“I disagree just give players the appearance and be done with it” LOL what??
Then that means Blizzard would have to do the same for wod and mop for the people who didn’t collect those special appearances. No. Mage tower appearances were specifically tied to Legion. If you weren’t playing during that time and worked for it, then TOUGH. Just like previous xpacs. Boohoo. Cry me a river and build me a bridge. Seriously get over yourselves. You’re not just gonna get free hand outs.
So all the people that did participate need to have their achievement diminished, just because you chose not to play?
It was stated repeatedly that it was going away with the BfA prepatch. You had like six months, or more, to obtain it. I managed to get 30/36 within a few weeks and 24 of those were with the absolute barebones ilvl to pull them off.
It’s funny how you confuse earning something from a limited time event as elitism.
“How dare you pay attention to something lasting over a year and then being unobtainable! And how dare you have the competency to complete it 30 times whilst I cannot do it once!”
Hilarious.
Bitter buffalos over not doing something when it was active.
Someone actually was granted that once. A GM accidentally sent a guy an item back during Patch 3.1 that would one-shot anything. He want for an adventure in Ulduar and got banned as a result of it.
You’re only embarrassing yourself actually. And the one who is failing to read is you. It was already stated that the Mage Tower was going to be available from Patch 7.2 going live until Patch 8.0 went live. This was never a secret. It was something that was known while Patch 7.2 was on the PTR.
The challenges were balanced to Normal Tomb of Sargeras gear but people with mastery of their specs could easily do it at launch. They also received several nerfs as the Legion progressed in the form of Antorus gear, the Shadowlight Forge or whatever it was called, and the massive surge to the artifact power at the end of Patch 7.3.5 which saw it jump to over level 100 and gain a level roughly every two days for like 3-4 weeks.
On top of that, some challenges were cheesed such as the Twins one with Shadow Priests and Warlocks. And the Imp Mother scenario was bugged in the players’ favor because outside buffs worked in it like the tree consumable and the Command Center buff. The latter allowed me to one-shot that fatty on my Elemental Shaman, a spec I played for all of 10 minutes specifically to do that challenge. I merely went in as a practice and it was so easy that I did not even notice I had her down to 10% health until my brother, who was watching over my shoulder, told me.
I’d much rather they get rid of all those UI quests except the minigame ones and used some of that talent to reintroduce old mechanics in select zones. Because quite frankly most of those quests are just filler and it sounds like the Mage Tower challenges would be more interesting by comparison.
You’re getting a new mage tower’ish scenario though in 8.3 that you can push solo or with a group.
The old mage tower is gone and will likely remain gone for quite some time. There are plenty of things in the game that have become unobtainable now and that’s a good thing. It gives urgency to push while it’s available.
I don’t believe that giving content urgency in this sort of game is a good thing. MMOs can genuinely kill people when they pull that sort of thing. Not to mention it’s that sort of temporary attitude that lead to them gating off an entire area in MoP. Or that they never fix older area bugs, like that buggy cinematic in the underwater zone in Cataclysm.
Oh please… That’s one hell of an extreme to pull out. This type of challenge content isn’t THAT ridiculous. It’s not like it’s the rank 14 vanilla pvp grind that took four months of 12-16 hours of pvp per day…
You were gated from the mage tower in the form of nether shards. You could only farm so many per day usually, which gave you X number of tries per day max.
Mobile game tactics are still rather psychologically shadey even if they’ve toned themselves down from the ye olde WoW model.
You can endorse this sort of stuff if you like. But don’t try and dodge the implications of what you are endorsing. Keeping content always does far less harm than removing it consistently.
I spent a year doing mage towers and finished all 36 + another 3 on an alt.
It took a focussed effort to level 13 toons to 110 but that was what I spent my game time on while others farmed gold or whatever it is they do.
By the last patch I could get a toon MT ready in a week or two of just LFR and a few mythic dungeons for w/e gear I could get, the free legendary ring and buying one legendary with the essence. Then it was just a matter of figuring out how to play a hunter, or a lock, or whatever and doing the challenge.
MT was very approachable when it was current. Most of them were tricky and took some practise but if you learned from your mistakes you could beat them in pretty average and easy to acquire gear.
It was the perfect limited time event. It was available for half the expansion, required you to play properly and awarded a neat xmog to remind of your achievement. It was announced a year in advance too.