This nerfs the only thing we currently have going for us, our ST, and makes us even less bursty in PvP content (which we already weren’t).
The DoT buffs seem insufficient to make the DoTs really shine, and would be welcome if not for the massive nerf to our strongest ST ability. This alone will leave us doing 3-5% less ST damage. Then they also nerf both of our preferred legendaries and BiS conduit.
ST is all we really have going for us, it is the only thing that makes sPriest stand out in any way. We have no useful raid utilities (no hero, no bres/ss, no summons, no cookies, no invuln, no mobility, no external defensives). We have the worst raid buff in Fortify, which holy/disc also have. We’re not great at target swapping unless we’re in Void Form (need all 3 DoTs up before we do optimal damage w Mastery). Our consistently strong ST damage is all that justifies our existence, and we’re losing it.
Worst of all, our damage is only good with PI – losing overall ST potential increases the pressure on us to give away out best CD to another DPS. Which is not fun to say the least.
This also nerfs a legendary that was only always BiS for one covenant… further punishing players who don’t play that covenant. They should buff other legendaries, rather than simply nerf the ones that work; or fix that clearly unbalanced covenant ability.
As an example: Eternal Call of the Void would be great if not for the fact that you can fight a target dummy for 3 mins straight, through two Void Form phases, and not see it proc a single time.
This all said, if they wanted to make the class better, they would make the Twins of the Sun Priestess legendary ability baseline, and do the same with Searing Nightmare as having to talent for our only AoE Insanity spender is truly awful, as is our AoE (period) when SN isn’t slotted. Because Mind Sear’s damage is a joke, and DoTs are so short tha,t even with Misery, by the time we’ve applied DoT to 6 targets we already need to reapply.