Can classic players please explain to me why having heroic mode raids kill the game?

The usual garbage. Ego and yapping about who’s has the bigger e-peen. It’s far worse on the pvp forums tho this is nothing compared.

Yes. Starting from tbc wow is basically not immersive.

Multiple modes in instances is one of the things that instantly kills future potential of the game. TBC sowed the seeds of wow’s destruction

What a hot take

I’m certain 90% of the classic-only purists who think TBC and beyond is bad, never actually played this game during vanilla.

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people want to do endgame content
people doing non heroic isn’t endgame to them
this game is made of top 10% of players and bottom 10% of players, not really anything inbetween
yes i agree they should just do normal, but that hurts peoples egos (peoples fuel to play the game) hence why u have people crying about buffs

just go around the forums, how many threads are just egos vs egos or parse vs parse or 10man vs 25man which one is more difficult, its always the same

games dying and will get worse as the game progressively gets harder (no more pve gear needed for pvp after 4.3)

I mean this is a nerfed version of the same raid from 14 years ago.

Are you saying that the raiders from 14 years ago are better than the majority of current classic players?

They don’t heroic is OPTIONAL!!!

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they aren’t casuals. they are try hards.

I am casual. I dont need heroic gear for most of what I do. No casual does as I see it. they think they do, probably from a I mut ahve all best gear mindset. Which is fine. But its a want and not a need at that point.

Dailies as casuals like to run a lot do not need heroic raid gear lol. they run fine off off even basic 352 pvp set really. If one can’t solo that TB shark daily…here is a tip.

Leave them or wait for backup. Same for problim really. Its not great gold and a whopping 2 commendations lost. Oh no!

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You say it’s optional. The community will say it’s mandatory.

There was a large drop off in wrath because of the dungeons. People started running the new harder dungeons and anyone who didn’t want to min/max no-life and wanted to instead play casually eventually dropped off.

If there’s one thing that classic has taught me is it wasn’t blizzard that killed the game. It was the community

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Lol, so these individuals are followers who can’t make their own decisions. Ultimately, raiding is optional, whether it’s normal or heroic progression. It’s a video game; you choose to play it. Then, you have choices regarding the type of content you wish to engage in.
It could be PvP, where you can participate in arenas, battlegrounds, rated battlegrounds, and if you’re fortunate, maybe some world PvP.
Alternatively, you might opt for PvE content, which includes normal dungeons, heroic dungeons, normal raiding, or even heroic raiding. These are all activities that individuals choose to undertake! They are NOT mandatory by any means.

Blizzard has indeed diminished the game’s quality by introducing excessive catering, such as welfare epics and catch-up mechanics, which many players consider to be subpar. That is what caused the game to fail, not the community.

It’s an MMO. You NEED people to do dungeons and raids, silly. It’s not like there is the option of follower dungeons/raids in Classic to do the content you prefer.

One more point:

“Blizzard has indeed diminished the game’s quality by introducing excessive catering, such as welfare epics and catch-up mechanics, which many players consider to be subpar. That is what caused the game to fail, not the community.”

Blizzard catered to the community. In classic vanilla people steamrolled and min/maxed as fast as possible to end game to raid log. In TBC people steamrolled and min/maxed as fast as possible to end game to raid log. In wrath people steamrolled and min/maxed as fast as possible to end game to raid log. It’s the community, not that Blizz didn’t have a hand in it, but it’s mostly the community.

Blaming the community for welfare epics and catch-up mechanics is misguided. If players have already achieved min-max, they wouldn’t need these features—they are designed for players who don’t min-max, not for those who already have.

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They only are provided them by blizzard because of the community causing the problem in the first place. Min/max rushing end-game and then asking for harder mythic-like dungeons and raids.

Rushing the endgame? We’ve already spent six months in Phase 1. The heroic+ dungeons in WotLK were far from challenging; they were laughably easy. Thus, it’s not the min/max community’s fault that players are rewarded with gear from more difficult content by including it in easier content.

Can you see the contradiction in your argument? :clown_face: :clown_face: :clown_face:

Casual players want the benefit of progging without progging. Basically, they believe they are owed the best gear, simply for logging on.

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100%

That isn’t the fault of the min/max community; it’s the result of a cringe-worthy, self-entitled participation trophy generation that was never told “no” as a child.

Then Blizzard, also being full of those same people, decides to add this trash to the game and treat each phase like a season in retail!

If you want retail aspects of the game, go play Retail. Cataclysm is already far from classic as it is; we don’t need to increase the gap by adding more retail trash to the game that wasn’t here to begin with.

Because raiding should be easy in MMOs.

End.

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Heroic raids are optional; they are not a requirement. You don’t need to complete them to defeat mobs in the world, nor do you need heroic loot to carry out daily tasks. Better gear simply allows you to deal more damage and defeat things more quickly. It’s not a necessity, although it is beneficial to have. Similarly, using your brain is advantageous but not mandatory, as evidenced by the replies in this post.

It is easy on base difficulty, you have normal for easy.

People who want a challenge can turn it to Heroic, which is an OPTIONAL difficulty setting.

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