Bring back 5mans

I was on M+0s when the no life players were already doing M+5s. Of course, I wont be invited to their M+5s as I have no successful M+5 runs back then. So I just start M+2s on ALL 8 Dungeons and it gave me a base Raider io score… way better than ZERO io score. That base io score led me to be invited for M+5s… then I climb up week after week. Look at me right now, I am 1066 io score… not the best but on the right direction. I dont go to high keys without getting a proof that I could handle it. Why seek invite to +9 if you havent even accomplished +5 on all 8 dungeons? Raising io score is easy. You just dont know how. You keep on complaining you are gated. You are gating yourself. If you are desirable, show it off on your raider io. Dont talk, prove it.

Look at my profile… I dont have M+14s. But you would see me timed many M+13s. Just like that, I am proving that I am desirable to M+14s. How about you? Are you seeking M+9 invites when you have no successful runs on lower keys? Good luck.

a 2018 necro. geezus.

He’s not wrong. I used to stealth in and kill the spider boss solo, fishing for a drop. Boots I think.

I full cleared it many tanking it as a Druid. I actually ranked as a Druid all the way up to AQ40.

It was never hard.

Does this highlight it any better?

Even >>>>>>>>>>>>>>>>>>>>>>M0<<<<<<<<<<<<<<<<<<<< groups will not invite you unless you are 200 ilvl. Should I spam the group leaders with me doing 5.5k unbuffed dummy dps?

No it doesn’t. It was bad, but still the best route to gear for casuals. It gives a chance at 1 piece of 226 gear a week. They buffed it because it was bad. It’s still bad. It’s also still the best way to gear in PVE. These are not mutually exclusive things. The gear rewards in SL are so awful that even an awful unrewarding method can still be the best method compared to the others.

LOL. I was ilevel 171 when I started doing M+0s. Were you queue’ing at 4AM? You thought that you were gated when in fact, everyone’s asleep. LOL.

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You mean the level 59 boss in LBRS that is intended for lvl 55 groups? I’d suspect you joined a few months in after things already got a pass. 15 mans struggled with UBRS in the beginning admittedly mainly due to the technical limitations already pointed out (latency, monitor sizes, bad computers, lack of addons). Did you play when the ghouls in Scholo that drop the clouds would 2 shot you?

It isn’t though. PvP gearing is vastly superior to M+. The only thing M+ has an advantage with is welfare loot, and yet people are playing M+ more than just 1 bricked 14 for 226 in the Vault each week.

You seem to have ignored what was said above.

Most people really are just doing a few keys for vault gear. Go look at what % of the base has KSM.

I played form day 1 actually. It was literally Never that hard.

Like you pointed out, some people had bad computers or poor UIs or whatever that made them think it was hard, but those of us who were already MMO players when wow launched never thought of that way. It was always the “casual” mmo, nothing about it was hard and that was the draw of the game.

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Randomly through the day. The list will look like:

Applied
Applied
Applied
Applied

Denied
Denied
Denied
Denied

Partially my fault since I expected SL to be extremely light on content right at launch I grinded gear in a progressive fashion. Get all quest/WQ gear → Enchant. Get all Normal Dungeon gear → enchant. Get all Heroic Dungeon Gear → enchant. I did this to try to extend the content out since I knew I didn’t have anything to do for the next few months. I could have hopped in to Mythics after the quest/WQ gear stage, but I didn’t want to run out of content in a month so now I am roadblocked due to not being 226 trying to zerg M+10s-M+15s. Zerging content isn’t my idea of fun anyway.

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Were going back ten years to find a time when dps in your group pulled, come on man.

I healed a +10 spires at 168 on a holy priest. Item level is nothing.

I didn’t say that they were hard. WoW was easier than what I was used to at the time in general. I played FFXI prior to WoW in a HNMLS that had all of the Kings on lockdown for years. At the time FFXI was brutally punishing and you had no outs for bad situations. If technology had been up to par the Vanilla dungeons and raids probably would have been tuned differently. With that change in tuning the dungeons would have provided difficulty with tactical gameplay that wouldn’t allow zerging of the content. That is what this thread is about.

Note: Raids are perfectly fine as they require coordination and strategy without being faceroll content.

For real?

“Yeah, it wasn’t actually like that, but it would have been!”

The utopia never existed. Dungeons have been about M.E.T.A. since the very beginning, and that was when you could rank them with a hunter pet with a shadow priest healing if you wanted to.

Nobody really cared about what was “meta” back in the day except for a few sweaty nerds.

I did. My group were doing 5-man when everyone was doing 10-man on Scholo and Strat. My group was doing 10-man UBRS when everyone was doing it on 15-man.

My favorite back then was 45 min Strat run. Honestly, I was overgearing it with my Warrior tanking it on 2-H sword, stance-dancing. Maybe it was a challenge to me back then becoz I was carrying people on blues/greens to complete their Stratholme quest. But when I brought a group that was geared as my warrior, it was a faceroll.

Facerolling is old and boring now. When you get a raid gear and the 5-man became a joke as you start facerolling everything. Mythic+ on high keys stop everyone from facerolling. And that makes M+ great.

If you will ask me, I was a Naxx-40 warrior back then. I came back to Classic with a Hunter. We killed bosses in MC when I was level 57 mostly on Blues. When I reached 60, we killed Ragnaros. We farmed Ragnaros/Onyxia thru raid logging week after week. Nothing else to do. I tried to do UBRS, that’s when my story of my group wiped on Drakk came in where I solo kited-kill Drakk. Normal and Heroic difficulty of the past were great back in the days but they are obsolete now when M+ is introduced.

As a Druid who wanted to tank as a bear, I disagree. The meme at the time (before we called them memes) was druids needed to tape a shield to their head so they could block, or just go back to healing.

So I made my own groups. And my own raids. And eventually my own guild. That was the level of effort required to play “off meta” back then.

Edit: idk what were even arguing about. Everyone knows it wasn’t that hard, and classic proves it. What did it take to clear Naxx? 45 minutes? Nobody ever took the time to “strategize” before they pulled a boss, any more than they do now. “Hunter, you trap the add. Druid, you’re on decurse.”

IF (KSM = A LOT)
YOU SAY: “People only play M+ because it is easy to get Valor upgrades.”
ELSE
YOU SAY: “People only play M+ for Vault gear.”


Neither of these statements are truthful however. You cannot infer that people are not having fun based on striving for some set of rewards. We can only infer that they are not NOT having fun to the point of quitting M+.

And you can say “Not not having fun is not the same as having fun”… and maybe that’s true, but from Blizzard’s point of view, someone “not not having fun” continues to pay their sub and keep playing the game, which was not true of WoD and other similar points in time pre-M+ where subs were hemorrhaging.

And then you look at the engagement of players with M+ related stuff that are not rewarding gear to players in-game (such as MDI), which clearly only people who care about M+ are engaging with, and the engagement is at levels that Blizzard sees as profitable, and it makes total sense for Blizzard to continue with their current paradigm.

Well yeah you didn’t have 400ms latency with multi second lag spikes in Classic like there was in Vanilla. I believe the dungeons would have been tuned differently without technology limitations. Most of the reason for the 15 man UBRS was so that you could take enough off tanks and healers for Drak because nobody knew about the kiting strat. Mouseover macros for healing alone trivialized MC.