Boosting Problem Fixed?!

Added a few hours ago to the updated 9.0.5 patch notes:

  • The rating system has been adjusted to increase 2v2 ratings relative to other brackets. The effects of this change will be gradual over the remainder of the season but persist next season.

Does this mean that your 2’s rating will remain relative to your current rating in other brackets? AKA someone with high rating in 3s won’t be able to smurf to low CR / mmr to carry people?

Or is this just adjusting the amount of MMR you can gain from wins / win streaks?

Whatever this means specifically could have interesting implications.

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prob is just trying to spread out skill levels magnusz is 321-92 in 2s and is 2786 and preva is 177-96 in 3s and is 3200

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Possibly true, but if that’s the case it means wins need to give more MMR to accomplish that. The Magnuz is lower CR in 2s despite his amazing win ratio in 2s because less people are playing near his MMR, so he probably often sits in queues for a long time until he gets forced to fight an opponent with less MMR then him.

Meaning it will be easier for players to climb rating in 2s, thusly getting a better spread across the ladder.

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could be just increasing rating based on your mmr diff compared to cr. like 100 mmr over rating =12 point for win and 8 for loss could be like 14 and 6. i dunno how it breaks down. i hit a 3s sesh last night and was up to 2k mmr and like 1880 cr and was barely getting more than i lost even had a little win streak going. which feels diff than other season i dunno if they fudged the numbers up somehow

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I can second this, I also feel MMR is weird this xpac.

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I’m lazy but there’s a Ret who is 111-11, that’s absolutely insane.

woah what lmao

Knowing blizzard it just speeduns rating boosting contrary to their apparent intention.

The way these systems work is that they set expected percentiles : We want 20% of players to be over 1800, 20% between 1600-1800, 20% between 1400-1600, etc.

Then the game will try to match MMR percentiles with expected percentiles. This means that if there are only 17% of teams (MMR-wise) above 1800, the system will award more MMR per win / substract less MMR per loss to try to bring it up to 20% to match the expected percentiles.

What Blizzard means is NOT : We’re going to give you CR ad-hoc.
What Blizzard means is : We’re bumping up the percentiles above 1800 to 25%, and the system will naturally adjust by shifting everyone up slightly.

Reading it as 2v2 rating will inflate relative to 3’s rating. So top % of 2v2 bracket isn’t 2400 while it’s 3400 in 3’s.

This sounds like it will make boosts faster. Good for all compared to yesterday

I interpret it as if you’re 2900 in 3v3 but 1650 in 2v2 you will slowly gain more and more rating for each win up to a point where it’s super big jumps, which is good. But they’re notorious for having very confusing and non-descriptive patch notes when it comes to stuff like this so I don’t know.

At the very least they’re acknowledging that they know there’s a boosting problem in 2s, which is something I guess.

That’s not how MMR works.
Wow uses the ELO formula for MMR, which is based on a theoretical situation:

If you play against someone the same MMR as you 100x in a row, you’ll win 50 of them. If you play against someone 100 mmr higher, it’d go something like 60/40.
200 points would be 70/30 and so on and so forth.

MMR inflates and deflates based on the variance of skill in the bracket because it is DIRECTLY influenced by who else is playing.

There are no set percentiles for any ranking.

https://www.mmo-champion.com/threads/720492-Guide-Match-Making-Rating-(MMR)

However, there is a known MMR/rating “cap” that increases by like 1 a day or something. This inflates the bracket at the higher end, which expands the range of which ratings can fall under. By moving up the top end, you can inflate everyone else’s rating as well.

This is evidenced by the 3s bracket capping at like 3500 and 2s being capped around 2800 right now.

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Doubtful. It’s likely adjusting the MMR to spread the ratings around a bit more. There is a lot of pooling around 1200-1600 and none of that has anything to do with boosting.

The boosting issue in itself is the most overblown thing I have ever seen the arena forum complain about. I have done 100’s of games in the past week in those low brackets and failed to see even a handful of players I could actually confirm were carries.

Ya, there’s a lot of misinformation surrounding boosting, especially on these forums.

The fact of the matter is that there are very few boosts relative to the arena population.

However, since there IS pve incentivization to buy a pvp boost (and stream clout), it absolutely does happen.

There also IS a problem with gear disparity in some arena games. It’s not nearly as overblown as people make it out to be, especially in 3v3 rated arena (but wildly present in skirms and more prevalent in 2v2). Gear isn’t gatekeeping anyone from getting rating, but if people play one game a week, get an unlucky roll where they Q into a 40k hp player when they have 32k hp and just lose it feels hopeless.

Instead of looking at their own play, they blame boosting and glads and yadda yadda

This is incorrect. At around 1750 or so, everyone is running 220-6. For alts, this is a problem.

Tried to cap this guy last night and there’s people sitting at 35-40k hp in the 1200 mmr bracket. I only counted two or three games here I saw one person that was under 30k hp out of 26.

But for the people that say glad carries, I only came across with one guy with a rival and gladiator title (in two separate games).

Right now top 10% are ~1800+ for EU 2s/3s and NA 3s and top 8% are 1800+ in NA 2s. For RBGs, EU and NA top 10% is 1950ish+.

https://luduslabs.org/sotl

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I dunno. I’ve geared and levelled literally 8 different characters and gotten them all past 1800. My shaman is 205 atm and 1860ish in 3s. My warrior was 200 when he got 1800 in 2s (warrior op though lol).

I got 1800 in 3s playing double aff lock with some dudes in LFG who were new to pvp around 1800 ilvl and it was probably less than 10% of the games that i fought someone with >40k hp (outside of fort buffs)

35k is a big difference from 40k though. My shaman is 206 ilvl and has like 35k my druid is 227 with 41k.

35k hp is a big diff from 23k hp though as a fresh 60 trying to cap before vault. Mostly annoyed that 1200 mmr has some significantly geared peeps in.

Oh for sure! It’s REALLY problematic at the low low low end, I imagine.
That’s where you’re going to have people who have PVE gear or what have you and are just blatantly terrible at the game, but are able to get wins because they have more gear. That disappears relatively quickly when you get to actual breakpoints.

That being said, I never tried to cap pvp as a fresh 60 outside of RBGs.

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