Boosting is literally Pay to win

yep some items do get nerfs (engineers gonna be big sad) but there’s many that maintain their usefulness.

Flightpaths are content. Boosted lvl 58s are likely going to have to get flightpaths.

That’s right it’s merely “paytoskip” “paytoadvance” or “paytoadvantage.”

The only advantage gained is a time advantage. Nothing that people can’t get in the regular course of play. No bonus legendaries, No lvl 71 toons, No faster movespeed. 200+ hours in and that time advantage evaporates.

If we can just get past this misnomer on “paytowin” these discussions will be much better.
I would love to get a discussion about a lvl 68 boost eventually.

And what does time get them that the 60s dont already have?

If you are comparing 60s then we can compare a 60 who buys boosted 58 alt vs a 60 that does not.

One big thing is tradeskill cooldowns. Depending how many boosts you buy, saving time on CDs could add up to a big savings of gold and gear.

Well in a game with 60s its relevant.

a level 1 is behind regardless because the 60s exist. And its not the 58s causing it

Well 1 per account. But the more that do that the less things will cost. So as more people do this people will make less and less and less. Having fewer would net more

Many items that were attack speed %s got changed to flat haste to make them scale worse. That’s usually how blizz does it, changes %s to flat values.

Is copying a character, to play in both the current and previous eras, “pay to win”? (ie, Classic and TBC).

If Blizzard could have frozen my main at the end of TBC, leaving it at 70 for a free while main servers went onto further expansions, would that be pay to win?

No, and no.

Obviously Blizzard cannot retro-actively offer me that service. But if I wanted to enjoy TBC again, they could boost me to 58.

That’s pay to start playing, not pay to win. There is no meaningful advantage that a boosted character has over an unboosted one. In fact, you still have to go back if you want the professions and things.

(PS. I will, in actual fact, continue my classic main who is sitting at lvl 42 right now – already up 3 levels in just the past week because I’m so excited to play TBC again.)

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Other than saving 100+ hours of time you are correct. the only advantage is time. What people choose to do with the time is up to them.

… seriously?

That’s gotta be bait…

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If it walks like a duck and quacks like a duck…

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And the difference is going to be what a handful of extra CD’s from the guy who boosted vs the guy who leveled from one? This is not an issue.

That depends on how many lvl 58 boosts they buy. AFAIK there is no limit on how many accounts a person can buy.

Except there is a limit, it’s one per account. If someone wants to pay for multiple accounts that’s on them.

TBC did add new flightpaths in the old world. im sure people will use them. lol if u are really hung up on flightpaths being content i could take them off that list if u like.

yep thats right. any time advantage you get from the boost is only limited by how many accounts you can buy. This would definitely help people who wish to multibox out. if they wanted a 5 man team they could save 500 hours compared to someone levelling the traditional way. thankyou for pointing that out.

And gold has a soft cap on usefulness, you’ll want 5k for epic flying. After that you just need enough to support whatever consumes you use every week, beyond epeen having huge amounts of gold is not a huge deal.

agreed, after several hundred hours of playtime it will all even out.

Hardly the handful of extra CD’s will not amount to hundreds of hours of farming to make up whatever difference there is in gold.

again it depends how many lvl 58 boosts are purchased compared to the other guy who purchases none. but as you said there is a soft cap for gold. why would we need 100k gold in our bags just gathering dust.