Plus the streams I watched they were in large groups doing wpvp, and nothing changed, were people vanished from what I saw.
Edited: but then again there is less players in Beta
Plus the streams I watched they were in large groups doing wpvp, and nothing changed, were people vanished from what I saw.
Edited: but then again there is less players in Beta
They said in an interview that they would like layering to be removed as early as possible, but would not exist in phase 2 and beyond. It could be 3 weeks, a month, or even a couple days for the populations to spread out, and the MMO-vacationers to go back home.
They made use of that population on the stress test past the initial login-stress test phase, by putting in layering to see how it goes when it gets to work with a big population like that. And it did what it had to do, and was working just the way they explained layering should work.
The only bug i’ve encountered was one where people got stuck at the SW gate, and after 2-5 mins received an error message as they got ported back to the gate: “Transfer aborted, Instance not found.”
The rest worked just as they said it would. I grouped up to switch layers. I got put into new layers upon disconnecting or logging in and out again. I got phased over into a new layer when my previous layer got too full by groups crowding it up. I made people phase into my layer upon inviting them into my raid group to receive Omar’s blessing.
It made perfect sense according to how they described it will work in it’s final state. Stress Test aside, it was a very non Vanilla like experience to see this system do it’s job. And it will do it’s job on live in many more different ways than even i got to see and record there. It has no place in the game.
And there lies the fundamental problem with this view.
You severely underestimate the amount of people that will not only start playing classic, but last longer than a few days.
Edit: We’re talking about people that played the game before, the numbers of players returning to the game will far surpass the numbers that modern wow has right now in total.
I hope that as many people as possible start playing and stick around, but until we see how it goes, we don’t know much I underestimated or overestimated.
But fact is, the longer the game is out, the more likely folks will drift away.
Either way, they have already stated a plan that they want to remove it as soon as possible and again that could be days weeks or a couple months which has a plan already setup.
We have our worse-case scenario and they didn’t even need to give that to us if they didn’t want to…
When Vanilla and TBC was out , they had the most players ever… something like 14 mill, and i never had server issues back then that i can remember. But I was on a med pop server.
And Brack initially said there wouldn’t be any kind of phasing or sharding technology used at all.
But their hope in removing layering is hinging on a mass exodus of players. Which I don’t see happening.
It’s not on a mass exodus of players leaving, it’s on the populations spreading out (OR decreasing) so different areas can be serviced instead of a single area having to do all the processing for character input.
Ion said they would remove layering in a few weeks (3-4). I am taking him at his word. I think it would be smart for them to remove it sooner(1-2 weeks) balanced by the lesser evil of a somewhat longer login queue at that point.
Regarding optional non-layered servers, If Blizz used the same max and concurrent capacities as layered servers, then It would be the players that voluntarily picked entirely non-layered servers who deal with the massive queues. And if players don’t like it, they have option for layered server…so it seems fine.
And it’s not a ruleset difference since layering is gone from all servers eventually, and the capacities are set the same.
I support the non-layered server option.
If that was the case, they’d confine it to the starting areas.
Populations migrate together, they don’t sit in the same spot forever. You will have 100% in the starting zones, but 90% of those will move to the next zone, etc, etc.
In your last two posts you’ve argued both for and against players spreading out.
No, I’m being consistent because they will spread out, but it takes time and that time could be days or weeks.
It’s fine for a short lived Phase 1 to prevent queue times that would demoralize the entire player base.
And the removal of layering relies upon the expectation of a huge number of players leaving the game. And if that doesn’t happen?
The timing of layering being removed isn’t a single variable, as I said, it will depend on how populations spread out AND/OR players leaving meaning the density will decrease 1 way or another.
"
You’re giving far too much trust in a company that frankly doesn’t deserve it.
I’m not even against layering. The problem is layer hopping. Layers should be permanent. At the very least they need to make some serious restrictions on switching layers.
Yes I don’t mind a short time of this going on, it does help them develop a better game for the future… and I slightly remember some phasing going on back in the day, but nothing like when they came out with Xrealms of course.
Bottom line I just hope by time we are all 60 etc, its back to server only and predictable.
And I believe you may have too little trust in the team working on this project, but that’s just my opinion.
They’ve already said in interviews that they don’t want layer-hopping to be abused and are intent on implementing “sticky”-layering, it just isn’t done yet.
I love the team working on Classic. But who says it’s their decision?