While true that you could be banned in batches it’s not permanent and you run tens, hundreds or more battlenet accounts.
Thinking in terms of a single or even 2 or 3 battle net accounts is far too small.
While true that you could be banned in batches it’s not permanent and you run tens, hundreds or more battlenet accounts.
Thinking in terms of a single or even 2 or 3 battle net accounts is far too small.
Gold transferring is also trackable by blizzard through logs.
If blizzard bans an account for botting wouldn’t it be within reason that they would look at logs (through automated methods) for any large gold transfers?
They have the logs, they can follow the gold to find additional bott3d accounts or even gold buyers. What needs to be done is to start banning gold buyers as well.
Your correct the bots are banned in batches. And they use large numbers of accounts. So why would they buy a boost on 100 accounts, vs having 400 accounts that can generate more far gold by the second week of being active?
Bots will not buy boosts. They will do what they have always done, get massive numbers of accounts. Bots do not buy retail boosts, why would they buy classic boosts?
If they were to ban buyers this would be a problem for sure, but presently they don’t punish buyers.
The botters use the boost because of the discounts applied when you vpn to other locations that are less expensive. One bot ca man easily support many.
The bots in Classic aren’t supported entirely through classic but also supported via retail botting. You can support classic bots via retail easily, but this is only needed initially or to start new replacement accounts after an annual ban wave.
Blizzard does ban daily based on reports but this is only so frequent. (Not just in waves)
The ban waves are pushed by their automated system, unfortunately the automated system is easily outwitted so blizzard depends on players to report the bots. The sad part is, real GM’s are demonstrated by private servers to be highly effective, and blizzard leaves money o the table every month by depending on reports and their warden system. I say they leave money on the table because high quality games retain players and are often more popular
You don’t do it that way, because it’s based on bad assumptions. First off, that the botter NEEDS gold right now. He more than likely already has a stockpile of gold, so getting slightly more gold in the very short term isn’t accomplishing anything.
You can run a 100 clients on a single machine. The hardware limitation is minimal.
The limiting factor is almost certainly the demand for gold. They can farm up an infinite supply, but they can only move so much.
They can only buy these services in USD or UK / EU currency. Its not like they can buy a boost on a Chinese server then play that character on a US realm for farming. As with other services, USD would be the baseline, and the other countries pay at their exchange rate. So this math is valid. They will be paying the same amount in USD for a boost as anyone else.
So they dont need the gold immediately? I guess that makes sense considering how much they are bringing in from classic.
If the gold sellers have more gold than they can ever sell, then getting more faster or slower makes no difference. The boosts will only ever possibly make a difference if the demand for gold exceeds the supply, or if they somehow lose the gold and need to start again on fresh accounts.
Anyways, I am now curious and what will really happen. I do not know enough about gold selling to make a guess beyond basic math and the obvious benefits of boosting.
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