Button bloat and 20 button rotations makes picking up a new class extremely difficult

Sometimes these class guides make things look harder than they actually are.

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Definitely more involved that Destruction. So the OP can just use destruction if Demo is too complicated.
No reason to trash other players games who enjoy a spec over my being unable, or unwilling, to learn to play something.
Demo is not my cup of tea for that very reason. I want to enjoy the game, not trying to time as list of spells to perfection.

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Classes were at their best during MoP where some classes have even more buttons than what we have now. I’m glad that Blizz has un-pruned classes up to a point. I’m still missing some abilities from MoP, but this is still the best class design in many years. Classes are not “bloated” in terms of abilities. The devs went way too far with the pruning after MoP.

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I’ve actually found that looking at spells as concepts helps. And then I place them on the bar in the same place I would other classes.

You usually have:

  • Filler / rage building ability

  • Dump / combo abilities

  • AoE filler and dump abilities

  • An interrupt

  • A few CC

  • Cleanse or something

  • Pots

  • Dash forward / gap closer

  • Dash back or run away ability

  • Oh crap buttons (usually 2) - and / or a heal.

It’s really similar across all classes. There’s variation of course, but this should help.

Healers are different, but they’ll have their own similar concepts.

Tbh simplifying this any further would make for really bland gameplay. I hope Blizz never does that.

Honestly? Something Blizz could introduce that would help would be a “suggested bar setup” to get started. I think people are just overwhelmed putting things on their bars - especially if you’re boosting characters and didn’t get introduced to those abilities organically.

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Right because the design philosophy for WoW has always been “if you gave the game to your mother or father, would they be able to understand this?”

lawl

WoW was designed to be more casual and easier to approach to then juggernaught MMO Everquest

which is sort of why it absolutely crushed Everquest alongside the various calvacade of MMOs that came out after that styled themselves as ‘what if WoW but more hardcore’

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Oh okay, so let’s just roll the clock back 20 years. Got it.

These in no need for shadowbolt in demo. It should have the same cast time as Sbolt normally and be empowered to the current Dbolt.

This. A lot of these seventeen step openers are for uber optimized gameplay that isn’t needed most of the time. There’s usually a concept at the core of all that. If you can understand it, all that difficulty will naturally fall into place.

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This is partially why I love destruction, much simpler. Also big boom.

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If thats what you did with your Lock you over thunk it.

Locks are easy mode.

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Ugh, pushed 600 buttons on a boss fight. Why couldnt i just push 3

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I mean, you can be like me and not care about rotations much, but that’s just me. :man_shrugging:

The rotation you’re talking about here, only applies if you’re doing content that needs way more DPS. Like Normal Raids or Mythic 0 and upwards.

Either way, it’s not exactly difficult to learn the rotation, or just play on what works the best for you.

Absolutely. I know that for a fact, because their both gamers. :slight_smile:

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The cure to OP’s issue would be to have blizz naturally combine skills and make like a auto macro function. But I am sure that is 5 years away to install AI dps doctor in the GUI interface.

Agree! Theres many spells I don’t take because I’m out of keybinds, so I don’t even try them out. It would be cool to try some non meta specs but… if you play mage and choose every active talent you can, good luck lol. Looking at over 50 keybinds.

Ive yet to cast Mass Poly

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You don’t cast it because it sucks.

I play with 35 binds as frost on PvP, around 30 on PvE.

Define understand? I mean, my parents couldn’t replicate it, but I think they could pretty easily understand “you press buttons to cast abilities. You want to cast certain abilities first to generate resources which you can spend on more powerful abilities.”

I agree although dealing damage as Ret is pretty simple and paladin has almost never had a shortage of buttons.

You shut your wh**e mouth and leave my warlock alone we absolutely do not have too many buttons to press.
Go play fury warrior if you just wanna unga bunga and only press 4 buttons.

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Well,at least your not bored .