The game has moved too far away from that. When a warrior wants to do damage to you, they will. There is a ridiculous amount of gap closers now.
That would do nothing. We already get reduced CD times with haste. With my current gear, bombs have a 15-16s recharge time which is just slightly longer then the DR on trap. You want both bombs available on every go, so unless they lowered the CD to like, 10s per, it would be useless.
SV does need a damage increase, but it needs to be effective inside CC windows.
The problem is, the damage that matters is what we can output during our trap windows. We HAVE to be able to pull defensives every window, or we lose. And sadly, thatâs the issue right now. Outside of heavily leaning on damage from feral or ret or w/e we are playing with, hunterâs donât bring enough damage to push targets inside that CC.
And now, more than ever, there are tons of defensives to burn through. In MoP, every go we could get a defensive or trinket. Many games would only be 2-3 minutes long because by the 3rd or 4th go, we had a target with no trinkets and no defensives.
If ret gets nerfed, itâs going to hurt hunters. If disc was nerfed for any reason, hunterâs would completely fall off. SV needs some damage buffs, but I just donât see it happening. The one good thing is SV is doing bad in PvE so hopefully some changes there will help PvP as well.
Has it? Arms hasnât really gained any specific mobility from last expac and there wasnât an issue kiting warriors then because we could make them play defensive.
Survival has been about consistent pressure with traps to gain momentum, not insane burst inside trap windows (thatâs a MM thing).
Youâre still pooling to do damage inside trap. 120 focus with both bombs and ideally an SS proc. In the end, our CC window as hunters has been getting short and shorter. Because of the huge healing coming out of trap and the complete lack of casting, we have no way to extend that pressure. The second a healer comes out of CC, they can top targets with either kick immunities or instant casts.
Compare that to mop when we had scatter for trap and silencing shot after and healers actually had to cast to top a target. Now, pressuring heals at the end of traps is useless.
We need more effective damage inside those CC windows to be viable.
It was more important to get the trap pretty much on cd then anything else. Also, hardly any hunters play vipers venom. Double bomb is decent damage but not really a huge burst window and when we played mongoose bite it was more important to consistently get the stacks up outside of enemy gos then to try and do it only in a trap window.
The survival we are playing didnât exist then so I donât know why we are trying to compare that.
I play vipers venom most of the time, macro on focus right after CC breaks. It help a little bit⌠but its nove even because vipers venom are so good⌠its because survival pvp talents are garbage.
And then youâre missing out on a lot of damage as SV.
I know, but look what lego youâre wearing now. Itâs a big damage loss.
Preference I guess, but I have seen the few top SV hunters using it. As much damage we can load inside that window is ideal.
Didnât say it did. I was 2400 in mop as MM/SV.
Iâm talking about how hunterâs play. The strats are still very similar. The comps we are good in are still the same. Our CC windows has been dramatically shortened though.
With lower haste tip of the spear is technically better since youâll never be able to full benefit from 5 stack mongoose bites till we get more haste. Chakrams over wildfire is preference I believe I personally like the option to still double bomb people with wildfire infusion over having chakrams. Survival is still a really fun spec but be prepared for morons to ride your pet like their life depended on it. Youâre gonna have to get cheeky with pet feign glyph to try and trick people into thinking it actually died.
I agree with the issues of Survival solely revolving around the pet the damage is actually fine. If your damage is low as Surv you are probably below 200 IL. I was playing games with my ww and disc friends in 3s with my Frost DK and came across a Surv ret and disc team. The Hunter pet literally died to remorseless winter and chillstreak with no focus input from me on the pet. Chillstreak jumps from random targets and it chose the pet over the ret. Pets dying to random cleave is just dumb tbh.
Survival damage is mathmatically inferior to other classes, theres no IF about that.
Yes you can win matches, the class kit is good, fine we can menage some wins, which doensât mean SV dmg is superior to other classes.
Your damage IS NOT higher than locks.
Your damage IS NOT higher than spriests.
your damage is NOT higher than warriors.
Your damage is NOT higher than rets.
Your damage IS NOT higher than DK.
Your damage IS NOT higher than monks.
Im talking about math.
INB4: âDmg is not the problemâ It is, its already proved by representation. The class is not efficient and are barely represented.
Yea you caught me experimenting with that leggo, I actually just crafted it and havenât played any games of yet.
Again though survival (this iteration) has been more about steady consistent pressure and momentum thatâs why we do well with rets/ferals that bring the burst during the gos. Not to say we donât have burst but our âspikesâ didnât really peak as high as others but we didnât Valley as low either. Of course right now our peaks and valleys are both lower which we all agree on.
I played Survival at 2400 mmr to try it out and the damage was fine I am speaking from experience. If you choose not to listen to it then fine and your opinion is noted. The pet is the main reason.
Fine has a subjective value. Ok, i understand the current damage is âfineâ for you.
Im acknowledging objectively this damage (which you define as âfineâ) is the lowest of the game, objectively.
SV still lost out hard w/ the loss of wilderness survival for bomb cdr, and bfa latent/primeval int
Mongoose bite dmg should be higher too honestly, even in BfA I felt our poke dmg was rly strong but our actual dmg was fairly weak, having that adjusted would be nice
Wilderness Survival should have just become baseline attached to Wildfire Infusions