Buff everything!

They could, but there is no telling how hard that would be to code into Wrath Classic.

I’ll take a guess and say that is something they don’t want to mess with on the limited team they have.

A total un-Classic view point. No dude classic shouldn’t be about “Everybody gets a trophy”.

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Trophy? You don’t want every class to be viable? You want multiple specializations to be unplayable in a PVE scenario? You want things to be bad on purpose because why???

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If viable means being able to top the meters, hell no I don’t want every spec to be viable.

Since Vanilla every spec in the game had something to provide in both PVE and PVP scenarios. Some classes are pure damage, but some classes would bring in unique functionality and play style. Some classes are more popular some classes are less popular. That was the great, fun and unique philosophy that Vanilla provided.

Classic specifically proved that many of the so called “Meme” specs weren’t actually bad at all. When a feral/rogue topped the 2s in TBCC or some streamer showed what kinda crazy things you can do with a hybrid class like druid in vanilla. Yeah not everybody has the skills to play like them, but what’s wrong with having a spec that requires a higher skill cap and provides a very unique way of playing the game, but doesn’t necessarily top the meters?? NOTHING.

Your understanding of viable is what I saw in retail last time I played it. It was an expansion name Legion. The game design was horribly disgusting. Every class had a 2-3min defensive CD and a 2-3 min offensive. All healers could cleanse all effects on a 8 sec CD. Everybody had a 15 sec cast drop. The only difference I felt between an arms warrior and a ret pally was that color and name of spells. Otherwise they would feel almost the same. They type of balance and viability you demand will result in that. That’s not the spirit of classic.

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Classes should be able to do meaningful dmg, not literally be 6k dps behind. Every spec should be within minimum 3k dps of the very top. Class stacking should never be viable because it forces people to reroll just to enjoy the content. I don’t want anything to be the same when it comes to play style, I just want everything to be fun and competitive.

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All specs are absolutely in within the range of viability. Take fury warrior and affli lock for example. From the numbers that logs are providing. Fury is at most 15% behind affli lock. So if affli lock is doing 10k fury can do 8.5k which is less than the random 3k number you said. Anything beyond that is a skill matter not design.

That being said, the gap between top and bottom DPS is way way closer now in WOTLK comparing with Vanilla, yet the game feels way less unique and consequently way less fun.

Finally you gotta understand, the cost of having more uniqueness and wider range of class identity is having less balance. The experience has proven it worth sacrificing some balance for having more uniqueness.

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#1 Fury DPS on thorim: 10,554
#1 Warlock on thorim: 13,300
26% difference (dont worry, fury warriors are scaling)…not really.

Either you cant do math, or you’re blatantly lying to defend something you’re ignorant about. Thorim is generally the most tank/spank fight in all of ulduar besides ignis, however, ignis is skewed for casters because they must stop casting. If you want me to do the math for you on that and a arms warrior, which is the lowest of the low, i can do that as well. The highest frost mage dps was 8000 dps, when compared to a warlock, is a difference of 66%. If you think this is how the game should be played, and that there should be this huge gap causing these class/specs to not be invited to the raid, you simply lack logic and fairness.

You believe that because one mage is casting frostbolt and fishing for fingers of frost procs, and the other is casting fireball fishing for pyro procs, that because they’re different they should be different in dps by 60%??? There is no actual way you believe this right? You’re literally trolling. You want classes to be unplayable because their abilities are different?

One thing I think allowed Vanilla to achieve this in a way that WoTLKC is struggling with is that Blizzard balanced classes and not specs in Vanilla. This allowed them greater flexibility for “flavour” and larger balance incongruity without completely benching whole classes.

Every class had one thing they were competitive in and there were more unique buffs. So, every class had a compelling reason to be brought to the raid. But this was at the expense of raid comp flexibility (especially in TBC) and role flexibility.

With WOTLK came the “bring the player not the class” ethos and with it a need to do a greater degree of fine tuning on individual specs and roles. Classes needed to be competitive across a range of roles and specs within tighter margins else risk being benched as they had no other unique ways to contribute.

geee, dude that’s horrible analysis. 1/10. Primary school level. Comparing top of this to top of that really? 2 single individuals?

Go to Classic wow logs. click statistics on top banner. Click Thorim as he is your favorite boss. Hover your mouse on affli warlock and fury warrior respectively. Read the upper quartile numbers. In case you don’t know, upper quartile means the top 25%.

Affli Warlock upper quartile DPS = 8,389
Fury War upper quartile = 7,393

If you believe in math, which is a question for me at this point, the above numbers mean for the on average a top 25% affli lock does 1k more DPS than a top 25% fury war. If you like the percentage, it’s roughly 12% difference.

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12% is still pretty big gap

OHHHH, you comparing the top 25%. I like that. Kinda skewed tho because warlock has a much higher skill ceiling so a 95 parsing lock is a lot better than a 75 parsing lock, where that metric is inversely proportional to fur ywarrior’s, but regardless good try brother! But just go ahead and compare every single class below @fury warrior and above the top 3, and tell me that you like it that way…You also didnt even bother arguing the fire/frost mage thing that i said either, dont worry tho brother i wouldn’t even try to touch that one either you would just look foolish. You do know that the best guilds brought 7 locks and no fury warrior’s right? Thats because the difference isnt really 12%. Even tho thats still a big gap.

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Nerf everything!

GREAT plan brother, everyone loves playing something weak and underpowered. Everyone would respond great to that plan!

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Lol, (edit) four easiest single button mashing classes in wotlk xD (faceroll of you’re trying to be a legit classic retadin)

Wait these specs exist as raid specsnin wotlk? (I mean frost?? Lmao) its arcane or gtfo

Arcane is bottom half of single target dps. You obviously don’t r

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Arcane is bad. Fire outperforms it by about 1200 dps. Yes frost? You don’t think it should be played? You like it being a useless talent tree for mages?

Well you clearly have never played wkth an arcane mage :wink:. You got some fake news there bud. Although its to come to be expected from you: Someone who just complains and hollers louder than the rest so they can be heard. If you disagree… Better look out, theres only one way to think here!

Hope you find happiness and balance in your life mate! Take WoW too seriously. (Befpre you waste your time responding…) Your guild is named Basketball Jones (That tells us all we need to know :wink:)

The data exists on Warcraft logs, go see for yourself that arcane mage is barely hanging above half of the rest of the, even the best human being to have ever played it can’t do better than a fire. If you can’t read a graph I can show you brother. Also, if you want to improve at doing dps on whatever you play, link me logs and I can show you that too brother.

???

I agree i think warrior and blood dk should get the next buffs since dancing rune weapon is not even doing what the tooltip says their damage is heavily nerfed.

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Precisely.