Now that worgen are finally getting Calm the Wolf in 10.1, many players may be considering a race change. This is a welcome addition, but there are three more things that would make the race even more appealing:
Hunched Option for Females - it feels weird and looks goofy standing upright when you’re supposed to be a grotesque werewolf. I’m not sure why males are hunched and females aren’t (or vice versa). At least give equal treatment and let the player choose.
Form/Stance Conditional - a macro to cast “running wild” when in worgen form and/or when “calm the wolf” is not active; otherwise use a normal mount in one keybind
Wolf Travel Form - worgen druids really need a wolf travel form, or at the very least, a glyph that allows running wild to also be their travel form.
It’s good to see flavor and customization being worked on again though, so thank you.
Considering how hard the devs keep memeing the pro-tail crowd (I can’t believe in the year of our lord 2023 there exists actual argument about this), I find it unlikely. Don’t really care if they do, it’s just funny how worked up people get about it lol
Hell, not just hoods. Their own freakin heritage armor clips like crazy!
I’m hoping someone on the PTR can make a point of verifying how Calm the Wolf functions with druid forms. The specific scenarios I’m curious about are:
If you are in combat in cat/bear form, then leave combat, then shift out of cat/bear form, does it correctly put you in human form?
If you are in combat in moonkin form with Glyph of Stars, then leave combat, does it correctly return you to human form with the Glyph effect?
I definitely agree about the wolf travel form. That would be cool. Or at least some kind of unique travel form.
Draenei were a minor retcon related to plot development. Are you suggesting that story should be added to somehow explain that worgen had tails all along and they were just invisible or something?