It seems to me they’re trying to normalize Red Blue relations.
Hopefully this is in service of bringing the faction conflict back to a Cold War with flashpoints. Imo that’s not just the best way to do the faction conflict but the only way.
Making it the main narrative thrust of a story or even a hugely important B plot just doesn’t work. Because the nature of stories means you’ll be forced to lose, but at the same time you can never truly win either, as the nature of the game means things have to return to the status quo.
So any faction war storyline is guaranteed to piss off and dissapoint everyone at one point or another.
Plus while I would like to see the Alliance be less goody two shoes, that’s their brand. The Alliance are your typical fantasy hero good guys. To the point where some stories come off as a bit psychotic, like how the Defias and Frostmane have nothing but very legitimate greviances but are still framed as mindless bad guys who must be met with violence.
Seriously it’s pretty weird there’s a quest where you behead the leader of a people’s revolution against corrupt aristocrats for the Crown, and this is framed as entirely and unambiguously good, because turns out they were out of control bad guys.
Remember kids, employees mad about wage theft are all terrorists!
So, I’m really doubting they’re ever going to let the Alliance do something evil. Which means the Horde has to do the evil stuff, which also isn’t fun.
Seriously in BFA there was apparently a tentative plan to have the Horde round up the citizens of Astranaar and execute them via firing squad. That’s uh, extremely scrwed up. Throwing cartoon goo at people that explodes them into spooky scary skeletons is fun fantasy violence. That’s just a horrific thing that happens IRL. I’m okay playing as Skeletor, not Joseph Kony.
So on top of a faction war storyline being inherently inflammatory and unfulfilling, it’s almost certainly going to make the Alliance good and the Horde evil. Maybe down the line we can revisit it if Blizz has new talent that seems like they can handle a story like that. But for right now Cold War with flashpoints seems the best idea.
What I’d really like to see a return of is the overworld objectives from BC. Having bases to capture that’ll give the winning team a buff like in Hellfire and a town you fight for that unlocks special vendors if you win like in Nagrand would be really cool.
If I win or lose a fight with the Alliance I’d prefer if I actually did the fighting. It’s not fun as a story beat because the winner was announced before it even started. Meaning you and a person who’s never even played WoW had the exact same outcome on the result. That’s just kinda lame.