Because your argument of how SV is “pretty much ranged enough” is based on your method of playing the game, and not the actual intent of the design of the spec, in context of the main role of the class as a whole(incl SV). That being a damage dealer. Again, in PvP, dealing damage(at full capacity) isn’t necessarily always a primary focus, in fact, quite often, it isn’t. This when compared to PvE.
Your points of how SV now is similar to the original iterations from Vanilla also fall short, as in Vanilla, the class had range restrictions where you sometimes were forced to make use of certain parts of your toolkit that involve melee. In the modern game, SV is designed for the exact opposite of the above. In Vanilla, the SV category had talents that almost exclusively(when it came to anything melee) focused on allowing you to get back to range, for the purpose of staying alive, while dealing more damage than would ever be possible inside melee range. Now, in the current game, SV has talents almost exclusively designed for you to deal the most damage within melee range, along with talents to get you into melee range of your target. At the same time, any class-wide talents you can get, more or less want for the opposite of that.
…ignoring the obvious sarcasm and bad-faith arguments.
We’re not there yet, are we? In fact, DF has just started…
Either way
If this is your interpretation of such arguments, you’ve once again missed the point.
It was, just not in their minds, or yours…
Their arguments:
‘RSV was underdeveloped’ - Okay, even if this was in fact true(it wasn’t), this would’ve fixed itself had they just stuck with the spec for the Legion reworks.
‘RSV was too similar to MM’ - Like above, even if this was in fact true, this would’ve fixed itself had they just stuck with the concept, and developed it with the same philosophies in mind, as with all otehr specs, going into Legion.
‘RSV was missing a niche’ - No it wasn’t. In terms of mechanical gameplay, it focused on dealing damage over time as a primary. In terms of theme and fantasy, it focused on augmenting projectiles/arrows and enhancing traps. Neither BM nor MM did anything the likes of which, at the time. Again, as their primary focus.
‘Reworking SV to melee returned the spec to its roots’ - No it didn’t. Specializations were added in Cataclysm, and SV certainly wasn’t a melee spec at the time. In Vanilla/TBC, SV wasn’t even a core spec with a dedicated playstyle. It was reliant on the core gameplay of the class as a whole, which was primarily ranged by the intent of the design.
Need I go on?
I especially like this argument for their rework:
You got your Raptor Strike and all that and having those come back and play a role, moving into melee, giving mobility like the Harpoon to draw you in – it’s like it finally gave them a unique identity. If this is the beast companion guy that you’ve always wanted to play then you’re going to have that role.
Raptor Strike wasn’t a SV-thing, going back to the roots, it was a class-wide situational ability. It was Heroic Strike with a different name.
‘Moving SV into melee, making it the “beast companion guy”, finally gave it an identity of its own’ - Ironic argument, considering they just before that said that making it melee returned it to something that it was before. And also, “beast companion guy” is literally how they marketed Beast Mastery in the past, all the way up until the Legion reworks. Funny how that works…
What point was that again?