Coming back after 6 months and playing league, mages feel like they have a ton of ability bloat. Anyone else feel that way about their classes?
After setting up my frost spec tonite and queing a shuffle it just felt like i had way to much going on to keep up with and track even with a naga. Hopefully they dont throw 4-5 more new abilities ontop of that in new expac with borrowed power and new talents.
everyone screamed that the prune in cata was the worst thing to ever happen so enjoy having ice blast, ice nova, ice bolt, ice storm, ice barrier, ice lance, ice ray, ice freeze, ice bomb, ice block, cone of ice, and polymorph
I’m more annoyed at the existence of Arena123 and other auto targeting macros than the abilities themselves.
I can play comfortably with about 32 binds because I have a Naga
But when you play a class with a lot of Arena123 binds, it gets uncomfortable quick
If Blizzard wanted to help us out, they should disable auto targeting macros OR introduce more utility via Combos. For example, Brewmaster Blackout Combo and Elemental Surge of Power talents give additional effects for abilities used after Blackout Kick and Earth Shock/Ele Blast. If the core rotations of WOW specs were more complex, we wouldn’t need all these extra utililty/mobility/cc spells to give some depth to the game.
Its part of whats killing the game, now the old hardcore die hards will always want more buttons…
But the fact is, NEW players coming to the game instead of investing endless hours to lean how to play at a basic level, they say screw this and quit the game. WoW will still be alive just a few servers like everquest or runescape… They would rather the game die then to change.
The time invested plus all of the keybinds to remember, per class, per spec, per gameplay style… You could more easily learn to play a musical instrument well… What would get you farther in impressing a romantic partner, playing them a song or bragging about your gladiator call of duty whatever skills?
It was a great game at one time, but those days are no more and never coming back.
I could stand to see some of it go personally. I’m gonna get flamed for saying this but it feels like blizzard just backed up a dumptruck of abilities and dumped it on the class. There isn’t like a clear playstyle or anything going on. I may be a minority but I shouldn’t need 15 damaging abilities, multiple long CD and tons of mobility to kill someone.
I’m always for having more buttons, but the idea should be revolved around every button being impactful - sort of leaning towards exclusive purposefulness. Iirc, a good portion of the playerbase (mostly non-PvP participators I would imagine) complained in MoP because of classes feeling over bloated with buttons/abilities. Its always nice having to go through various abilities presented within your toolkit in order to make game determining decisions or even at the slightest being resourceful with your class arsenal. Having this concept define part of WoW’s combat experience is what subdivides this game from other games and makes it special in the PvP sector imo.
A NEW player does not want to, is not, does not care to learn 50 keybinds just to make his toon move forward and shoot a spell…
Sorry hardcore peeps, its NOT going to happen, the gaming industry is larger than hollywood and Music combined, there is always a new title being released that is ten times easier to play, and more addictive…
Learning to play the Paino just to play stinkin super mario brothers, cmon… Games gotta change with the times, or it can join to star wars galaxies and LOTR online as DEAD games lol.
I don’t think your wrong Giznator. I’ve always hoped WoW would borrow from other titles and do their own “reborn” and have a more simplified and streamlined class system.
I don’t think we’ll ever see it go down to MOBA level or anything but I imagine with a fair bit of legwork they could crunch the abilities down from our current levels and still leave expression and class fantasy intact without needing 40+ binds to achieve it.
I don’t think fire is as bad as frost but I think the addition of Displacement mobility, and mass barrier/invisi wasnt really needed. When I last played S1/S2 we were fine without it.
Why add more utility/mobility that no one was crying for is all. I don’t intend to criticize a gift just pointing it out.
I’ve always maintained to fix what we have talent wise, trim the fat and DoA talents or rework them and see where the cards fall. Living bomb for example i used to fuss about and bring up and I saw it finally had some attention after literal years of DOA.
Frost is like they keep adding talents that are worse then the last and it goes DOA and suddenly they fixed all the crappy ones and now you got a bunch of abilities that are mandatory and stuffed on your bars.
satire but it makes the point. I’m waiting for Ebonbolt to be ressurected and thrown in with deep freeze to frosts arsenal.
Not at all, on spriest, dk or rogue. I love that they added abilities back from what they took in Cata/MoP/WoD.
What I will say is that you’re probably experiencing a bit of a shock going from a game like LoL and how their abilities are set up vs WoW and how those abilities and buttons are set up. I get the same thing if I play D2/3/4 for extended periods of time and come back to WoW.
The problem isn’t WoW having too many buttons, the problem is temporarily you having to re learn your binds after a break. That’s not a good enough reason to go back to horrible ultra shallow class design.
To a degree yes but I would have said the same without a break. I’m sure if I skimmed the forums I’d see a large amount of complaint regarding mage mobility and utility since displacement and mass invisi/barrier became core.
Prob got handed a few nerfs over the additions too on rest of kit. Just bloat to me, sure its a buff and its great but I don’t remember any mages advocating for more mobility and utility is all.
This is prob overexaggerating, but I get wanting the game to appeal to new players and having a vast outline of buttons to learn from in order to understand a class can certainly be daunting to a newcomer. But if you want to radicalize WoW to the point where it no longer supports having a player to learn, practice, and master the rotation of a class by pouring in substantial time (and expect everything to exist at someone’s fingertips as a result of simply making a character), then you’re asking for something that can possibly sever the integrity of the game in the first place.
I do too, but there’s a fine line between having 50 buttons and only seeing 20 of them being useful versus having all 50 buttons actually do something productive when used. I wish the latter to be true when developers design classes. It makes the game a lot more riveting when every class has an existing arsenal which has depth, flavor, and meaning.
And then there’s obviously the scenario where you only have 10 buttons for each class and the game becomes “oversimplified” to the degree where it could drain the richness & challenge out of every class in PvP.