and let us use mounts in there?
Assuming by maw timer your talking about the eye of the jailer it is removed in torghast.
As for mounting in there you can with the reward from torg. No shouldn’t be able to mount there pre getting the reward mount. The reward mount takes a significant amount of time to get and should be worth something if you let people just mount in the main areas for it takes a large amount of its value away.
While being able to mount there makes at least 7 of the possible powers 100% worthless vs being at least worth a little if your wanting to move faster esp in areas that you want to be in combat to prevent the torments.
So no mounting should not happen in torg it would not fit the place at all. If you want to mount there go and do layer 8 twisting.
If you use a ravenous anima cell (the orange ball that vendor sells) on a rat, it gives you a power that turns you into a rat and can run 100% speed. It’s an object in to inventory that you can use even in combat.
She is speaking of mounting IN torghast.
Yes I know, and I answered about mounting IN torghast. Hense you no me mentioning that it would make quite a number of anima powers worthless. Hense should not happen. These powers mentioned even included the one you mentioned in the other post you made.
Should prob read the post before trying to correct someone as if they miss read.
Yes 250 phantasma costs but it worths the price, and sometimes you get the power for free 
Not really worth it, there is little need to travel faster with the maw rat harness and the 250 anima item is better used in so many places eg to get 20 soul frags that directly increase dps lower clear time vs just travel time while reducing odds to die potentially wasting the runs time, or reducing the soulforges torment by a large % basically removing it. Esp when you can just get corridor lerker for free and often, + use gunboots that are bought rather cheap for any time you need to back track (shouldn’t be to often once you learn general layouts and patterns).
I mean can they remove the timer when we’re in the maw, not Torghast. When we run around doing the Venari quests. Sorry, just updated title.
Farming for weeks to “earn” the right to mount in the Maw is the very essence of Blizzard taking something away that we already have and then giving it back as a “feature”. They’re removing something that’s been a fact of end-game in WoW for literally the entire 16+ year lifespan of this game and telling us we have to earn it back. And y’all are happy when you finally get this “reward” returned to you.
What’s next, talents are inactive until we “earn” them? Specs? Major class mechanics? Looting? Hearthstone? (I mean, they already took away the whistle, and will probably return it in 9.1 or so as a “reward”)
I honestly can’t believe people are defending the mounting restriction in the Maw.
They said from the start… “the maw is not a place you want to be”. Not being able to mount makes it exactly that. People are defending it because that is its intended purpose.
If the maw had mounts it would be no different than any other zone. The lack of mounts combined with jailer’s eye has effectively made it more dangerous with aggro and also inconvenient. So… that’s the idea.
Frankly, there is little incentive to farm the maw IMO since all you get is super expensive item sockets at exalted status anyway. Once you unlock beastwarrens for weekly hunt/finish twisting corridors, I don’t see any point to farm it outside of the weekly quests in the first place. You’ll get exalted soon enough and you aren’t wasting all that time doing those dailies for crap reputation rewards.
The maw doesn’t really matter.
I don’t agree with that, but let’s take it as truth for the sake of exploring that for a second. If mounting alone makes it no different from any other zone, that’s kind of reflecting poorly on it as a zone.
When the combination of factors we’re talking about are “No mounts”, “You get to play for X time and then get booted out”, that’s pretty shoddy. Nothing about meaningful content, different content, nothing to be describe as a challenge, or anything interesting. Just limited-time inconvenience, that supposedly doesn’t matter? That’s not really a good idea at all. Surely, we should expect Blizzard to do better, right?
Edit:
The scary thing is this is their improved revision. One of the reasons Shadowlands was delayed was so because the Maw was even less compelling, and they wanted to revamp elements of it.
Activision* and sure you an expect anything, but they’re not the same thing.
Overly ambitious revenue goals (incl. cost cutting) and deadlines are more important than product quality with big corporations (this is unfortunately a side effect of late stage capitalism, which we don’t have a better alternative to at the present time). People referencing Blizzard as a sign of quality do so based on company talent and hierarchy/structure from years long since past. I think that the people working at Blizzard now are doing the best they can given the situation… but it is quite normal for creative freedom to take the backseat in these hierarchies.
I did say should, not could 
Activision/finance intervention is one thing, but not every terrible idea is a consequence of that. Sometimes, devs exercise creative freedom, and come up with something bad anyway. Given the events of Beta in BFA, and Beta in Shadowlands, plenty of the issues with Azerite, Corruptions, Covenants, Conduits, the Maw, Torghast etc., aren’t really about revenue goals or cost cutting/deadlines, but just them genuinely thinking they’re pulling off something amazing while ignoring the mountains of feedback they’re given.
The problem is making foundational changes like that in beta is a huge loss of time for them… and extra cost. The implications could push back beyond target release date (which they won’t allow to happen since that’s when Activision wants to see that ROI start coming in for their shareholders). That’s why they wait to consider/fix it until after release. I’m speculating, but this is common for traded companies… which is why IMO as soon as a company sells out like that, they lose that special something they had.
Would I be correct in assuming you mean the Eye of the Jailor stuff? I like to call it Jailor Anger lol.
If so, I agree. It’s frustrating to sit down to catch up on some Maw stuff only to have that sucker ramp up to full after 3-4 quests. The Maw already isn’t a very fun or engaging experience to me (and a lot of others, it sounds like), forcing me to have to spend a little time there every day instead of letting me tackle it on my terms is annoying.
Honestly, it’s hit the point where I just don’t bother anymore. Ve’nari has some nifty stuff, including the gem thinger, but it’s really just not fun for me and it’s quickly dropped to the bottom of my list of priorities.
A lot of stuff this expansion is feeling very much like a list of chores that you have to tick off before you can actually go do the thing you want to do… way more so than BfA, which was already pretty bad.
I mean, they nailed that part. I hate the Maw. Unfortunately, they made a zone where they intentionally designed it to be a place you don’t want to be…and then designed game mechanics around forcing you to be there regularly.
Sure, the Maw being someplace you don’t want to be is thematic, but it makes for a hilariously backwards gameplay experience. What sane game developer would intentionally design a segment of their game to be as unfun as possible, and yet also still make it functionally mandatory for progression within that game?
Stygia is also a strong source of conduit upgrades (and frankly, at 1900 per upgrade, they aren’t even that expensive), and I’m under the impression that it’s the only way to get some of the conduits above 200 itemlevel. Even without sockets, which are themselves quite a bit stronger than most players seem to assume, the conduit upgrades are worth it.
That said, I definitely am not willing to do the Maw more than once a week atm. Fortunately, they heavily weighted the rewards towards the weeklies, so the benefits of doing it daily are solid, but they aren’t make-or-break.
That comes down entirely to how a company structures their projects, and the processes they use. The correct architecture gives you the freedom to be able to make those changes and shifts. But it’s a secondary concern - when the people who control the projects actually believe the concept is good, no one is going to change anything anyway. And that’s what we’ve seen.
Agreed, but 1900 stygia for a 1 in 20 chance (its random of your lowest, right?) to upgrade the relevant conduit you want makes it VERY expensive. That assumes you already have everything at 200 and don’t have lower level bad conduits you’d have to farm up first. If I’m wrong and its not random, then that totally changes my perspective there.
Nope, totally random amongst your lowest-itemlevel conduits. But 2k Stygia is pretty cheap for that. You can hammer your way through your conduits in fairly short order. And again, pretty sure it’s the only way to upgrade some of them above 200.
Edit: I mean, you can upgrade every single one of your conduits to 226 without ever even setting foot inside Nathria, much less mythic Nathria.