(Brutal)lus

Paladins/Warriors can’t reach armor cap. Druids can without any external help. All tanks should be chain-chugging Ironshields regardless on Brutallus, even if armor capped normally, as the Stomp debuff will reduce their armor to below armor cap.

Tanks aren’t realistically limited by how many slashes they can tank. They have too much HP compared to the DPS/healers. I’ve lived through 6 slashes before on wipes as a tank - I just needed to swap tank positions and let the other group soak behind me.

That and the armor buff from Shamans/Priests isn’t likely to be active on a new tank.

You can do it either way. I raid in 2 raid groups and both of them do it differently. In one raid group the tanks tank through the Stomp, and in the other raid the tanks ping-pong the boss so that the tank eating the slashes doesn’t eat a Stomp.

I can cast max rank gheals for 6+ minutes without an innervate, and without pause. ( am in spriest group ) why would you not?

We actually do a hybrid of this, shaman ch bouncing and a single priest as backup does the burns / slash dmg nicely.

Pom will bounce off the burn target after 1 tick, Shaman earthshield would be great for burns.

The idea is once you have 2 people burning you have them playing hot potato with the PoM until its charges are used.

Keep them far enough from others that it only passes between burn victims. Very useful HpS for the last few ticks of a burn as it can do a lot of quick healing in that tine frame.

Try a warrior/pally tank combo. Works like a charm in our guild if they are geared right. Being able to block attacks helps smooth out the damage

I was wondering about pally tank for that. I am healing sunwell, but have pretty good tank gear and can reach something like 1000 block value with the trinket. 30% dodge, 20% parry 53% block. Our guild gravitates toward warrior/druid as main tanks though in most fights.

Suppose it would work for that, assuming you have 2 burns standing close enough to utilize it.

Druid’s higher armor is more effective in that regard, and applies to every attack.

Block value in all likelihood doesn’t mitigate enough damage to make it worthwhile on Brutallus. He just hits too hard by default.

Your tanks are probably not using CDs on Stomp. As a healer in SWP you should also be pre-casting, expecting dmg, rather than casting as dmg goes out. SWP is just healing intensive. If you aren’t rotating spriests between grps for mana or going oom by end of fight you aren’t doing it correctly.

Had some improvement this week but didn’t get many pulls in. I used a lot more holy light than flash of light and had mana issues, even with using at least 2 dark runes per pull. I put myself in tank group to give improved devotion aura, maybe was a bad idea. Thing seemed to go pretty smooth up until I had to hold back from casting the big holy lights on full health tanks. We had one of our shadowpriests spec into heals, was probably a mistake, we need that mana battery.

Sure it does, paladins can mitigate as much or more damage than a druid on that fight since stomp doesnt affect block value

what are your other healers doing?
an Hpally no matter how geared wont carry in SWP due to how fights work

That imp devo aura is not going to make the diff if tanks are not rotating CDs on stomp. You just need to keep spamming holy light and have a mana battery in your group. Brut wipes are caused by one of two things:

  1. Healers not precasting or going oom
  2. Tanks not properly rotating CDs

You can cheese a stomp or two with a target dummy from engineers btw. Just have to have someone who is really quick at dropping it as stomp goes out. Brut will stomp the dummy and it will save tanks a CD. You have to be careful he isnt casting slash as he stomps, otherwise you’ll get an unlucky slap on the melee group.

Holy pallies can 100% carry on tank healing with shamans and coh priests keeping groups up.

said swp implying overall
brutallus is one of the 2 fights where single target healing can pump high
the other one is ( depending on your strat and positioning ) KJ
the rest are a semi permanent aoefest

Sorry for the creeperino, but looking at your logs it seems you only ran one shadow priest last week. If healing is a struggle for your raid, you need 2. Holy Paladins and Shamans should be prio for SP groups. However, it depends on the strength of your healers also.

Your last attempt had 3 people dying to burn and another dying to meteor slash (a 3rd hit which they should be able to survive). This tells me your healers are either not following their assignments, don’t have assignments, or they aren’t prioritizing burn victims. Your main priest healer and a shaman died a few times due to having burn and then taking a meteor slash + burn. That points to an issue with a burn victim zone.

A lot of people are dying from meteor slashes. None of these deaths are from a 4th meteor slash. This tells me that your healers are not getting everyone healed up before another incoming slash.

Additionally, it looks like your shaman/priest healers are not keeping up Ancestral Fortitude/Inspiration up on your tanks. Your warrior tank had a 21.47% uptime on AF and 5.16% uptime on Inspiration. Your druid had a 26.4% uptime on AF and 5.15% on Inspiration.

My guild has a 52.86% Druid tank uptime and 47.06% Warrior tank uptime for AF on a successful kill. This tells me your shamans are not chaining off of the main tank and your tanks are missing that buff.

Additionally:

  • 62.46% Uptime on Thunder Clap (Looks like your warrior only uses it when he’s tanking)
  • 33.01% Uptime on Insect Swarm
  • Scorpid Sting wasn’t even on the boss

These are really low uptimes and extremely important to have on the boss. It’s not shocking that your tanks are dying and healing is an issue. People are more focused on damage rather than making it easier on your healers by keeping up debuffs.

The tank damage is not what is making you wipe, IMO. Looking at the replay your burn healing is a mess and your raid positioning needs a lot of work. Here are some issues:

  1. Your ranged are too far from your warrior tank on that respective side. That group needs to push up very close so they can get hit with heals from your shamans (5-6 yards apart).
  2. Your warrior tank’s side need to position themselves closer to the melee group. They are not moving far enough over so you can have an effective burn zone. Your priest died because he took a meteor slash (attempt 6) with a lack of room to move with burn.
  3. Burn zones need to be prioritized. Since you have a light melee group you can have melee run across to stand in proximity to receive heals near other burn victims without spreading the burn (~5-6 yards range to be safe). Your druid should be rolling hots on the tanks and the burn victims and then you can have a paladin or a priest prioritize healing on burn victims when they are under 15s left on the debuff.
  4. Your shamans need to use Chain Heal more. One is using Healing Wave entirely too much. Since you only run with 2 resto shamans, they need to be chain healing the tanks and the people standing near them.

There could be more, but positioning, debuffs, and burn healing seem to be your biggest struggles. You should spend more time adjusting the positioning, keeping up buffs/debuffs, and cleaning up healing assignments. Tanks dying is because of the lack of coordination from these other areas. Hope that helps! Good luck!

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You can’t cast reactively on Brut. Your healers have to spam heals, constantly, and tanks have to call the swaps. You’ll get some bad rng at times still, but it’s doable as long as you have good healers.

6 heals is a little light btw. You’ll probably want more for all the bosses after that also.

One SHP is fine. VE is good healing, but far from a necessity.

But yea, healers need to track burn/duration on their UI

And again, I think 6 healers is just light for a guild still progging Brut

They’re using 7. 2 shamans, 2 holy paladins, 2 priests, 1 druid.

One SPriest is fine, but using two holy paladins without at least one having a spriest is rough. It looks like they had their other Spriest go heals this week.