Buff heroic dungeons

Because player skill doesn’t dictate the level of scaling. Scaling will always remain constant regardless of how well you do or do not perform

You’re not experiencing minimal mechanics. You’re experiencing them all. They just seem to have minimal impact. If everyone in a Heroic group at 441 ate all the mechanics, you’d be wiping left and right.

Being top DPS doesn’t mean anything unless that it’s “high DPS”. Again, at 457 as a tank, I was top DPS without being over geared.

None of this goes with each other.

I said “just because I can skip it doesn’t mean I do” - there’s literally a screenshot of me in a Heroic dungeon in this very thread…and Heroics have always been easy.

I know it very well. I know it better than most people here who claim H is too easy and m0 is a wall.

I’ll clarify for you again (which is ironic since you already quoted it):

gonna have to disagree on this one. I did no m+, no raids, no pvp (on this toon) last season, and was still soloing heroics in mostly questing gear. havent done them this season after the change, but if theyre similar to last season its not a gearing issue, its a simplicity issue.
also important to point out that heroic used to remove mechanics as well, not sure what the status is in DF since I never did them (precisely for the fact that they were skippable).

You can disagree, but you’d still be in the wrong, which we’ll get to in a minute.

They’re not. They got bumped up in difficulty. Last season they were about 420 ilvl difficulty. Open world quests and what not you could get to nearly 460 ilvl.

Now in season 4, Heroics are bumped up to the difficulty of what would have been roughly 440 ilvl with you still only getting to 460. Still able to be solod but a little harder for your average joe unless you’re familiar.

It’s not that Heroic removed them, it’s that Mythic adds the last one(s). But you also proved my point. You going into 420 content in 460 gear and going “oh the mechanics are skippable” is no different than me going into Mythic 0 at 470 and going “oh the mechanics are skippable”

I went and solo’d Mythic Algethar Academy on my tank just to prove a point (and I needed a screenshot of a boss mechanic being telegraphed). Does this mean Mythic dungeons are easy and we need to scale it up even more so now?

That’s the point. My only point. Heroics are so easy by design they literally can’t teach you anything at all. The only time you get exposed to mechanics that matter is M0.

All the mechanics matter and you’re exposed to them in Heroics.
You not paying attention to them != them not mattering

If they didn’t matter, they wouldn’t matter in Mythic dungeons either, but oddly enough the amount of crying about Mythic dungeons show that they do.

Not practicing in the practice rounds and then being surprised when you can’t win due to lack of practice is not a design nor scaling flaw.

That falls back on the player.

Much like my sons baseball team vs his sisters softball team.
I would put all my money on the girls softball team beating the boys baseball team simply by watching them practice.

The girls actually put effort in during practice. The boys are lazy and have no sense of urgency or care. They just want to be there for batting practice. Girls would mop the floor with the boys team.

All because someone takes practice seriously vs those who dont.
Which is why some people find mythic dungeons to be a wall, and others don’t notice a difference.

Incorrect, since difficult content gets made first and lower difficulties remove them, to make it palatable for the casuals. But you’re seeing it from a chronology standpoint of the gearing process (starting with normals, heroic etc) ofc, so its a moot issue. The point is that the heroics you’re playing are not prepping you for mythics anyways.

That I skip heroics, not that I skip mechanics. See above, one of the issues with heroics (has been?) is they have less mechanics in general. Heroics is just normal with higher numbers. Mythics adds new mechanics and sometimes concepts (shoutout to DoS from SL as a great example). Even if you were to make it more difficult, hell, equate it to mythic numbers then it’ll still be easier. It’s in need of correction regardless of how you look at it. A lot of people in this thread are calling for an example where they can learn, which is technically what mythic should be doing, but since it has a weekly lockout it’ll de-incentive players from playing.

False equivalency fallacy, obviously. Yeah you’re soloing mythic in whatever gear you’re running as a tank, but im in questing adventure/veteran gear in balance form. I was running around in 440-450 gear. Heroics shouldn’t be that easy.

Look, my only point is that you put too much spotlight on yourself as the reason they’re weaker. You are not the only reason muh man. Scrubs (such as myself) queued as dps were soloing it too.

yeah fair enough.

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Yes, it obviously would. A player taught rather than turned away is a benefit to the community.

But the response will just be “those players weren’t ever going to learn with or without my help” if not something even more smug.

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Not in heroic.

But they don’t matter and can mostly be ignored.

What kind of backwards logic is this? “Oh if they didn’t matter in easy mode they wouldn’t matter in a much harder mode”. :thinking:

Mechanics don’t matter in heroics. I’ve been in heroics on my druid and rogue and nothing threatened anyone. Oh a little more damage went out and they were healed to full.

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They are if you’re doing it right.

Go into the content in appropriate level gear, not over gearing it, and you’ll learn. No one wants to learn until it starts killing them though. It’s a reactive reaction when it could all be avoided if they were proactive.

Could probably do it in Balance form too. Point being, it’s not a false equivalency. The equivalency is the power the gear gives you in relation to the difficulty of the content you’re doing. Which i transferred straight across.

Discussing current Heroics where they got a difficulty bump and where my DPS is 50% of the entire dungeon run. I make them easier.

How many players refuse to learn though? We can see in this thread alone many people refusing to learn the mechanics in the learning phases and blaming difficulty for their lack of awareness.

Yes even in heroic because they carry over to Mythic. Damage doesn’t matter in Heroic. The mechanics still matter

Same can be said about Mythic dungeons.

See my first response to you

This is the problem right here. It’s not the damage output of the mechanic. It’s you refusing to learn the mechanic to avoid the damage for when it becomes a problem. Learn how to deal with it in lower difficulties and it no longer becomes a threat in the higher difficulties.

Weird how that works eh?

Learn to take the puddles out in HoI first boss in Heroic so you’re not dropping them on the group, even though they can be healed through just fine on Heroic, and now you’ll do it in Mythics and now you’re not wiping the group because you’d rather pad the meters than do the mechanics.

We see this behavior a lot in raids. People skipping mechanics because they want to look good on the meters and it results in wiping and having to redo the entire encounter.

What you do in Heroics carries over into Mythics. Which is why Mythics seem hard to you folk when they’re truly not.

In my experience almost none refuse to learn. But I also have a habit of approaching criticism constructively and not just telling people they suck and to go away.

What I see is a person gaslighting people by insisting heroic is a training ground when there is rarely an opportunity to even see mechanics and when you do they can just be completely ignored.

In game, same. Most seem willing to adapt or listen after dying a time or two.
But on the forums, we see people standing defiant when people say “learn the mechanics” and are met with “How can i learn the mechanics one a once a week dungeon”

Which I covered by:

If the group knows what they are doing then yes heroic dungeons are super ez. If they don’t then they are going to have a bad time.

I ended up in a rise group that was already 2/4 bosses down. Almost a full wipe on Morchie, wiped on the trash before Deios, but no issue with Deios. I was about 480ish and rest of the group was around 462ish. No one else was higher than 465. Looks like they had plenty of difficulty so that at least one of the DPS dipped which is how I ended up in it. They tried to kick the healer after Morchie, but I like to vote no on vote kicks so that didn’t happen. It was really just clear the group didn’t know the dungeon and that’s why they had a bad time.

They aren’t going to “have a bad time” because the dungeon took 5 minutes longer to complete than it otherwise might have. That’s the different between a heroic with people that know what they are doing and a heroic with people that don’t.

They are just too easy to fail in.

The only group wipe I’ve seen so far in a heroic was when someone didn’t heal Chromie on Iridikron. And that set us back all of two minutes. The one fight in the entire dungeon with a mechanic that actually matters. :smiley:

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Then why are people having “a bad time” in mythics? It’s because they don’t know what they’re doing. Not because they’re trying to rush.

It is a training ground. You just highlighted the main issue with Mythics.
Ignoring mechanics because they don’t feel threatening.
Mechanics in Mythic dungeon are not threatening if you know how to deal with them

So for the people in the back: Mythics aren’t hard. Y’all just ignorant by choice. “I’m not going to bother to learn and then complain about it because I don’t know what I’m doing later”

Makes sense

Ignoring mechanics because they have been trained by heroics to assume that most can be ignored.

Then getting here and having no concept at all how to avoid them because they’ve been trained to think they don’t need to.

They were having a bad time in the dungeon by the time I joined. Not just because they didn’t know the dungeon I’m also unsure how well some of them knew their class. BDK Tank was repeatedly putting healer on blast, and was probably the one who initiated the vote kick. The healer definitely had some struggles. I was the only one who it seems to know the mechanics on Morchie & Deios by everyone’s actions on both fights.

It definitely looked like they had been in there longer than 5 extra minutes.

With enough gear they can be. Falls back on more ignorance to not caring to understand or learn, especially limits in this scenario.

And why is no one correcting their mistakes? Why does blizzard have to nerf things instead of people learning to respond to encounters properly?

Again, goes back to practice. Not taking practice sessions seriously because it’s not “game time” is going to set you up for failure.

This is 100% on the players and scaling or design or blizzard or anything else anyone wants to point a finger at

So they had a troll tank and that’s supposed to be representative of heroic dungeon difficulty?

Why not?

We’re letting ignorant people be representative of Mythic dungeon difficulty. Doesn’t seem too far off