Bring back the old Key Levels system in Mythic+

I get that things were getting " complicated " with higher numbers but I feel like more key levels gives players more choices in what they should play, and in what they can play. Also it allows for a smoother learning curve.

I don’t like Mythic+, even worse today with how bad getting into groups is and how bad some specs are compared to others in their roles (aka Brewmaster still getting nerfed despite being the weakest tank by far), but it’s still a system that will forever stay and just HAS to be good because of it. A LOT of changes needs to happen for it to be good

Right now it’s like in 10s or over you never get invited if you’re a class or a spec that’s underperforming, it’s just sad. It never was as bad as it is today for whatever reason.

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i dont understand this post.
idk if i am missing brain cells after a night of drinking but i cant put it together

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Key levels. Right now a 10 is what a 20 used to be. But the learning curve is steep as hell now because of that and I feel like it’s making entries in M+ harder and less satisfying too.

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i believe what they’re advocating for is the ‘expansion’ of M+ key levels again. One of the reasons they were consolidated was to remove ‘dead-zones’ of key levels, but returning them to a 2-20 expanse, versus 2-10, would re-create the disparity that I believe Chainsa is referring to.

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The Dead-zones reason makes sense, sure. But the fact that it’s just 10 right now makes it way harder to get into.

Each level is way harder, at least before the difficulty was basically split in 3.

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yeah i reckon your on the money with that. i got a bear friend that got snubbed out of there key pushing group after she didnt want to swap outside of bear.
its weird time thats for sure.

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yeah, i can see that. each key level does feel like an actual increase, vs. when going from, say, 8 to 9 and nothing really happened - though, now I’m forgetting when each of the affixes first occurred.

Interesting. Your friend was the group’s tank, and the group then wanted her to dps or…heal?..instead of tanking?

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Like doing a 5 today would be doing either a 9, a 10 or an 11 before.

Also sure, if we were doing a 9 might as well do a 10, but then just increase the rewards on dead-zones keys? So doing a 9 is easier than a 10 but the reward differential isn’t as big.

Also, I haven’t done much Mythic+ this season myself, mostly talking for friends of mine, but the System that can +3 a key still exists right ? Cause if yeah that’s a bigger issue lol

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yeah, you can still “three chest” keys. I did one this morning:

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yeah, so that’s even a bigger issue. Imagine doing a 3 today, that’s the equivalent in difficulty of a 5-6-7 before right? but then you +3 that… now you’re doing an 11-12-13 ? How does that even makes sense.

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It did. M+ had a smooth on ramp when there was 20 key levels. People either learned and improve in 2-10 or they washed out.

Now those same players who could have learned in 2-10 hit a wall immediately at +2 and say “never mind then.”

It’s closer to 10 levels higher than double the key level. A 5 is closer to what a 15 was.

A +2 is roughly an old +12.

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I’m enjoying this season, though I know my spec is very strong right now and that will influence my perspective. I’ve played M+ since it came out in legion and played this toon/this spec since then as my main.

I do like a more gradual ramp up, and I didn’t mind ‘dead zones.’

Ehh not that much, I did a +3 and it felt pretty much like an old 6-7, but definitely not a 13

It’s double the level because of the reward, you get what you used to get doing 15 when you’re doing I believe an 8 or a 7, tho the difficulty is harder only because instead of being 2 to 20 it’s 2 to 10, but that’s the issue I have with it.

To me it’s just crazy they left the +3 system into a season where they reduced the levels by half, you can probably do a +3 at ilvl 605, but you can just not do a +6 under ilvl 610, yet you could get a great team and +3 a 3, but that same team could literally not do a 6… like tf.

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Well it was nitpicking for me to even argue that point anyhow. Regardless of what is equivalent to what, we both certainly agree that it’s not as smooth for people to get into as it was before.

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Yeah, to me it’s just an awful fix. Even people pushing, maybe at 2800 io you could get into a +21-23, but not a 24, but today it’s like you don’t even get into an 11 or a 12.

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I’d rather stick with the current system… fewer key ranges is simpler and there’s a meaningful change at every key level (old system, two adjacent key levels could feel like no meaningful difference).

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Yeah but a smoother learning curve is much better for general entry than right now. But if they keep it like it is today they gotta rework the +3 system to something else. Max +2 possibly, other rewards could also be looked into, but +3 which is really a +6 to what the old system was is wild.

I get that it’s so if you’re easily doing lower keys you can advance, but the gap being 2-10 now even if it was +1 it’s fine, and chances are, if you can do an 8 or more, you already have a key or you can ask for a key of somewhere around there.

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The point is, nobody was picking those levels. Max-level normals were completely dead, heroics weren’t much better off, and once you stepped into M+ there was no reason to go to 3-6 keys.

More choices isn’t always a good thing; what you want are more meaningful choices. But if nobody chooses them, then they probably aren’t meaningful in the first place.

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I’m assuming they wanted the bear to switch class.

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Or switch roles? But, either way, seems highly presumptuous of “them”