I keep seeing this statement in these forums, casual/classic mains complaining that heroic mode raids (heroic fights that are challenging and require prog, I should say) kill the game for casuals
Please explain how offering another (OPTIONAL) version of the raid that is meant to be challenging, targeted for players who are much more skilled than what normal mode requires, kills the game? Please somebody?
such a weird mentality, never cared about gear when pushing hard content, always played for the fun of executing the fights correctly and the feeling of downing something after prog, gear has always been a means to an end…
I can its sort of depressing though. For the purpose of the game I will trial in wrath as examples.
For wrath heroic modes for raids were added later in trial now trial is a very good raid, people loved how much trash there was the quality of the loot, and the general causal fun but they made a mistake with planning and it was a big one. They didn’t want to have people just run trial10n, trial10h, trial25n, and trial25h. So they capped the limits on lockouts to 2 one 10man and 1 25man per week.
Now this was a bad idea as people would get current phase badges and essences from dungeons so we wouldn’t stop dungeons anyhow, but I digress. When they were on separate lockouts there was very little incentive for people to join a 10/25n pug when that would cost them getting locked out of their upgrades. I have I think said heroic modes and normal modes for the big raids should be on serporate lockouts.
Or it could be people who are used to tedious difficulty can’t handle the danger zone style raids that are present in late vanilla, tbc, and sod.
I’ve heard the screams of nerd joy. It’s honestly pathetic and embarrassing.
The people who don’t care about that have social skills outside of the internet. If you had real friends and you showed them a video of your online nerd friends screaming after killing a video game boss, they would be mocking you for the rest of your life.
There’s almost the same number of Nef kills as Sinestra. I can join any guild that has Nef on farm, you can’t reverse the damage the last 20 years of trucking has done
My real life friends do get excited when I tell them about something I’ve accomplished in wow that makes me feel good. They don’t mock me because they’re my friends and care about my passions even if they don’t have the same passion. That’s called healthy relationships.
Playful mocking is one thing, but if you’re unironically being mocked for liking and enjoying wow by your friends, then they aren’t your friends.
I’m not sure that this is an accurate characterization of what people are saying or how heroic versions work, but I think that in Cata Classic at least, they did a good job of having a single lockout per raid, regardless of size or difficulty level.
I think that Retail, which has 4 versions of each raid that do not share lockouts, but does give different colors of the same loot somewhat waters down the accomplishment and uniqueness of the loot available.
I suppose this same perspective could be applied to Heroic vs Normal loot in Cata Classic. Multiple versions of the same thing do somewhat detract from its uniqueness.