Buff Arms please

Uhh, arms has been pretty insane for the past several raid tiers. And even when fury is strong or competitive, if you were running double war (which was almost always a viable option because rally was so strong), you’d always have at least 1 play arms because the execute was so important.

P sure the only times recently where fury was significantly better were amirdrassil and SotFO and even then arms had niche uses (including jailer).

I’m clearly a minority here, but I really enjoy arms and fury. I have admittedly really only played arms so far this “season” but it feels solid. Are you guys just Qing into frost mage every game or what?

Arms warrior is clearly not a bad spec, the people who think it’s genuinely bad are just coping

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The main issue for arms is the identity.

If it is meant to be a bleed spec, why do the bleeds tickle? If it is meant to be a chunk spec, why does MS require so many modifiers first to even hit decent? Combining the two feels bad with the way they did it. I have some random ideas below.

Look at the torment change… I can’t think of a single person who enjoyed it. I was even partial banned off forums for giving such negative feedback on it lol.
They need to be redesigned for arms without a doubt. I understand why double bladestorm had to be removed, especially with slayer, but the sweeping strikes thing was a joke.

Easy solution, Option 1 Casting Avatar casts CS or warbreaker on enemies for X amount of time, Casting CS or warbreaker grants avatar for X amount of time.

I am not a fan of Recklessness being the other option since it is a fury CD. I would rather have it updated to fit arms more. Maybe Avatar increasing the damage of MS by X% and reduces its CD by a portion. Not sure.

Looking at the spec tree in general, it is basically the same from DF with some minor differences. Mortal Strike is such an odd skill as it hits hard with cds and modifiers, or hits like noodles. Easier way to balance, Overpower no longer increases damage of MS. This would allow MS to instead keep some of its base power, without the need of a ton of modifiers. Some other tuning would be needed, but it would be better off I think.

Arms mastery just feels bad imo. If they want to keep this “bleed” like build hybrid thing, I think the mastery should change to just have MS, Execute, OP, and CS (or Cleave if talented) do additional damage as a bleed over X seconds. Increasing mastery would increase the base damage of those skills slightly, while also increasing the bleed damage maybe. Though I would rather it just be back to wod mastery in general.

Rend is such a joke of a skill in terms of damage. It should just be baseline I think at this point and replace the rend talent with something new. Maybe something that would change the supposed mastery above, The base damage of those abilities are increased by X %, but the bleed they apply is weaker. Or for those who want to keep the bleed aspect more, the mastery also affects rend damage instead.

Skullsplitter is such a cool sounding skill, but feels meh to use. My idea for this is to have it be similar to the ret paladin skill execution sentence in a sense. What if instead of what it does now, it was reworked. Skull Splitter always crits, applying a debuff to the enemy causing damage they take to do X% additional damage over 8 seconds up to a maximum of X% of enemies hp. Every direct hit from the warrior applies another stack. After 5 stacks, or when the max HP threshold is reached, the enemy instead takes whatever the bleed would have been instantly.

Not really sure how to combine the bleed with burst for arms, but those are my ideas. No clue if they are good or not. Fury is just miles ahead right now in terms of fun, so haven’t touched arms much other than to testing minor things.

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Arms is in a good spot. Personally I’m glad that it’s the less popular spec, because if you can find success with it while everyone else re-rolls to fury because it’s popular then good on you.

My own experience as an Arms/Prot main? Since expansion release I am doing skirmishes on repeat, daily. 2v2 and 3v3, just trying to practice and get better for when season 1 starts. No kidding I am usually #1 damage or #2. Fury does not beat me in damage in my experiences, ever. Now of course, I don’t win every game. I lose games too. Obviously there many warriors out there better than I am. If I can find success in playing a spec I enjoy, anyone can. The damage output and the pressure arms puts out is crazy strong when played well. Even vs caster comps. Mortal strike still hits hard, deep wounds, rend, dragon roar, BS, overpower are all up there in damage and most of the time it’s your deep wounds effect that’s so high. The pressure is especially strong if you can keep up your damage on 2 or more targets. If you are able to stay on someone long enough they just die from mortal strikes.

I also ran plenty of heroic dungeons so far. Again damage output is fine there too, never ever near bottom. Battlegrounds you can also be too 2-3 damage. I duel other people while waiting for Q’s. Fury warrior usually does not win that duel. Again, you don’t have to play what is popular. Play a spec you have fun with and find success with it through learning and practice.

I don’t know why some are so determined that arms is a bad spec. It’s really not. I love it.

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Because mastery was too overvalued for wod. I think most of arms issues comes with all the pvp talent nerfs that there’s no clarity on and instead of blizz trying to fix those they just layer more damage into the spec instead of fixing the core pvp nerfs on the talents.

Also execute needs something done for it. You don’t play sudden death or improved execute and in pve they have stopped taking sudden death too. Even for slayer it’s weird

IDK. I can absolutely see how people like big mortal strikes over rend, and I REALLY enjoyed big MS in S2 slands, s1 condemn charge, S3/S4 fury perma uptime, and Dflight S1 skullsplitter 1shots.

That being said, Warrior can’t have the mobility and durability it does with that damage pattern. You can’t have the tools and tankiness to permanently press W and also be a constant lethal threat.

I love playing warrior; there’s not a melee I can W key harder on except maybe ret paladin and even then I ween some. That being said, Warrior is also the most kiteable melee and I think that bleeds work extremely well into the toolkit to maintain pressure even if you’re losing uptime.

I DO wish that warrior chunked more when you connected, but I think you’d need to give up sustained (which would make fighting any hunter/mage/boomy that just runs away even worse and probably push you towards spear even more), or give up durability; which would involve an entire playstyle change.

bingo. they need to revert the unhinged, executioners and fatal mark nerf, or at least tone them down, and maybe make sweeping strikes and hamstring off the global? Arms is a few small changes away from being good. It’s not bad, its just underwhelming in the current meta.

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I think martial prowess and executioners precision need to have the nerfs walked back a bit. Probably not 100%, fatality needs to have its damage un nerfed but be capped at 1-2 stacks.

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Arms is not incredibly durable in the rogue mage meta… vs melee cleaves its decent, but still not S tier survivability even…

I would happily play spear if they make it so 90% of specs cant walk out of my 1.5min cd, or make it 45s like improved roar.

thats a start… def need SS/HS off global or reduced global too, it feels so clunky in a fast meta

Counterpoint. It’s time for Arms to not be the Warrior PvP spec. Times change and sometimes change is good.

negative. thats like saying sub rogue and disc should not be pvp specs…

I’m okay if Sub and Disc is C tier as well. Nothing wrong with that. Just like it’s okay for Arms to be behind too and let other specs shine.

Don’t think you can ever take a slow off the global for a melee. I wouldn’t hate a slow attached to demolish similar to FoF so you dont NEED a stun on it.

Global off SStrikes seems good tho.

Arms is EXTREMELY durable; probably the tankiest class in the game (maybe SP up there?). There isn’t another melee with that much passive DR & self healing.

That doesn’t mean it’s the hardest to kill; that obviously goes to mage.

Just wondering, have you played against arms warrior as a caster in shadowlands or Dragonflight S1?

It’s good now lmao

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u better hope they never buff me back to SL levels I will combust 100-0 u so fast u wont be able to cry for nerfs fast enough on forums with ur stinky poo “pvp spec”

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I just think the way arms deals damage should be more like older iterations, but the spec is actually more than fine competitively.

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Oh, that’s totally fine.

I miss dflight season 1 crit warrior and just blasting people. Or slands s2 necrobanner mortal strike crushing even tho spear was the meta at the time.

That being said, I fight a hunter and I am thankful to god for rend as I waddle after him praying to do damage.

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But it’s also just miserable getting those few globals of uptime on a hunter and mortal striking him for 400k because of the 28 modifiers it has.

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The solution is simple. We play tsg and flame our dk if we don’t have 100% uptime.

(Or just fury war+frost mage because, who are we kidding? That’s gonna slap)

Warriors are scary as a mm hunter. I was lowkey always tilting in shuffle whenever some stupid @#$ gnome would be screaming in my ear all game racialing my roots and shockwaving disengage.

Vs gnome warriors i was 100% like anakin “I HATE YOU!!”

I play with game sound on. The sound of female gnome warriors is seared into my brain

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