Can we bloat DH's plz

I don’t think they need a buff… and I don’t think they need a nerf. DH is in a decent spot strength wise… But there is a glaring problem that has been present since their release really. The class is essentially impossible to balance because the rest of the cast is super bloated, and I think DH has just remained very simple. From a play perspective… yea it’s obviously easier to play, I don’t even think DH mains would argue with that. But it goes further than that. It means that in pvp, DH’s are “accidentally” doing things too much. And this is extremely unhealthy for the game.
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When DH’s are “balanced” it means they can accidentally kill off targets because single target and aoe rotation is the same, accidentally steal buffs and reverse cc while pressing the one button on their bar besides the 3 they been spamming to max level, accidentally stun the entire team and heal to full when they just wanted to pop meta and then do damage, accidentally stick directly to a target by spamming their movement with no regard to the enemies just because their class outmoves most classes just by default, accidentally dodge an entire ret combo with blur while shamans over there still getting one shot with 40% reduced damage. There’s way too many happy accidents here, sorry Bob Ross. The class needs decisions to make. This alone would make them so much easier to balance in pvp. They need to decide between aoe and single target… they need to decide between damage and cc… they need to decide between damage and survival… But as of now they really don’t need to make any of these decisions, their kit often accomplishes all of these things in single globals.
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If you were to take a 2200 mage, and then a 2200 DH and talk to them about arenas you would notice a big difference. the 2200 mage would talk strategy and cc goes. The 2200 demon hunter would talk about damage, and more damage, because that is likely all the DH has done all the way to 2200.
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All that said, I absolutely realize that in high high elo none of that really matters, and the DH player definitely has to consider why or when he is using abilities. But as far as the rest of the 95% of the community is concerned in around 2200 or less, DH’s just kinda spam and succeed. And that’s not healthy at all for the game.
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So as to my title, yea if we just added some decisions for DH’s to make, they would remain just as strong in the hands of people who were good players, but bad players would accidentally do the right thing less. Which means they will be more accurately represented on the leaderboards, and the rest of the cast will have more of a chance to do well in low elo. There is always also the solution of unbloating everything else… but I don’t see that happening anytime soon. So yea this is my solution.

4 Likes

You’re not going to get 2200 on a dh without knowledge of CC, peals and defensives.

RMP coms:
Mage: “GOT THESE MELEE KEEP KICKING ME, ITS SUCH AN EASY GAME FOR THEM STG”
Rogue: “HOLY CRAP IM TAKING SO MUCH DAM”
Mage: “lol landed a poly!@!!!@!@!@!@!@!@!@!@!@!@!@!@!@!@!@!@”
Rogue: “CHEAPING EVERYONE, KIDNEY THE SHAMAN”
Priest: “mind games LOL!”
Mage: “BUSTING, INFINTIE DAM”
Collective: “LMAO THESE GUYS ARE NOOBS HAHAHAHAHAHAHAHA”

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I know two people who have not passed 1800 on any other classes playing for years. They picked up DH and got 2200 in like 2-3 weeks. I was in comms with them, not once did they call out a cc or defensive. And most of the time they just chased the enemy with 0 regard to where their healer was, using defensives only when they got low health, with 0 regard for enemy offensives.
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There are plenty of other people I have talked to that have seen the same thing.

I got 2k on a mage 5 hours from hitting max in bfa, it’s all relative. You’re either a natural or you’re not. If you mash blur at the wrong time, you die, period.

1 Like

Alright, well if you wanna hear the DH comms.
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DH: “I’m killin this guy… hitting all my buttons.”
Other DH: “Me too”
Healer: “you guys are both los’ing me”
Both DH’s: (completely ignore healer) “he’s almost dead”… “he’s dead”
everyone: “cool”

Your friend must be really good at doing damage and keeping himself alive without your help then LMAO. My warrior would just bolt him behind the pillar and kill him.

Dh’s find opportunity, mages create it. Both are very simple to play.

2 Likes

Yea you doing that is pretty out there and unlikely. Yes people are naturals at things. But my point is that DH doesn’t require a natural. It requires you to have at least keys for movement and between 4-5 keys for combat and a working mouse.
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Hitting blur at the wrong time is no different than hitting alter time at the wrong time… except on your mage you have 40 other abilities to also not hit at the wrong time. While that’s pretty much DH’s only one.

Both classes use 5-6 abilities.

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That was actually how they lost matches. And I promise you, all the way to 2200 they never learned to stop chasing behind pillars with no regard for their healer… they never needed to… thats the problem I am stating.

What’s your dh’s name

I don’t wanna call out my boy here. I guess you might choose to not believe, but yea It’s a good friend irl, just frustrating.

I think you’re a salty RM player that’s lying tbh. Rogue mage players think melee players are brainlets, and melee players think rogue mage has too many win conditions. That’s how it is comrade.

4 Likes

Rofl… I don’t even play rogue or mage.

RM(Priest)

You are simplifying the argument to act like you know exactly where im coming from and to take it out of my court. No I’m not talking about the difference of finesse vs mongo. Obviously there is one. But I’m not here complaining about warriors… because warriors have to make decisions to kill you… DH’s don’t. It’s as simple as that. If you wanna keep veering the conversation for whatever reason you go ahead. But I really have no interest in a pecking contest over whether im telling the truth or not.

You don’t accidently kill a 2200 healer as a new player

I mean… yea you could as a demon hunter. Just have a basic idea of how to stack the numerable stuns, silences and kicks on top of each other and continue hitting your 2 button dps rotation and things sometimes just die.
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who knows. maybe 2.2k is just trash this patch idk. But mongo’ing the healer actually worked a lot around 2.2k for this dh.

pyroblast and fireblast ./thread.

I think earth elemental lego, with DH is busted. That’s a problem with earth ele doing more damage than fully geared players. Not DH

And also, this post was more pointed at lower elo basically < 2200. Obviously at a high rate of play, everyone is required to be on their game. And for pro play/very high mmr DH is fine because everyone knows how to play against it, and the players do have to intentionally pick and choose opportunities. But in lower elo where there isn’t always communication between teammates DH thrives way too much without any real effort whatsoever.
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I’m saying that by adding choices, it would not change their performance in super high elo where players were using things strategically rather than spammy anyways. But it would make it more healthy to play against in the standard environment that the majority of the playerbase experiences pvp in.
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edit: well yea we can discuss earth ele too lol. But that wasn’t really goal here. There are a lot of little issues with the game. I don’t even really post on here much, just been feelin this lately for sure.

I think your friend is really good at pve, and has good awareness on when to blur and darkness.

If a mage is good at setups and can block, they can get 2200 too.

There’s more 2200 mages than dh’s.

If you’re talking about getting 1800, you can literally 2v1 on any class and get 1800

What’s easy depends on the player, some people like finding opportunities and some people like creating them.