These anti-boosting measures stopped my group in Razorfen Downs from getting almost any experience just because one of us outleveled the rest of us a bit. Level 44 warlock in group caused level 35 and lower mobs (gray to him) to yield around 20 - 30 xp per kill, where level 36 mobs (green to him) were yielding 160+.
So now when I’m just a bit over-leveled I can’t go help out my friends (or friendly strangers) because someone took a sledgehammer to a job that needed a rubber mallet and it would mean dramatically reducing their experience.
This is making the game worse and needs to be reverted.
I thought the idea was to care about the experience of the player base, but this seems like something else.