This is the only way now.
Buff MMR. Buff healer MMR to get more healers.
Give us actual COMMUNICATION on how you will prevent future seasons from having this issue… such as:
Do this now Blizzard. Please. Or arenas will die. And people will slowly realize that Blitz is fun and cool but it is NOT arena. It will not provide that aspect of competitive pvp that arena does for the pvp community.
5 Likes
We hear you and have decided to limit Blitz CR/MMR gains in season 2.
3 Likes
hmmm idk man
it’s weird enough brand new players at 1800
what is the actual point of inflation anyway?
PVP suffers of low participation, IMO
there is only one way to fix this…
A Blizzard-Microsoft initiative of developing ChatGPT-powered flex players
now your healer will literally be a bot
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Starting at 1800 and having no placements is miserable for everyone involved. Blizzard whipping out this fix to remedy a season crushed from the beginning thanks to Blitz is just… sad. They are completely lost and or don’t really care just whip out crap in hopes to shut us up for a little bit.
Yeah, I’m 1800 mmr (real) not 1800 mmr (inflation). Get these noobs out of my games.
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I like how they roll out titles , increased honor, gold etc to attract healing in SS then pull this stunt. Healers at 1800 have to pray to god every 10 lobbies they get just 1 with semi balanced dps in hopes to not 3-3 10 times in a row. I suppose some may like this but it’s so bad.
i am not sure why people think an mmr increase will attract healers, it wont. Even in the most inflated seasons of DF we had high queue times. Its a high stress role in an environment where you need to 1. depend on your dps to use their abilities while remaining within your line of sight at vital times and 2. be aware of everything regarding cc/utility/interrupts the other team has so you know what to be prepared for and can position or react accordingly. It requires much more of you than a dps role does throughout all rating brackets.
On top of that, the game is just bloated heavily now. The new talent trees in dragonflight+all of the reworks specs received from then to now+hero talents in tww have caused so much mobility/defensive/etc bloat it just feels like a mess honestly. Not to mention other issues like healers getting paired with lower mmr healers, getting a braindead dps then going 3-3 causing a loss of cr and mmr which has been a very common complaint from healers since DF.
They will leave anyways after quickly getting their rewards. The game just isn’t fun for a lot of people. Even pve players complaining about mythic+ in general forum too
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Correct
Disagree. Basically every spec is fairly simple and all the information needed is easily available from places like murlokio
The fix is they quit messing with mmr and go back to percentage ranks at end of season bang done.
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I really don’t think we should ever buff MMR again. I don’t care if that means I have to work 10x harder for glad and I don’t get a mount if I don’t put in the work.
This precedent of just buffing mmr over and over and people threatening to quit if they dont have it juiced is not sustainable.
4 Likes
I didnt say anything about simplicity or complexity, I said things are massively bloated. That does not equate to complexity. Theres far too many random passive slows, too many root breaks, possibly even too many roots, too many freedoms, too many dps defensives (this specifically is a problem in both pve and pvp), and likely too much mobility. I’d love for them to do a decent prune on all of that, and rebalance things like roots/slows etc so it doesn’t effect classes with no freedom as much. j
Thats just an example but there is definitely way too much bloat going on its actually insane, it was bearable in SL, got way worse in df due to talent tree revamp and spec/class reworks, and then got even worse in TWW with hero talents adding more passive slows/defensiveness/mobility to the game.
When it comes to the actual gameplay of specs like doing damage I enjoy it a ton, no complaints there from me, my complaints are aimed at the amount of things added overtime to counter other things added over time that have resulted in bloat.
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They need to do something to make things more consistent season to season then. I think they buffed MMR enough already I have no idea why people say its still an issue, it was definitely an issue the first month (and a 1/2?) of the season until they buffed it because it was massively deflated, but now its in a pretty normal spot and regular players can progress to their regular ratings. Buffing it more won’t solve any of the issues listed in this thread.
However, the constant swings of hitting extremely high CR into a season of hitting a much lower CR due to participation or whatever else needs to be fixed if they shouldn’t buff mmr ever again. Players need to know what to expect coming into every season regarding difficulty of getting rewards, people like to set goals, current rating system moves the goal posts too often for that to work consistently.
I agree 100%. I think current mmr is pretty close to what it should be at. If you were to calculate glad using old percentages, it would be at 2319, which will prob be 25-2600 by end of season. This means that the current “elite” is right around where it should be.
I also think that if blizzard came out and said, “we hear you, we’re not doing inflation anymore, you gotta play to get that rating” then we’d stop all these deflategate nonsense rants and we wouldn’t see the insane participation variance.
2 Likes
This is the United States of America. We do not do sustainable.
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I agree with the first part, this feels like where rating should be and is also why people were screaming about mmr inflation so much, because it was necessary at that point. Nobody was progressing in shuffle much because there was a massive bottleneck and that trickled down leading to a really bad experience for most honestly.
However, I dont agree with the second part. I think if blizz came out and said that, and then the next season started off the same way tww s1 did, you’d see the same participation in blitz (assuming they dont change the mmr), maybe even more, and you’d see a decrease in shuffle/3s. The causes of participation variance are not down to 1 specific issue, but it certainly isn’t caused by people talking about needing inflation. A major issue is how inconsistent they’ve allowed it to be, and so when one season your peak is 2800 in shuffle, and the next season you can barely scrape 2400, it feels terrible and people hate it, therefore leading to the inflation discussions we often see. We need to solve that issue first before blizz ever says ‘no more mmr injections’.
edit- people are willing to quit if progression is halted so early on, that is why I believe we would see a decrease if the devs said that statement with no actual changes to the progression system, we have already seen this in tww s1, participation was falling hence why they injected mmr. They failed at maintaining expectations throughout DF into TWW for where the ‘average player’ can reach.
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Which is going to happen, but it will definitely not increase the participation anywhere, just make more people to quit the game …
But that is leading to nothing. 0.5% of 300,000 players in the ladder which we had in MoP or WoD for example is quite different from 0.5% of <50,000 players which is the situation today.
The moment they decided to change to system to ranks instead of percentage wise, was the moment they needed to make sure, the ranks are about the same challenge in every season in my opinion.
When the player base is already that small, they shouldn’t try to make it as challenging as in the old days. That will just make a lot of the community quit, because when you are used to play at 2k, improved your gameplay and try to finally achieve duelist for example, just to realize that your 2k from previous expansions is suddenly 1700 in this expansion, what would you do? Still trying to get 2100 or quit to a game that doesn’t feel so dead?
That is what the devs should keep thinking about in my honest opinion.
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Artificially inflating the MMR of brackets is causing a cyclical issue where a significant portion of seasonal players believe that they’re below where they should be. If you don’t break the cycle, it’s going to continue to be an issue. Inflating MMR will fix nothing and will further perpetuate this perception that inflation is required to achieve goals. This season has a minimum of 2-2.5 months left. If you aggressively inflate again, you will have a DF S1 situation on your hands. Continuing to mislead players on their actual skill levels is problematic and confusing.
The real fix is creating shorter seasons with more normalized/standardized inflation. This will give players a sense of accomplishment without having players at 2400 rating that normally would not have that CR given normal arena health ladders.
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Biggest problem here is that “this is where I feel glad should be” is highly subjective and literally changes every season.
Anchoring our rationale on rewards or titles on how arena was 10 years ago is already deprecated, but also does nothing to retain playing who started players in DF for example.
“But muh glad!” doesnt mean anything to the dude who was 2100 one season but feels bad because he cant break 1800 for 3 months despite actually playing better.
But it doesn’t. Glad is 50 wins above 2400.
Glad was subjective when it was a 0.5% title