I’m adopting the [C+] tag haha, I think it’s a good idea. Credit Brackmage, maybe?
Anyway, there’s a lot of things I hope for in terms of Classic+ but I think the biggest detractor for the game experience has been the trend towards megaservers. For over a year now I’ve been playing on a very small, community oriented server that many players would consider dead and not worth their time. Yet it’s led to the most positive and enjoyable WoW experience I’ve ever been a part of in my 20+ years of WoW.
Perhaps there’s an opportunity here to provide both mega servers and a handful of small scale servers for people to choose from, with no option for transfer in. I understand that this isn’t everybody’s preference and that some people value access a large pool of players at all times, but for others of us, the cost to the game experience has been too high.
Something to think about…
(*EDIT: Corrected to no option for transfer in. Transfer out is fine, preferably short-term.)
Blizzard seems to have this weird history of being comepletely unable to handle transfers. They always eventually allow them. And then seemingly randomly turn them off or let them go on forever. I know your issue is goods transfer, and player reputation.
Seems like maybe they should allow the x-fers from small>large but disallow anything not soul bound. So it is a major choice, lose all your gold, mats, but if the small server dies or is really not for you, you don’t have to completely start over.
Or maybe at this point we only have people left willing to start over, and over, and over.
It’s like 2019-2023 never happened and some of you almost genuinely have no idea how server population fluctuations occur after the ‘Tourism Phase’ has ended.
“b-b-b-but my tight-knit community of 100 dedicated RPers need our own dead server!”
I agree with your assessment of transfers and its history, but in this particular case that statement is intended to avoid people flooding into these servers once they get traction. We’ve seen it in the past… a server starts to get popular and all of a sudden everybody wants to be there. Rerolling is fine, but bringing your main from another server and everything that comes with it is problematic.
So I should amend my statement. Transfer out is actually fine, just short-term so we don’t end up with the problems that Grob has experienced.
Yes, we do. We’re doing just fine, thank you, and enjoy the experience we have. I’m well aware of what happened with the tourism phase but ultimately have zero desire to play on a mega server like Anniversary, or even a populated Era cluster like Whitemane.
If a by-your-standards-dead server and a 100 player community is what it takes to be free of bots/farmers/RMT then I will take that every time. You’re more than welcome to play on the mega server.
C+ will 100% have megaservers. All the classic team cares about is saving a few pennies. They have no value for the old experience.
This is such a stupid post. No one is asking for 50 servers. You need several healthy ones. Megaservers are not healthy. Layers are not good for the game.
Private servers do have a greater respect for the players and the game.
But Classic is essentially a private server. None of these people had anything to do with making the great game (that it used to be). And the changes they have made are been awful. Sure they have the legal right to the IP. But it’s sad a billion dollar company has such a lack of talent attached to this project.
If Blizzard wishes to provide officially supported, licensed private servers I would be all in on this actually. However, two things…
What I’m asking for is that the server experience be aligned with what the game was originally designed for. Vanilla WoW was not intended to have that many players in a single world and it does not scale well.
We don’t actually need these servers to be exclusive. We actually love it on Grob when people join us, and people do join us! There have been many folks who have grown tired of the main clusters have have moved over to Grob to get away from it.