I doubt the removal of double tap was done for PvP reasons, but we’ll never know because Blizzard won’t explain it to us.
I’m fairly certain the majority of hunters are fine with its removal, what they aren’t fine with is that it was removed with nothing given in return for a spec that was already struggling at anything other than doing damage in PvE.
While every other classes got paragraphs of changes, hunters got nothing for BM and survival, got MM completely gutted in a few lines of changes and the only thing that was explained was the completely out of touch change on Roar of Sacrifice.
Hunters needs a dev to actually take a good look at the class, all of the specs are having an identity crisis, none of the feedback is being listened to, and, for PvP, hunters are forced into playing the RNG barbed shot or needing to be a MLG player to succeed with Survival while MM is completely dead in the water unsalvageable. I won’t comment on PvE, but people are complaining about lack of survivability, beast cleave being bad, and MM being forced steady shot down their throat when it completely breaks the flow of the spec.
Lone Wolf is a problem, Sentinel owl is poorly designed, wailing arrow is a weak capstone, salvo is worthless against minion factories, bullseye is in the way, windrunner guidance is too RNG, barbed shot RNG is bad and has always been bad, survival has no tools to survive in melee while being a melee class, pets dies instantly to begin sneezed at by cleave damage, and the list goes on.
So yeah, no explanation whatsoever why double tap was removed with no compensation.
It really feels like they don’t care nor want to care about hunters. But that’s just part of the course for hunter, they’ve never truly cared much about the class given how out of touch they have been historically with it.