Can we get a buff/un-nerf to Blood dps?

Since we seem to be making changes big and small to Wrath anyway with various balancing, “bug” fixes with enchants, and the removal of features from 3.3- can we bring Blood DPS a little closer to it’s former glory? It was one of the best specs throughout most of Wrath, and after 3.33 it was hit a too hard with the bat.

I don’t think it would take too much, maybe a more base damage on Heartstrike by about 20%, increase the base Str gain of Abomination’s Might from 2 to 5%, maybe give Bloodworms a change to inflict diseases based on your crit, and buff Two-handed weapon specialization. The last of which would add a nice option for all DPS specs since it seems like two 1Handers has become the dominate meta.

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No.

The entire point of the nerfs was to drop dks down as they where to good.

Blood in the current state remains one of the two top and most used tanks it has no need for buffs. If they are going to buff a tank they should be buffing the lower preforming not the higher ones. Which they shouldent also be doing we do not want them messing we class balance.

Also blood is a tank spex not a dps spec the idea of all 3 being able to tabk and dps was a early wrath concept by late wrath that was no longer the case and blood was the tank spex unholy the dps spec and frost the hybrids as we are playing on final patch balance blood is not made to be a dps spec. Thou it can be used as one it vary much should be lower than the others.

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No. There’s no way you can buff Blood dps without making Blood tank too strong. It’s fine where it is, not every class needs 3 viable dps and 2 1/2 viable tank specs

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It was the top DPS spec, by Blizzard dev’s own words, you are objectively wrong about it being only a tank. All specs were intended to be both during wrath. The majority of Blood’s talents are increasing damage, including a talent that damages yourself for dps buff. Post Cata meta gaming mindset is inaccurate to how Wrath played.

No I am not.

Go and read the post again.

The org concept was it was a dps spec never once said otherwise in fact outright said it was which is the time of the dev statment.

This changed by the end of wrath as we are on the final patch the final patch balance and concept is what matters not early wraths. As such blood is no longer a dps spec it is a tank spec.

This is fact.

If you want to claim otherwise go and find a dev post from icc patch or later if it being a dps spec there is none. But tons of nerfs to dps and adjustments towards making it a tank spec to show otherwise.

Blood DPS is honestly so much fun to play. I leveled as it and it was such a breeze; could take on elites two levels higher than me with no issues. It feels like a much more comfortable version of Arms with its immense physical burst potential but much better survivability.

I’m DW Unholy because it’s insane, but if Blood DPS was actually viable, I’d be all over it. I know it’ll get much better later on when we have access to more armour pen, but it WOULD be nice if it was decent right now.

Heart Strike already hits really hard, and it has the cleave as well. I think changing its Glyph from inflicting a snare to simply increasing flat damage or crit chance would be stellar.

Bloodworms inflicting diseases you say? Hmm… being able to spam Death Strike/Heart Strike more often because you’re not having to sink runes into Icy Touch/Plague Strike would be nice. I’m all for it.

2H specialization is sorta weak, I have to admit. I wouldn’t mind it being buffed slightly.

You already can use pestilence so you dont have to reuse icy touch and plague strike.

Having to use Prestilence means less Heart Strikes which make up the bulk of Blood DPS.

So you rather just have basically a 3 button rotation?

I’m here to talk to Archamon, not to argue with you. I’m only interested in the concept of improving Blood DPS.

Well thats going to be just a concept then being it wont happen.

You can’t buff Blood DPS in a way that doesn’t also make Blood tank ridiculously OP. That’s why it got nerfed in the first place

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Early Wrath? It was literally from prepatch through ICC. Thats whole expansion. My friend used to laugh all the way to the bank about Diseaseless builds. This is wrath classic not Cata.

I think this thread is a good opportunity to brainstorm ways to improve Blood DPS while not making Blood Tank OP. Let’s have some fun.

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Blood is a motivational spec. You go into raids and all the DPS at the bottom immediately start using pots and focusing up so the Blood DPS doesn’t shame them on the logs.

Rework Improved Blood Presence to grant Blood Presence an additional 7.5% damage per point (2 points). Makes it 30% damage instead of 15%.

The simplest way to do that, although a bit boring, would to make Improved Blood Presence increase damage by an additional damage instead of being healed for more. Or add the condition of “While in Unholy or Blood Presence” as Subversion has.

No it’s not the whole xpac. Unless the final patch we are on is like that and it’s not, that is not the whole xpac. Fact is in this patch the concept of it being a tank is there.

Sometimes, the most simple changes can be the most impactful. Sounds good, guys!

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To be honest, 15% would really be all Blood needs. You can’t look at logs because very few Blood DPS are getting into kills that are really fast, so the logs are skewed against them. Very few people are playing it seriously or being allowed to play it seriously. On my crappy geared Blood DPS, I was 4th overall for the entire raid in a pug 25 Naxx. With a 15% buff, I would have been 2nd overall.

It’s really not as bad as people think, they just can’t see beyond their min-max glasses.

EDIT: I was wrong, with a 15% buff I would have been 1st overall. Unholy Frenzy is also counted as a separate entity on logs.

https://classic.warcraftlogs.com/reports/RTdFygGVKv4pmLfw#type=damage-done&boss=-3&difficulty=0

Makes Blood the only off tank now