Pretty sure the Cataclysm expansion was the start of the down fall.
You donât notice the downfall right away changes take time to effect things on the grand scale of things.
Blaming RDF and the community is letting the developers off the hook for the garbage product and direction they took the game after Wrath.
RDF was not the issue, the development and story telling after Wrath was the issue.
Activision bought Blizzard in 2008. Cataclysm was the next expansion in 2010. I think we all know what really happened there. It had nothing to do with RDF, though.
It was the start of the issues.
It was the first step of ignoring community interactions in favor of convenience.
If that was the case then Subs would have started dipping at the end of wrath. Instead they didnât dip until the first patch of Cata.
RDF opened up Dungeons to everyone. That is the true issue people had with it. The evidence to support this is the fact that LFG in Live and TBC has become a filtering ground for ensuring only select players make it into dungeons.
No RDF ensures that dungeons will remain the realm of the select while those that started later or have less time to play, are left with few options.
Wrath Classic is for Wrath players, not Vanilla Players, Not TBC Players. Wrath players. You got your versions. Let us have ours.
Not necessarily.
If you out a few drops of lawn killer on your lawn you wont notice it killing your lawn right away. It would take a long period of time for it to take a noticeable effect.
Rdf did that. A few drops of posion over a year plus before its effects started to show.
lol Weâre talking almost 2 years.
Are you going to play Cataclysm?
Ya and?
It was a big lawn, all of wows players were the individual strands of grass.
It slowly killed the social interactions of grouping for dungeons, and only then did the decay start to show.
Depends what changes they make. If its cata with lfr rdf, exc probably not. But if i dont have anything better to do, i might still play it, just more casually and treat it like an arcade game instead of an mmorpg. Which is basically what it became anyway.
So classic was never for you.
This was not an opportunity to redo the game and fix mistakes. This is was a revisit.
The point of this is that the âflawâ in RDF which youâre railing against, is that Blizzard saw how effective it was and decided to streamline all of itâs content into that in subsequent expansions. At the start of Wrath they did not have that, and thus generated plenty of other content for people to consume like achievements.
RDFâs effect was to give Blizzard cover for removing all other content besides dungeons and raids in future expansions. RDF in Wrath is all of the benefits and none of the pitfalls, as long as itâs realm locked.
None of us will be here for Classic BfA.
Sorry but blizzard has said who classics target audience is. And its people who want to play the older style of game, which means avoiding some of retails mevhabocs and conveniences.
You may not agree with blizzard, but it is their game soâŚ
See no cross realm rdf is a compromise im will to go for. As i belive the cross realm part was the major damaging part.
So im not agaist a rdf with no cross realm. Because then there is still direct consequences on your realm if you are a jerk in the dungeons.
More people who are âAdamantly against RDFâ need to highlight that theyâre not against it with realm-locking. Because it really is the compromise that the majority of both sides would accept.
And with realm-locking, you can also remove the teleport if itâs necessary for the compromise.
Absolutely. It makes no difference though, Blizz has said its not going to bein Wrath and the last thing they like to do is admit mistakes. I have zero faith they will make the right decision.
The fact you think that RDF ruins community is ridiculous. FF14 has a RDF tool still implemented and is known for having one of the best communityâs in mmo history. No RDF is exclusionary to casuals and only hurts the community by forcing people who donât have time to sit for hours looking for dungeons to quit the game. Even in TBC after forming grps for hours and days and weeks I never one single time met a person who we just started to chill together afterwards. Dungeon grps donât make these great friendly community experiences. You get into a grp, you do the content, you move tf on. Dungeons arenât the band aid for community the way you say they are. The community sucks in wow even in TBC (where no casuals are left) because the community is toxic and exclusionary, not because the RDF tool.
Its just blatantly obvious that Blizzard is refusing to keep RDF in the game because they think they will get us to buy more 70 boosts⌠just hope the community is smart enough to realize this BS and refrain from purchasing themâŚ
It also requires people to use RDF to progress the story, higher level players are required to do lower level content, and an emphasis from the game director to âBe nice to Sproutsâ which can change the dynamic. Of note, theyâre still facing the issue however and are implementing things like a solo squadron for lower level duties. Theyâve also identified the âfaceless NPCâ effect (they used different words) to be an issue in FFXIV.
Realm locked RDF is the solution to getting the best of both worlds though.