Button Bloat from the Perspective of a Middling Player

I feel like that’s true for most specs in the game TBH.

Hekili is also only provides about 60% of output in a lot of cases given the rotational priority for many specs will shift based on the demand of the fight. Enhancement is a perfect example where hekili’s priority is near useless on every raid fight except maybe Volcoross and maybe Smolderon. You sand bag your damage considerably blindly trying to use it in combat instead of using it as a learning tool on say a target dummy and then disabling it for content.

Button bloat opinions also in large part come from a misunderstanding of ones abilities, interactions, and functionality of classes. Enhance is a great example: people screech about Ice strike empowering Frost Shock being two buttons yet that is something you can leverage in creative ways for massive damage and has massive implications on MSW generation which is what the spec lives and breaths on, Pwave being a buff on yourself and not immediately firing off your LB is another example. People also bind useless stuff for the content they are doing which adds more mechanical clutter.

Yeah. I was helping some new players out, one was leveling a Demo lock, and one of the things I told them was to un-bind corruption.

That was one thing that they did in Legion that made sense, cutting down on how many spells only 1 spec used were available to all 3.

I’m talking in the raiding community. Try to keep up.

I ignored it because it was worthless skill based issues or didn’t apply because new players aren’t pushing high end content.

lol you aren’t going to do anything.

This is the first expansion where I downloaded and used a rotation helper. Hekili. Prior to this I have used custom Weak Auru setups for my shaman, DK, and Paladin.

I’ve started using a Razer Naga in Cata. Towards the end of MoP started writing and using WA for buff/trinket tracking.

Every patch is another round of tweaking my WA heads up display(s), tweaking macros and making minor tweaks to keybinds. It isn’t a lot of fun even if it only takes a few hours to get everything setup.

Eventually it’s just… nope… I program for a living and enjoy it. As a hobby… not so much.

The UI has been getting more intrusive every expansion. Right now it’s just interacting with a Heads Up Display and a bunch of interface stuff. Plus making sure you can still see the environment stuff during boss fights.

I do sympathize with the OP. My solution has just been to ignore most released content. Especially group content. :slight_smile:

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Good list.

Plus - Gotta keep track of:

  • Potion on CD? (Use now or later?)
  • Hero/Lust window coming up?
  • Any on demand trinket buffs you might want to stack?
  • How about some type of mechanic that pops up an “action button”?

Those aren’t related to any class, but will be more things to be aware of.

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For paladins in particular, they could reduce some defensives if they buff our self-healing to compensate. We shouldn’t have so many defensives that makes a us start to look like a tank. They could even merge some defensives, like merging shield of vengeance with divine protection which is oftenly used together anyways.

Gaming as a whole is more complex now, if you want to be good at any game you are going to have to look for information outside of the game especially on multiplayer ones.

Even then, my point wasn’t about complexity it was about downloading addons, I dont think that is a problem for new players at all and we already heavily rely on them back then.

And this also prove my point, people don’t seem to have a problem downloading addons if the one made for new players have so many downloads.

Even classic WoW addons have a ton of downloads, so even the more “pure” version of the game has most players using addons en masses.

So he’s below average based on your made up population of players that you’ve determined with your own undefined ruleset. Convenient position to hold. Almost like you’ve set it up as an impossible position to challenge. By default. Very convenient.

It’s amazing to me how biased some players perspectives are.

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You mean the tracked numbers tracked by achievements?

It’s amazing how non informed some people are.

I think certain rotations are just “unfun” due to the lack of logic in them and the excessive shenanigans just to “add more dmg” into whatever that is and it would be great to see it changed.

Brings me back to Cata Shadowflame locks during firelands, where people would actually go to melee to make a full rotation and max dps.

My biggest issue with buttom reduction and some other attempts to better mix things up is that blizzard would DEF drop the ball on whatever it could be they come up with. I think a vast majority of players across classes agree that balance is pretty decent overall in M+ at least not counting legos and whatnot, and most classes are playable, are they fun? Some aren’t.

With hero talents we are going down a crappy road where a lot of classes viability will be blown up and funneled into the “1 spec” cause it will def be around S02 of TWW where Hero talents might see some shifts and even then i’m doubtful we will see much besides 1 viable spec due to a lot of mixing up.

I’d rather have certain things attached between spells, but sadly blizzard is just odd with class balancing and some baseline stuff.

I wonder what kind of “testing” they really do to come up with the nodes we have today versus the value of what they think a certain “utility” or cd node gives to X spec vs Y spec on the same class.

If anything, Enhance shamans really need a major pruning on skills cast and a massive buff on survivability.

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the problem is that snozex literally doesnt understand what the word average means in statistics so like most arrogant children he just deduces it based on his gut feelings.

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Well articulated.

Through the conversations in this thread, I have come to understand that it is less frustration over the number of buttons, and more a frustration at overall complexity with respect to the interactions of passives with set gear and legos and so forth.

Not sure what the solution is, but I agree with your point that there is a very real risk that any broadscale attempt to address it could go poorly, particularly with hero talents coming. Though perhaps the latter does present an opportunity… while I suspect you are right that it will initially trend toward “one spec” it does present an opportunity to better differentiate the archetypes within a class.

I feel a lot of the complexity arises from there being a mix bag of ideas as to how a class could be played mixed in to the talent trees, but not in a way that clearly separate them, so you end up with whatever grab bag of talents sims best for the season.

If they are able to clearly define three archetypes for each spec, then they can focus on ensuring the talent trees more cleanly map to those archetypes.

Either that or it will make things more complex and messy :sweat_smile:

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You only speak for yourself. Heroic raiding is hard for me.

Then it’s a skill issue because this tier is the easiest heroic in a very long time.

Easiest for you. Please consider not everyone has your vaulted skill.

Doesn’t have anything to do with me. This tier is considered extremely easy along with the mplus season being inflated.

I love the folks who say WoW is easy even in the hardest content. What are we comparing it to here? League of Legends? Starcraft? Dark Souls? Are those games easy as well?

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Strictly speaking, that is not great advice. If I did that on my hunter, as just one example, multi-shot would be gone because it is not clear on details that is what triggers beast cleave and kill cleave.

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It is for me. The complexity of getting the “rotation” correct needs to be reduced.

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