Bring back percentage based rewards

People arent playing right now because rating is deflated. If rewards went back to %based, inflation would not matter for anyone except for r1’s.

The current system rewards you for waiting till the end of the season before playing. Something has to change.

The other advantage of %based titles is that the titles mean something. I got my duelist in SLs s2 despite being trash at this game. Inflation makes judging skill impossible because rating is all over the place. %based titles makes them more objective.

If the duelist title meant you were in the top 5% it wouldnt matter if you earned it at 1900 or at 2200, a top 5% player is a top 5% player.

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Percentage based stuff used to not be awarded until the end of the season, no?

Yes i think ideally they should take a snapshot of the ladder every week or maybe every 2 weeks, see where percentiles sit, and then reward players titles during the following week(s) based on that data.

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Knocking out Elite on week 3 at 1320 rating on Guardian. :bear:

It would be cool if people could see their percentage and # ladder positions, though, regardless of reward structure. Like, hey, you’re the #10 Arcane Mage in 2v2 and top 3% or something.

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This is my theory: they haven’t done this because it would take too much work. This is actually a hard thing to implement especially if player activity changes drastically. And by “hard” I mean they can’t code it in 30 mins which is how much time pvp gets from devs

1st: how do you define active players to calculate percentages? Players who queue at least one game? Or exclude those and do at least 50 games. Is it percent of players in that given month? Season? Week? This will drastically affect how hard rewards are to get

2nd: how do you account for changes in activity. Say 300k players queue in first month of season. And then it drops off to 50k average next month. Glad will mean 2 different things for each month. Because most of the initial 300k players are super casuals that are trying out new patch. So rating will be far from normally distributed (skewed left towards low rating). That means less glads will be awarded than you would expect based on participation because of the skewed rating distribution.

And say they block glad in first month? Then we’ll get same issue as this season of ppl waiting to queue

Either way this is similar to issues with MMR system so they should just switch to percenages because it is lesser of 2 evils

Im thinking a weekly or bi-weekly snapshot where you have to play at least 20 games in that period to count.

Im confused by this. if glad is defined as say the top 1% of the ladder. Doesnt that mean the shape of the distribution does not matter. Whether its normal, skew normal, exponential, uniform ect. If there are 300,000 players, 3000 will get glad.

I think there is a valid concern that the skill of players in the pool from the start of the season vs towards the end might be different.

Regardless i think this is still infinitely more objective than the current system.

I like this idea. Probably make the first snapshot start after 1 month just to allow everyone to push a little [e.g., so people aren’t snatching up rewards just because others hadn’t found the time to play yet], then snapshot every week or two thereafter.

Personally, I don’t think anyone really cares about the titles anymore. Outside of rank 1 titles (since they are permanent), every temporary title just seems lame.

For the cosmetic rewards though I think % based of spec would be amazing [e.g., so top 30% for a cool mount, 10% of your spec for elite set, 5% for enchant, 1% for glad mount, etc.].

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Yeah i like the idea of spec based rewards, i think they would have to change CR/mmr to reset when you change specs though.

Imagine you push on bm hunter, then switch to survival because not many people play it, even if your win rate is lower, the rating you banked on your main spec will keep you above other players who pushed on survival.

Game is too dead for % based rewards anymore

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Game is too dead to not have % based rewards lol.

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Umm they’d have to adjust the percentages then because this game doesn’t have millions of active players like it used to, certainly not in PvP.

There would be significantly less titles going out across the board.

Go look at wrath leaderboard, where you have your wonderful % based titles still, which probably isn’t that much more dead than retail and only top 60 players are getting glad in 3s currently. More players get r1 in retail than that.

Also don’t miss having to queue until the final end and all of the degenerate queue dodging and sniping that comes with % based rewards

Pressing x

ok let’s double the cutoffs then or even triple to account for retail pop, that’s still top ~180 on ladder only getting glad, which is pretty close to the amount of r1 titles that go out.

You can say the exact same about our current system
i’m sure they’d adjust the percentages if this ever happened lmao

There were over like 2000 something s2 glads, there would maybe be 1/6th of that at literal best with % based rewards if they don’t change the percentages. Those percentages were created at a time when the game had millions of concurrent players.

That’s why the rewards, including titles would be handed out every week or 2 after snapshotting the ladder. This would get people to not wait until the end of season, because the longer you wait the harder it would end up being.

The particular % can be adjusted, doesn’t have to be top 0.5% for gladiator like it used to be. I mean gladiator is probably top 3-5% nowadays depending on the season, so it could be made similar, but making % spec based would greatly increase ladder/comp diversity (e.g., you’d have significantly less fotm rerollers just playing whatever is meta so that they can snag easy rewards at X static rating threshold, and fotm rerollers would have to work harder for everything because they have to compete with the others of the spec that aren’t fotm rerolls).

I think that % spec based rewards would also reduce rmt and boosting, or at least add an extra layer of deterrence.

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Its actually the opposite. Participation being lower brings everyone rating down and makes it harder to get static rating rewards. If the requirements were percentage based the difficultly would be the same between seasons.

Basically how the system works right now is at the start of the season rating is low because of no inflation. That makes 1800 something like the top 10% of players. Then as inflation ramps up the requirement drops to like the top 20% and probably at the end of the season its even lower.

Specifically in regards to the amount of players getting the rewards…

I don’t see how that is relevant. I read your comment as if you are implying that unless X amount of players are getting glad titles, percent based rewards are a failure. If wrath has 60 players in glad range on the leaderboard, then so what? That simply represents the amount of players that are participating.

There is no requisite amount of player count to justify percentage based rewards. There absolutely is in an MMR / elo system where the rewards given out are done so at static rating values that don’t change every season. Adjusting percentage based reward breakpoints is far easier than having to navigate MMR deflation and inflation based on volatile participation.

However, I do agree that it presents an issue where end of season reward handouts or monthly / bi-weekly tallies can be hard to manage without blizzard having to outright say “yeah you will have to log in every week and play from start to finish of season if you want the rewards”.

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I’m with you but Duelist is defo not top 5% anymore

I think in season rewards should be given for top 75%, 50%, 25%, etc. But it should be on a spec by spec basis, and only for players over 1500.

Blizzard needs most PvP rewards to be earnable by most players if they want a lot of average and bad players participating. When only elite players queue, you wind up with multi-glads becoming hard stuck at mid ratings.

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It is and it isnt. At the start of the season its probably even more restrictive then top 5%, then at the end its not.

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