You think you’re better then everybody else.
You have zero accountability.
Both your responses were 100% predictable.
Could you be any more like everybody else?
I rest my case (Again)
You think you’re better then everybody else.
You have zero accountability.
Both your responses were 100% predictable.
Could you be any more like everybody else?
I rest my case (Again)
The anti boosting measures, while having good intentions, are trash.
I belong to a small server. There is virtually NOBODY leveling the low level things. My 32 Shaman is at a wall. Joyous Journey’s begins again today so hopefully this helps.
Blizzard is actively anti-casual in Wrath. This was the same way it was in retail too, though. If i had my way, I’d buy a level 68-70 boost and grind the remainder of the way to 80. They will no allow it. Boosting friends is also not allowed. RDF will not be implemented.
They slowly kill all fun for people with lives, families and jobs. I’m not 20 anymore, i have better things to do than kill 72 mobs for 12 drops. Grinding is not content.
Once I’m in Northrend, the game gets better, so I’m hopeful i can allowcate the time this month.
Remind me what your case was again.
Xp is not nerfed when the mobs are close lvl wise to the booster. It’s targeted at the high level stuff that takes awhile to kill.
I don’t remember the level range it starts working again, but I think it’s 73+. I have 2 accounts and can group them when the mobs turn green to my 80. Given I’m not “boosting” and I’m mostly using it to double up on quest rewards.
On a side note an extremely targeted change like that usually has some cheese in mind. It’s not like the devs are going “screw people leveling muhahaha!”
This would mean it’s not really boosting, since, with the exception of some Mages out there today, level 80s don’t tend to boost in level-appropriate content.
The exp nerf is directly targeted at boosting lower levels. For example, in Stratholme.
No, they’re attempting to persuade players to purchase their boosts, which, again, contradicts their entire point behind enabling a nerf to experience gains in the first place.
The high level boosting is definitely boosting… it’s what the boosters call it. They still do it now, but it’s just not as wide spread. HOL boosting for example. I think you’re arguing against a change and you don’t quite grasp the issue.
‘That’s not really boosting.’ Should be deleted from your comment.
Well, you’ve changed the goals here. My initial question to you was why they introduced the stun feature if they already introduced the exp nerf. You then started elaborating on the exp nerf.
No.
You asked why and I explained it was targeted at specific kinds of boosting.
Then you said that it wasn’t boosting and I told why it was.
The summary of our first few comments in this conversation.
More than 1 change targeted it. I think they were introduced at the same time as part of what they did on the SoM servers.
how are you still only level 63
That doesn’t answer the question, nor does it make any sense. The exp nerf already effectively killed boosting - why did they add a feature that kills farming if, for example, they have no stake in gold selling/buying?
I don’t know how to make this clearer to you: It was included in a group of changes that targeted boosting because paladins can be used to boost. That’s what they did on the SoM servers.
From a coding perspective the changes were probably done together and pulling them apart would require extra dev effort and regression testing.
Are you also confused on why mobs can’t be perma slowed in dungeons?
What’s that got to do with literally anything?
The stuns come in after a minute of initiating the pull, correct? Which would mean that as long as your pull stays below that time, you could still boost.
The exp nerf is the cause for boosting to be dead.
Paladins being able to boost doesn’t lend credibility to your argument since, again, the exp nerfs destroyed boosting on their own.
Maybe they were generally sick of people abusing pathing mechanics and killed two birds with one stone?
They targeted boosting using xp nerfs and mechanics that boosters use.
The xp nerf was targeted at the low level stuff. The mechanics nerf was targeted at high level stuff. Paladins immunity and healing was nerfed with stuns and CC nerfs targeted mages.
You’re right that you can still boost if you work within the nerfs it just makes it less productive and that’s why it’s not as common.
This isn’t rocket science and part of me wonders if you just don’t want to get it.
There are ways of dealing with that that do not include implementing perma-stuns.
So, why do lower-level dungeons have those stuns?
It works though doesn’t it
They don’t. I can gather all of SFK and aoe it down without any stuns (well besides the horses that naturally stuns).
You’re referring to 1-70 which is not a challenge. The ONLY challenge right now is filling to 3-5 people and running it. I had to solo from lvl 40-60 almost exclusively and that included running brd and bf all by myself for a good 15-20 levels.