If anyone has played on beta, once we get full conq gear, the game will feel a bit slow paced. It’s like in between BFA S4 and start of Slands s1
Crit to 75% or even 66% will help that a lot. It will also make it feel much better to have crit on your gear, like dk tierset for example has like 3k crit on it, which is terrible and kinda offsets the effect of the tier anyways.
So, it is very cringe to have a dead stat in pvp( one which many classes have interactions with besides the 200% increased dmg), AND the pacing of the game is going to become very boring if crit stays the same.
3 Likes
agreed, they have adjusted CC, and the trinket stam bonuses, and gear is scaling crazy high stam, crit nerf needs to be reversed some.
2 Likes
I think games should be faster, but I’m not sure crit is the best way to do that.
I think it really, REALLY sucks because you got crit twice in a row or two big crit abilities at the same time that make you go 80-0 instantly instead of 80-40-0 and you actually have a global to respond.
I think the best first place to start would be making the healer trinket 2 minutes again so there are actually windows where people won’t have a trinket+response.
From there, I’d just buff the base damage amp on trinket bonus from 12% to something like 18%? That would buff damage, but also help healers have some additional throughput and agency without making them able to always respond.
4 Likes