Can we get 8 Non-layered Servers at Launch?

I read some about layering I am still not 100% clear on it.

For example If I am fighting a Horde player in the world, can we phase and not be seen half way through the fight. Or if i see a enemy player on one toon and switch to another toon to go fight them, could layering make it were they may not be there now on my second toon ?

There have been instances of this happening mainly with PvE NPCs, but they’ve already recognized this issue as a bug and are adjusting the layering rules to resolve this. This has been shown to happen sometimes in PvP scenarios, but again they’ve said this is not what the end-product will be like and it is marked as a bug.

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And all that for the little price of game play experience.
Sound’s good for us, the people that experience the game.

Oh yeah let people transfer at the start of phase two, onto new servers, where people are still leveling. Just slam a few full T1 geared guilds in there, the new players will LOVE IT.

Awesome, if this was intentional then I would be not playing classic, because the live game already has this which I am not a fan of.

Thanks Chop

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Isn’t layering there to make 2 or 3 separate 3k pop layers? How is this different than a single non-layered 3k capped server?

He’s not telling the whole story. If you or your opponent join a party member in another layer, you or your opponent might disappear.

This is a feature, not a bug, of the current layering system as they described it.

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It’s a completely viable solution as it’s an OPTION. If players don’t want to deal with it, then don’t. Some people are willing to deal with the issues.

hmm that might be a issue, because wpvp usually grows into a group and what good is it, if the enemy’s we was fighting now phase away.

Source?

I’ve posted a video of players and and mobs disappearing as i got layered into a new layer, without doing anything myself to make that happen. The fact i got layered made perfect sense, since they adjusted to the new population as Asmons army invaded my layer and threw me and some others out because they grouped up in that layer i was previously in.

Where was a situation like this causing layering confirmed to be a bug?
The situation i’m talking about:

The people on the non-layered servers would simply have to deal with much longer queues (e.g. same total server capacity of ~12k), and it would be a voluntary decision to choose such a server.

After 3 weeks layering is gone from the other servers anyway.

But at peak level, it would mean something like a 9-10k queue for the non-layered servers. The total capacity would have to be the same as the layered servers to put them on par long term.

It’s not a feature at all, it is simply a side effect of the current layering rules. They’ve described the need for keeping the world in a believable state and are still adjusting the beta to meet that goal.

Yeah - this is the deal breaker for me. I don’t mind the bugs/immersion issues as much. But this is really bad for pvp.

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Your 3 week estimation is based on nothing. As is your 9-10k queue.

They said in an interview that if you join a party member in another layer - you will change layers. We have seen this in the Beta.

Is that not correct?

It’s not based on nothing (been discussed elsewhere many times). I can bring it up again if you really want. Anyway, I support non-layered servers as an option.

This was a stress test and meant to see how far the servers and layers will go before they break. The goal was to have all of the population on a single server which is far greater than what you will see population wise when Classic is released. Not representative of the end-product.

Video I watched of 2 devs said these implements is only for the first month or so… to see how the servers act with the player pop etc.

Then its suppose to be like it was in the past for Van, but now with all the posts etc and concerns of layering… I am wondering if this has changed.

I doubt that will be the case. I imagine we’ll see new servers launched at that time, so anyone rolling on that new server would expect to see it. Not so much launching new servers splitting existing servers in half (or thirds, etc).

I don’t think we’ll see new servers 6 weeks in, and then a bunch of people shoved onto them 6 weeks later via semi-voluntary transfers. But I can see transfers happening in tandem with the launching of new servers. They wouldn’t be t1 geared people moving onto a newbie server, it would be newbies rolling on a server that has a bunch of transfers already on it.

The thing is there will be what they called “sticky”-layering and this is something that will happen far less often because once you transition to a layer, you will stay there. In the beta, people are joining another layer and being removed from it which is not what they described.

As more people “stick” to a layer, the transitions will be far less common.

We have no idea the length of the phases, but saying 3 weeks is ludicrous. Phase 2 won’t be for probably 3 months at the earliest. Dire Maul went in in Vanilla after like…4 months I think. And you’re also counting on Blizz actually removing layering in that time, which is not guaranteed.

As far as queues…posters here would have you believe no one wants to deal with the issues that will exist without layering. Therefore it seems to me they wouldn’t roll on non-layered servers. Thus they’ll have lower populations and ironically enough won’t even warrant layering, let alone massive queues.