I agree with the spirit of the change, but I don’t think passive secondaries are the way to go. I’d much prefer the same thing with unique active effects for each spec along with the choice to forgo that for a passive.
Cut to the chase which itself is already very passive competing with a secondary passive boost is just a boring choice. We should fully differentiate and embrace the choice between more meaningful active use, and passive, not passive vs slightly different passive.
Also just to make a minor point where you are mistaken with this statement; “Envenom does not give you increased resource generation or periodic healing, so I’m not sure how you “get that feeling too.” Envenom is satisfying for different reasons.”
It actually does give increased resource generation if you have Dashing Scoundrel.
Ok? And rupture gives an agility bonus, has the ability to be AOE spread to multiple targets for even more, has a capstone to make the AOE spread happen as well, can get a burst from Exsang, can give a burst of energy if the target dies - See how you just like leave all that out?
SnD you don’t interact with anything happening, it’s all just passive other than making sure it is active. Rupture requires more thought on application and spreading and is a more nuanced ability. That is why no one is calling for it’s removal. It’s maintenance that offers pay off that feels rewarding when done well.
Either way, we’re in agreement on CttC making it passive Or just making Envenom add time to it without having to set it up first so IDK why I keep coming back here lol
No. I began typing all that out, but didn’t want to be too word-heavy so I implied it here:
If faster combo point generation, faster energy regen and periodic healing aren’t tangible class interaction, then I don’t know what is.
Just like SnD.
I wouldn’t mind having a choice node between active SnD or a passive, but weaker option. The weaker option should even out in dps since you’d be spending more combo points on other finishers anyway.
Let me pull this down so it doesn’t go over your head.
You said:
I said:
Because Cut to the Chase allows Envenom to refresh SnD. So, every time I press Envenom, my SnD is refreshed. I get all the warm fuzzy feelings from SnD that you get, in addition to the juiciness from an Envenom crit.
Still think stun effect was a great ability PvP and PvE related. It gave more interactive gameplay to it. It could stay at least as an option. I’m sure I’m not the only one thinking that way.