Can SL boe greens and quest rewards no longer be disenchanted?

You didn’t debate me how its false. Even in classic wow its proven, there’s only 1 true path in classic wow trees for best DPS or your bad. And I never said that…the talent picks suck. Some are fun but useless cause of low dps, others are boring and high dps like passive talents.

2 Likes

I didn’t feel it necessary to debate a statement that’s so clearly wrong, I just thought I’d state it for anyone reading.

That’s not how it works in Classic, that’s just how a small fraction of the playerbase has been brainwashed into believing it works. In reality, a variety of different choices are viable, and even the ones that aren’t quite as good the fact is that you don’t need to optimize every possible point of DPS “or you’re bad”.

I would assert, in fact, that the people who demand that every character be a theoretical min-max copy are bad, especially since 99% of them can’t explain any of the theory and are just mindlessly regurgitating what they read in a guide.

(Also, you didn’t answer how the current system is any better.)

Sins right dude, the vast majority of the time everything was cookie cutter and you rarely changed it, I know, i heroic raided* cata, raided mid classic-early wotlk.

You occasionally moved stuff for pvp, but that was really it tbh.

As for if it Ions call, I dunno, but it the change came with MoP pre patch, therefore attached to mops design, but that doesn’t really matter tbh.

3 Likes

Most people did not take advantage of the flexibility, that much is true. Especially most raiders did not, because the kind of people obsessed with squeezing out that last 0.1% of performance are almost exclusively hardcore raiders.

I have no idea if it was Ion’s call or not, and I’m not explicitly blaming him, but it was a MoP change, which is what I was responding to with that portion.

Heh yeah flexible, you chose talents that were useless or not useless, hardly flexible.

Raiders didn’t change there stuff around because it was 99% of the time unnecessary, and in the games early life a colossal waste of time.

The current system is better spec-wise because it lets you focus on 3 different ways to play your class(or 2 or 4) with different roles and lets you have full skills/passives for said role.

Talent trees however are bad, there’s just 1 or 2 good picks of the 3 each row if ST or AOE.

And yes like Revkek said, they were called “cookie cutter builds”, they existed in vanilla and still exist today in classic wow and retail.

1 Like

“Cookie cutter build” was a pejorative in Vanilla.

And it’s pretty clear that you have no idea how talent trees worked, since your description more closely matches the modern trees than the original ones. “Pick one of three talents in a row, one for ST one for AoE” was the MoP/WoD design, not the talent tree design.

1 Like

i’m having the same issue. Was DEing fine yesterday but today I have like 3 random green drops and 1 green quest reward (ring) and can’t DE it.

Like, I look at all throughout BFA my lock, having massively different builds to choose from, that changed the gameplay up dramatically at times.

Maining the shaman for SL, I see it even more so with a variety of builds to choose from, playing differently from eachother.

We didn’t get that in the earlier talent trees, the only thing we got was a big number of points to dump into almost unnoticeable changes for the most part.

Gonna avoid the convo now though, as we starting to derail the DE thread atm.

They are still cookie cutter builds. You chose the correct option for ST, and the correct option for AoE. How that’s more interesting is beyond me (but that’s not the topic at hand, anyway).

1 Like

What? This is the way leveling DE has been since Vanilla.

1 Like

They want you to spam/run dungeons now to get that same gear and play more.

Well, another thing Blizzard did since release that i don’t like with no explanation.

So how many hours of running dungeons do they expect someone to play? Dungeons drops are RNG and will take you months I would think to get 150.

So a leather worker can go power farm some beast and get his leather in an hour or so, but an Enchanter is suppose to take hours and hours running dungeons?

What the heck is going on with this expac? Since when is our leveling crap not disenchantable? DEing older gear along with crafted stuff is how I’ve always leveled enchanting.

There is literally nothing I understand about the changes they’ve made this expansion.

1 Like

I’ve not had any gear that can’t be disenchanted. Ran dungeons most of the day and disenchanted dozens of blues/greens.

Wow, what a scummy move if this change was intentionally done.

Apparently nerfing the amount of dusts we get from disenchanting crafted gear wasn’t enough huh.

2 Likes

All in service of the metrics. Can’t have you get your resources too fast, oh no that would not please the shareholders. Got to keep you in the grind.

1 Like

LW has always had it easy, as mining/herbing is easy too. Your comparing apples to oranges. Enchanters do not craft gear the way Tailoring/BS/LW do for gear(and now JC for jewelry/cape).

LOL, so lets make it 10X harder even though enchanters have always had it harder… thx for proving my point.