Cataclysm (and beyond) just does a reallly good job of not letting you take your mid friends with you to raid, otherwise known as “splitting the community”.
Stopped T11 raiding when 15% of the community could log a 13/13H, unsure of the data now, but at the time that was a large skill gap.
Finding a body to fill a 25M when one person couldn’t make it was an awful experience, bet it still is.
We can laugh at skill issue, bad players, whatever you want to call it, however that’s the majority of the community. Cataclysm changed retail, and it’s out here doing the exact same thing again on Classic.
This is really my biggest issue. Those players will do normal (unlikely) or quit (more likely).
This makes it harder to recruit and guilds who don’t have a healthy roster and bench of people performing well will feel the squeeze and disband (as already seen).
Again just hoping for some quick post nerf changes after the race (and maybe an achievement/mount added and a toggle to bring back prenerf values).
Yep. And to make it work devs just put rewards in. Like heroic, later mythic gear. SP games put better items here too as bait. Or more money, xp, etc.
Lacking game modes, less sales. While it makes some money Dark Souls/Elden ring likes games lose a % of sales. They don’t get my money. And others who this is not how we define that as fun.
Cool if people like that. We all have our tastes. It not mine. Some of us go to the gaming after a day filled with IRL challenge. We’ve had 10 hours of this stuff in IRL.
the game is chill time. the game is where crap actually goes our way within reason lol. Stuff not needing us moving mountains so to speak.
To be fair I enjoy dark souls/elden ring. But I doubt if many more “casual” players as defined here in WOW feel the same to practice on the same boss hundreds of tries where there isn’t an easy mode.
I too get 10 hours of IRL challenge but still, I found cakewalk gaming no fun compared to touching grass or tiktoking. It’s just personal preferences.
But I would acknowledge that heroic raiding in this game is vastly different from Souls games and it takes more commitment. Sometimes If I just dealt with a group of nasty human beings IRL I have no intention to engage with other real person in a video game. I would rather turn on Souls have a bit of progression there.
It’s basically impossible to build a game to please everyone.
Most of my old group had no interest in Vanilla Classic because it was boring and piss easy, so we slogged through BFA doing M+ and whatnot. A few swapped over for TBC since it had a little challenge, and the guild we were in started bleeding the weaker players into Hyjal/BT/Sunwell. Wrath brought a few more over for heroics/hard modes and lost more casuals that couldn’t keep up. Cata is obviously harder, and so more of the low end bleeds off.
But what happens if you don’t have the more difficult modes? Players that seek a challenge will quit, and without them you’ll be left with lower skilled players that struggle just the same in the normals until they get frustrated and quit.
It’s a catch-22 that splits the playerbase regardless - giving us the option to do either is about the best compromise they can make.
What if heroic raids didn’t award better gear, just purely different cosmetics and titles? Akin to MoP Challenge Modes for example.
If you don’t have the hard modes the really good players set their own challenges. Like Nota clearing naxx 40 in 40 minutes. That was kinda like, the whole deal with wcl in the first place. I couldn’t compete on speed (raid clear or boss kill times) but I could compete on the meters and most of my guildies did as well despite taking longer to clear raids.
Yeah vanilla raids were easy. And then you ask people to keep moving instead of standing around and you do loot while killing trash. And I don’t think that’s difficult, and yet there’s a huge portion of the wow community that would never even consider it because they’re already struggling.
But realistically to answer the OP, it’s because difficulty modes split the community. Look at SoD MC as one of the more egregious examples, H1 MC requires nothing. H2 MC gives extra loot but requires 96 Fire Resist which isn’t hard at all. And then H3 MC features an extra boss and more loot but requires 226 Fire Resist. Pretty much anyone taking the game seriously can meet the requirements and do H2 with ease.
H3 is where you run into issues of people maybe not wanting to take the game as seriously, trying to get everyone to build a fire res set to meet the requirements, if someone quits you need a replacement who now also probably needs to build up a fire res set to do H3. This is obviously an exaggerated example but heroic (and later mythic) features the same kind of issues on a smaller scale.
I have been playing the demo now for 10 hours trying to do some crazy grind since you can kill enemies on over world map if you’re +3 levels on them,.instead of going into turn based combat.
Doing a nutty grind since the demo will xfer to the main game that launches on the 11th.
It’s pretty great so far.
Hard has been fun, if I get ambushed I basically auto die lmfao
I don’t really like the restrictions persona has I prefer to be free, this game does have the same sort of system as the time system in persona however you aren’t a student.
I dropped out of high school persona got me back in high school taking exams again lmao
Oh good, I liked a lot about the persona games but am happy to hear there’s more freedom in this Atlas title. The time systems aren’t too bad so hearing this one is a better take on it is a plus for me.