I kinda agree with this and even doing the quest at the time made it clear that Calia was defacto leader. I miss Sylvanas and think SL was a major low point in how she was handled.
Forsaken players hate Calia because she represents a leash on a mindset that honestly needed a lot of reining in. Forsaken were seen as ‘team evil’ for way too damned long and it’s about time someone finally comes down and says, with authority and sincerity, to knock off the evil business. She also is heir apparent to Lordaeron’s throne; even if her claim by blood is forfeit, the Forsaken people seem just fine with letting her sit upon the throne.
Horde has been low-key full-on idiots and hypocrites for allowing the Forsaken to get away with half of what they have so far. ‘Earth-worshiping and life-protecting’ my cute fuzzy behind.
Tess meanwhile represents a mature outlook on what is a curse; she leads Gilneas, and the people are Gilnean first, Worgen a distant last. Sure, some may have jumped in the deep end and gone a little wolf-wacky, but the vast majority of Gilneans want despise and hate the curse, even those that count themselves among the Worgen. Letting the curse die out is a natural and good call.
I don’t necessarily agree, but I get why some would think this.
I’m sure there is a minority that feels this way, but I think plenty of Horde players agree that Blizzard took the Forsaken WAY too far and forced them to be WAY TOO EVIL for no coherent, in-universe reason (except for the Jailer I guess).
The problem with Calia isn’t that she’s morally bad or good. The problem, I think, is that she is a REJECTION of what the Forsaken are. Morality is just one aspect of this. She doesn’t share in their curse, she doesn’t look like a monster, she’s being portrayed as too perfect and faultless. She’s literally just an overly pale white woman. This isn’t a leader that speaks to a player base that wanted to be part of a society of undead monsters, good or evil.
If anything, her existence speaks to a larger problem when it comes to Blizzard’s writing: they are incapable of humanizing anyone who isn’t either a human or a human with pointy ears. And if you’re making a high fantasy world and you can’t humanize the playable monsters races, then you’re a failure of a fantasy writer.
She’s hot. That’s good enough for me. lol
Lets face it Horde would be less cool if you were not here Tovi
ROFL thanks
Nope. I started playing forsaken characters because I wanted to be a menace and a ghoul and borderline antagonist.
We hate Calia because she’s not Forsaken, has never had to live with the stigma of being Forsaken, has never had to struggle to adjust to being Forsaken, and has never been ostracized for being undead. She gets along with everyone, she’s an amazing beacon of purity and light, she has all of her skin and looks as fresh as when she died.
I hate her.
We’re not disagreeing here.
I was simply trying to reject the idea that ALL Horde players are ONLY mad because they want an evil leader. There are a ton of reasons why the player base may hate Callia.
I’m laughing at everyone here that pretends that “nobiity” has rules. It’s simply a way to garner peasants’ wages. Crowley had it right.
Completely ignores the story and development of Arthas which led to what he became…
His actions are irrelevant to Calia. Not that I like her one bit.
Also “What Commonwealth nations all want”.
Says who? I’ll take a constitutional monarch with all the interesting and cool pomp and ceremony over another boring politician in a boring republic any day.
In some people’s mind. Same people also liked Putress and used the Shovel the wrong way.
Calia as a character existed before WoW even launched in 2004. She was in the lore from the RTS games and the books they dropped alongside it.
You have unilaterally proven yourself to be not capable for this conversation.
In game. She didn’t exist in game.
I like this bit. I think you’re very right with this assessment. There are some exception, but on the whole, yeah. It oftwn isnt a matter of them not being able to, but they just rarely try. And it’s frustrating because when they do nail it it’s great.
One of my favourite examples of them humanising the monsters is in Before the Storm. It spends a lot of time with some non soldier forsaken characters. It explores their humanity, their undeath, some struggles in their day to day as decaying things, and their connection to their precious lives.
While I found Calia’s addition to the story an interesting idea back in Legion, I don’t much like where she’s ended up. She was obviously being lined up as the anti-Sylvanas, until they saw that no one was buying it. Now she’s stuck in this awkward, overdesigned character limbo.
Kind of irrelevant honestly. Almost EVERY expansion so far, has shoved in characters from the RTS or that were developed in early WoW books, like before 2010. To generate the hype and push the narrative forward.
Since they don’t end up making new characters, and mixing them into the story too well. Just because we didn’t see her in WoW until Legion, doesn’t mean she didn’t exist. That would be like saying Kul’tiras, Naz’jatar, and all of Zandalar didn’t exist until BfA. Even though the lore was hinted at both in game what not before hand.
What’s funny is that a LOT of people love to crap on Christie Golden. But that was Christie’s writing. she is really good at adding emotion into the more “monster” like races, and making the world feel alive.
Unfortunately they almost never let her write or contribute the storylines in the game itself. Danuser is the one who holds or at least until Metzen came back, held the reins for the game’s story.
(Apologies for the necro.)
The problem is that Golden ignored all the previous in-game lore about forsaken in order to create those “humanized” characters. The lore used to be that undeath messed with your capacity to feel positive emotions, so that forsaken after being raised were warped and twisted to varying degrees. They dealt with it in varying ways—some embraced it, and some seemed barely to even notice. But one thing they were never shown doing was pining for connection with their living relatives.
Christie Golden flat-out admitted that she couldn’t get into Forsaken characters until she imagined them this way. She didn’t even try to work with what was presented in the game, preferring to just rewrite them. That’s not “humanizing the monsters”—that’s replacing the monsters with humans.