Haste is a really bad stat for brewmaster both defense and offense. I’m not sure how blizzard could do it but having one stat that performs so much worse than the other stats is not good for the health of the class. I hope blizzard looks at this like these did for ww.
If you have any ideas how blizzard could improve haste for brewmaster I’d love to ready them!
My first thought was letting haste extend your stagger duration. Like if you had 20% haste stagger would go from 10s to 12s or maybe even longer.
Or say make shuffle baseline and replace it with something that delays stagger. Like TP, RSK, BoK all delay stagger by 1 second or extends the duration by 1 second. So the cdr from haste and increased energy Regen leads to more stagger extension making damage smoother so we can be more effective with purifying.
I have no idea. I’ve got nothing that strikes me as oh this would be perfect!
Since haste increases dot tick rate maybe change BoF’s dot to also give us healing for every tick? Maybe scale up its dmg reduction with haste as well?
Several ideas.
Brew generation scales with haste
Stagger is extended by a number of seconds affected by haste
Spirit of the Ox / Healing Sphere ppm affected by haste to allow more
Scale our energy way harder off haste, allowing more TP dps and brew cd
Let Blackout Kick and Celestial Brew scale off haste
Remove the energy cost of tiger palm and spinning crane kick. Remove the cooldown on keg smash. Remove celestial brew from the GCD.
Buff keg smash so it is always the top priority button to press both defensively and offensively.
Now the number of keg smash you get per min depends on your haste. And since haste double dips your purifying and celestial brew cooldown it should be a good defensive stat as well.
Unless I’m missing something, you want our playstyle to consist of stacking 50% haste, binding every key to keg smash and rolling our face across the keyboard while screaming “I’m a real tank, too!”?
It’s frustrating that most of these tank trinkets in recent tiers have haste on them given the brewmaster dev gave 0 thought into what haste can do for us.
A lot of tanks and non tank specs have a weaker stat. It isn’t a dead stat and making haste comparable to other stats isn’t going to fix any perceived issues with the spec.
A new mastery might be cooler than buffing haste, idk. I’m terrible at maths but a stacking dodge chance until you dodge sounds like it has terrible returns after a certain point doesn’t it?
Reduces cooldown of Keg Smash (and by extension other brews)
Reduces cooldown of Rising Sun Kick
Increases self healing via GOTO
Increases energy regen (albeit not by a great deal)
Increases proc per min effects from gear and other sources
And the usual synergistic like effects that are part of various builds (FS, WoO, PTA, more Ox Stance stacks, etc)
Defensively haste is far from dead. It is generally weaker than crit and vers. Where haste gets a bad name is from its poor offensive value.
Turns out push ups, self-reflection and re-rolling are unnecessary. You just need to know what you are talking about before you open your mouth and not exagerate. You should try it.
Yes and how much do you have to haste stack for any meaningful difference in any of those categories you mentioned? Bear in mind the cost in other secondary stats as well.
And yes, you still need to do push ups, reroll to Monk and self-reflect still.
Offensively probably, defensively it would look to be inline with Vengance:Mastery, better than Guardian:Crit. I didn’t make any claims as to best or worst stats so I will leave you to elaborate on that.
The point I did make is haste is not a dead stat which I stand by. And the reason I made this point is because its very easy to derail discussion in to territory that is not constructive to the actual issues being experienced by a spec.
The reasons we are perceived poorly mostly in M+ is because you have tanks like vengeance being self healing gods, you have tanks like paladins where mobs are contemplating if they should even bother to cast and then Brewmaster comes along and what it brings to the party is a lack of noteworthy utility and additional healing requirements, more healing required.