Brewmaster in need of utility and talent/celestial rework

4 (5 if you include a capstone) talents to make him middling VS 2 (3 if you include capstone) for goak. I know which I’d take.

Too many talents wasted on buffing niz and they’re too weak. 3 points should be merged into 1 at a minimum. Niz dying is also dumb.

The lull between any kind of attention on brewmaster, and the flat out survivability issues they’re experiencing (alive-alive-alive-instadead) leans toward total rework.

That said, what Brew would really benefit from is a total overhaul from the gong show state of tank/healer cope in keys currently. Blizz fundamentally missed the mark with anything and everything to do with tanking and healing this expansion, and even the changes late in dragonflight suggest there may not actually be a tank or healer (lmao@youIon) on the dev team.

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When other tanks can sustain just fine except brewmaster though lol.

It’s not a knock on other tanks, I understand it for them.

I think the issue I have is these other tanks can hit armour cap or permanent shield block uptime by season 1. Stagger starts off at like 20-30% and finishes at like 50% or something by the end (excl. shuffle)

I’m not a theory crafter, so I could be out of line, but it irks me.

Yeah, all six tanks took a hit because of a few tanks being too strong. Now those strong tanks are back where they were pre-nerf and brew is still behind.

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Orbs scale with how much damage we take so that would have to be built into celestial brew. Maybe give it CDR with how much damage we take? Not really sure though. But it’s more fun than orbs.

That’s what reworks are all about!

My main point being that celestial brew is far more fun to use than healing spheres. So transferring their power to celestial brew would be a win imo. It doesn’t have to 100% of their power but I’d favor more than less.

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No way did you actually say this lol. Max value would be him lasting his full duration or at the very least giving us CDR on him if he dies too early. He is already a trash CD, lets not justify him being garbage okay?

You trust Blizzard to get this ANYWHERE close to right? Yeah I trust them like Roaches trust RAID.

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The significant buffs still amount to nothing since he just dies from stagger now. Additionally, the damage buff he supposedly got does nothing because overall, he does less than 3% of your damage. a 22% buff to 3% is a 0.66% buff to overall damage.

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But you are getting his full value!!!

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Niz is on the recommended raid builds but only at 1 point, not the other 3 that buff it. You could probably ignore it unless you needed to rotate literally every CD you had.

M+ builds just avoid him completely, as he’s mostly useless.

niuzao is only on there for dps atm since its the only point we dont already take that is more dps technically (its like, 1% or less)

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Imaging doing 30-50% less damage than the other tanks while having the least HP, and worst utility - just brewmaster things.

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That’s not how it works, though. He doesn’t have a set value of stagger he absorbs, he absorbs 40% for the duration (25s with real Niuzao, 12s with CTA). If he dies early then he’s not absorbing the maximum amount he could. It’s nowhere near the theoretical full value or similar to LoH.

yea the design of the cd is just extremely unimpactful, like you genuinely dont notice when you press it whatsoever. legit a 20% dr would be better

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The tuning on how much stagger scales with mainstat might be off, I haven’t looked at that. I’m just saying that the idea of it being inherently broken because it scales with mainstat is silly.

He redirects a decent percentage of incoming damage for 25 seconds. What other defensive in the game lasts that long? There’s no way he’s meant to survive the whole time. Maybe a better comparison is how they capped how much value you can get out of Anti-Magic Zone.

From my simple perspective, the max value you can get out of him is his full life bar.

Do you have any idea how fast Niuzao dies in high end content? Last time I used him was in DF where he lasted less than a whopping 6 seconds, and that was when we effectivly only staggered around ~60%. Now that our stagger is a bit higher he will only meet a more hastely death.

If you don’t have any experience in keys above 12 as a brewmaster then please refrain from arguing with those that do.

Was reminded tonight of how annoying it is to take double damage during raid encounter phases where there’s nothing to hit (and therefore no shuffle).

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Shuffle should just be baked in. There’s no reason to have it imo.

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good morning, surely some tuning posts today or tomorrow.

This is truely annoying, active mitigation has its flaws and when its like brews where it’s all of your mitigation vs just melees like the other tanks it sucks when it falls off during dead time in encounters

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