You really do have issues with reading comprehension don’t you. Do you just scan through posts for sentence fragments that delight your inner troll and ignore the rest?
The entire paragraph before your quote provides context as to why I was talking about this, and it has nothing to do with me not using Weak Auras. I was talking about the accessibility of the game to newer players and the fact that Weak Auras are only required because of sub-optimal visual design within the game itself.
I do use WeakAuras. Usually ones that I create myself. But this does not change my opinion that you should not have to use Weak Auras to produce competitive/productive damage output… which you absolutely do at high levels of content.
I will give a specific example. Not for you Snozex, because I know you are just a troll who either doesn’t care what other people say and just wants a fight, but for the other people who are making more productive contributions to the conversation.
Look at the Season 2 and Season 4 set bonus for Fury Warriors:
“(4) Set Bonus: Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times.”
The principle behind this bonus is that if you cast Rampage a certain number of times, you are guaranteed a critical strike on your next Bloodthirst.
The math contained within the set bonus is simple: 10% stacking 10 times = 100%.
But this is not how the bonus actually works, because it is dependent on your actual critical strike rate, which is effected by both your gear and auras (including temporary and ephemeral auras).
So you need a Weak Aura to maximize the benefits of this set bonus.
But there are two ways this could have been solved within the game that would not have required a Weak Aura:
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Make the Bloodthirst button glow when you reach 100% critical strike.
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Change the bonus to something like “Rampage causes your next Bloodthirst to deal 25% increased damage and generate 2 additional Rage. This effect stacks up to 8 times, after which Bloodthirst is guaranteed a critical strike”.
Neither of these methods fundamentally changes the set bonus, but both would have allowed the set bonus to be used effectively without the use of a Weak Aura.
This is the point I was trying to make: I am not opposed to the concept of addons or Weak Auras, but I do think that many addons and Weak Auras exist simply to work around problems that could have been solved (fairly simply) in the game design itself.