azerite traits that fix some of this noise we're in bad shape.
10/23/2018 06:07 PMPosted by Euphoriâ
TLDR Changes:

Renew initial heal hits for ~15% more.
Benediction lowered to 25% chance to land renew from 30%
Binding Heal spell power reduced ~12%
Holy Word Salvation initial heal reduced ~35%
Trail of Light now works with Heal, but replicated healing is reduced from 40% to 30%

Overall a reduction in raid/group healing, but potential boost to single target heals depending on how Heal does after the buff....maybe it's a worthwhile cast now!

I personally don't see the renew change making any difference, but we'll see.


It hardly matters, the cast time is too long. And the renew change probably won't make it castable.


Binding heal spam was too strong, so they nerfed it while buffing the two weakest spells in our book in an attempt to make them viable.

What should they have done instead?
holy priest will remain garbage in M+ as long as they die instantly to a stiff breeze, even on mid-level keys

these changes will change nothing in that regard
10/23/2018 06:07 PMPosted by Euphoriâ
TLDR Changes:

Renew initial heal hits for ~15% more.
Benediction lowered to 25% chance to land renew from 30%
Binding Heal spell power reduced ~12%
Holy Word Salvation initial heal reduced ~35%
Trail of Light now works with Heal, but replicated healing is reduced from 40% to 30%

Overall a reduction in raid/group healing, but potential boost to single target heals depending on how Heal does after the buff....maybe it's a worthwhile cast now!

I personally don't see the renew change making any difference, but we'll see.


It hardly matters, the cast time is too long. And the renew change probably won't make it castable.


I feel like there needs to be more benefit to casting heal than that slight buff that they're giving it. Considering holy is already one of the least mobile healing specs, I'm not sure if being pushed towards casting spells with longer cast times is really the direction that we should be going. It feels counter-productive.
10/23/2018 06:14 PMPosted by Valkür
holy priest will remain garbage in M+ as long as they die instantly to a stiff breeze, even on mid-level keys

these changes will change nothing in that regard


Right and we're going to be worse in raid meanwhile monks barely get touched
Ok, this is a solid M+ nerf to a spec that was already competing for the slot of worst healing spec for M+. Well done.
10/23/2018 06:11 PMPosted by Gunnari
Binding heal spam was too strong, so they nerfed it while buffing the two weakest spells in our book in an attempt to make them viable.

What should they have done instead?
Too strong? Too strong for what?

> Least represented healing spec in mythic raiding.

> Second worst healing spec for M+

> Out of meta for every category of PvP.

It's not like we were lighting the world on fire with binding heal.
It's normal logs that are causing this and they're basically irrelevant to gameplay.
We're lowest in mythic raid representation but honestly, it's not like we're trailing behind massively. It's commonly accepted that both Holy and Disc are in a very good spot right now. A slight nerf to binding heal's coeffecient is not the end of the world.