I would wager the problem will solve itself in a few more weeks when people don’t gain tangible gear benefits from world questing to the same degree they might be right now.
They probably want to avoid hyperspawns when they don’t have to use them because it just results in some pretty degenerate gold / exp farms.
Maybe the should have used them for this opening month and then turned it off though.
I remember one involving 12 worms in the ringing deeps that took a long time because only 2 would spawn and you’d have to wait another 30 seconds or so for 2 more to spawn.
Most quests have been fine, but a few of them are pretty rough and could use some tuning.
Theres one in the ringing deeps where you have to kill worms. Another with crystals to click but the crystals go away when another player clicks them. Few others i cant remember.
Do them in war mode. Far less players (for better or worse) means most world quests I do alone or maybe with 1 other person.
Though this is on the RP war mode shard so maybe the non-RP shards have more people.
this sounds like a trap, and bad advise cause when pvp happens a forum post will be made. Then people will say pvp happened and then poster will get angry.